summaryrefslogtreecommitdiffstats
path: root/examples/qt3d/simplecustommaterial/shaders
diff options
context:
space:
mode:
authorAntti Määttä <antti.maatta@qt.io>2017-02-06 15:46:49 +0200
committerAntti Määttä <antti.maatta@qt.io>2017-02-28 07:05:32 +0000
commit0bb720013d93c34d589c352a53405d8110fa57fe (patch)
treeb5d3496f27e7828850f308901c490f9f3cc35439 /examples/qt3d/simplecustommaterial/shaders
parent63d417d4ee7611d6453289db62b82da9ac0a39a5 (diff)
Add simple custom material example
Change-Id: Ia1a706888ca3bb1eedcac34903afe7da0c168462 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/simplecustommaterial/shaders')
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag10
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert15
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag11
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert15
4 files changed, 51 insertions, 0 deletions
diff --git a/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag
new file mode 100644
index 000000000..d18c01699
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag
@@ -0,0 +1,10 @@
+#define FP highp
+
+uniform FP vec3 maincolor;
+
+void main()
+{
+ //output color from material
+ gl_FragColor = vec4(maincolor,1.0);
+}
+
diff --git a/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert
new file mode 100644
index 000000000..24934948c
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert
@@ -0,0 +1,15 @@
+#define FP highp
+
+attribute FP vec3 vertexPosition;
+varying FP vec3 worldPosition;
+uniform FP mat4 modelMatrix;
+uniform FP mat4 mvp;
+
+void main()
+{
+ // Transform position, normal, and tangent to world coords
+ worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
+
+ // Calculate vertex position in clip coordinates
+ gl_Position = mvp * vec4(worldPosition, 1.0);
+}
diff --git a/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag
new file mode 100644
index 000000000..c899052d9
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag
@@ -0,0 +1,11 @@
+#version 150 core
+
+uniform vec3 maincolor;
+out vec4 fragColor;
+
+void main()
+{
+ //output color from material
+ fragColor = vec4(maincolor,1.0);
+}
+
diff --git a/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert
new file mode 100644
index 000000000..b29c69d7d
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec3 vertexPosition;
+out vec3 worldPosition;
+uniform mat4 modelMatrix;
+uniform mat4 mvp;
+
+void main()
+{
+ // Transform position, normal, and tangent to world coords
+ worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
+
+ // Calculate vertex position in clip coordinates
+ gl_Position = mvp * vec4(worldPosition, 1.0);
+}