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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-03-04 16:05:02 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-03-04 15:21:01 +0000 |
commit | c82207d54c76d8b66be010bfa63e45f9507891fa (patch) | |
tree | 8d112e96bc1fa42dbc49907f53d71fa5b893869a /examples/qt3d/skybox/Skybox.qml | |
parent | 8bff6813ee2e7a59d27bd8639dc9a6e23287a0c8 (diff) |
Move the examples under a qt3d subdir
Modules cannot have their examples in the top-level examples directory because
in the pre-built packages all modules' examples are merged together.
Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/skybox/Skybox.qml')
-rw-r--r-- | examples/qt3d/skybox/Skybox.qml | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/examples/qt3d/skybox/Skybox.qml b/examples/qt3d/skybox/Skybox.qml new file mode 100644 index 000000000..e8dfc29d1 --- /dev/null +++ b/examples/qt3d/skybox/Skybox.qml @@ -0,0 +1,197 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 + +Entity { + + property alias cameraPosition: cameraTranslate.translation; + property string sourceDirectory: "qrc:/assets/cubemaps/miramar/miramar"; + property string extension: ".webp" + + property TextureCubeMap skyboxTexture: TextureCubeMap { + generateMipMaps: false + magnificationFilter: Texture.Linear + minificationFilter: Texture.Linear + wrapMode { + x: WrapMode.ClampToEdge + y: WrapMode.ClampToEdge + } + TextureImage { cubeMapFace: Texture.CubeMapPositiveX; source: sourceDirectory + "_posx" + extension } + TextureImage { cubeMapFace: Texture.CubeMapPositiveY; source: sourceDirectory + "_posy" + extension } + TextureImage { cubeMapFace: Texture.CubeMapPositiveZ; source: sourceDirectory + "_posz" + extension } + TextureImage { cubeMapFace: Texture.CubeMapNegativeX; source: sourceDirectory + "_negx" + extension } + TextureImage { cubeMapFace: Texture.CubeMapNegativeY; source: sourceDirectory + "_negy" + extension } + TextureImage { cubeMapFace: Texture.CubeMapNegativeZ; source: sourceDirectory + "_negz" + extension } + } + + ShaderProgram { + id: gl3SkyboxShader + + vertexShaderCode: " + #version 140 + + in vec3 vertexPosition; + out vec3 texCoord0; + + uniform mat4 mvp; + uniform mat4 inverseProjectionMatrix; + uniform mat4 inverseModelView; + + void main() + { + texCoord0 = vertexPosition.xyz; + gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww; + } + " + fragmentShaderCode: " + #version 140 + + in vec3 texCoord0; + out vec4 fragColor; + uniform samplerCube skyboxTexture; + + void main() + { + fragColor = texture(skyboxTexture, texCoord0); + } + " + } + + ShaderProgram { + id: gl2es2SkyboxShader + + vertexShaderCode: " + attribute vec3 vertexPosition; + varying vec3 texCoord0; + + uniform mat4 mvp; + uniform mat4 inverseProjectionMatrix; + uniform mat4 inverseModelView; + + void main() + { + texCoord0 = vertexPosition.xyz; + gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww; + } + " + fragmentShaderCode: " + varying highp vec3 texCoord0; + uniform samplerCube skyboxTexture; + + void main() + { + gl_FragColor = textureCube(skyboxTexture, texCoord0); + } + " + } + + CuboidMesh { + id: cuboidMesh + yzMeshResolution: Qt.size(2, 2) + xzMeshResolution: Qt.size(2, 2) + xyMeshResolution: Qt.size(2, 2) + } + + Transform { + id: transform + Translate { id: cameraTranslate; } + } + + Material { + id: skyboxMaterial + + parameters: [ + Parameter { name: "skyboxTexture"; value: skyboxTexture} + ] + + effect: Effect { + techniques: [ + // GL3 Technique + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.Core + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3SkyboxShader + renderStates: [ + // cull front faces + CullFace { mode: CullFace.Front }, + DepthTest { func: DepthTest.LessOrEqual } + ] + } + }, + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2SkyboxShader + renderStates: [ + CullFace { mode: CullFace.Front }, + DepthTest { func: DepthTest.LessOrEqual } + ] + } + }, + Technique { + openGLFilter { + api: OpenGLFilter.ES + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2SkyboxShader + renderStates: [ + CullFace { mode: CullFace.Front }, + DepthTest { func: DepthTest.LessOrEqual } + ] + } + } + ] + } + } + + components: [cuboidMesh, skyboxMaterial, transform] +} + |