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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 16:05:02 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 15:21:01 +0000
commitc82207d54c76d8b66be010bfa63e45f9507891fa (patch)
tree8d112e96bc1fa42dbc49907f53d71fa5b893869a /examples/qt3d/tessellation-modes/main.qml
parent8bff6813ee2e7a59d27bd8639dc9a6e23287a0c8 (diff)
Move the examples under a qt3d subdir
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.1 as QQ2
+
+Entity {
+ id: root
+ objectName: "root"
+
+ // Use the renderer configuration specified in ForwardRenderer.qml
+ // and render from the mainCamera
+ components: [
+ FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ id: renderer
+ camera: mainCamera
+ clearColor: "black"
+ }
+ }
+ ]
+
+ BasicCamera {
+ id: mainCamera
+ position: Qt.vector3d( 0.0, 0.0, 10.0 )
+ }
+
+ Configuration {
+ controlledCamera: mainCamera
+ }
+
+ TessellatedWireframeMaterial {
+ id: quadMaterial
+ ambient: Qt.rgba( 0.2, 0.0, 0.0, 1.0 )
+ diffuse: Qt.rgba( 0.8, 0.0, 0.0, 1.0 )
+
+ property real innerLevel : 1.0
+ property real outerLevel : 1.0
+
+ innerTessLevel : [innerLevel, innerLevel]
+ outerTessLevel : [outerLevel, outerLevel, outerLevel, outerLevel]
+
+ effect: TessellatedWireframeEffect {
+ tessellationControlShaderCode: shaderProgram.loadSource("qrc:/shaders/quads.tcs")
+ tessellationEvaluationShaderCode: shaderProgram.loadSource("qrc:/shaders/quads.tes")
+ }
+
+ QQ2.SequentialAnimation {
+ loops: QQ2.Animation.Infinite
+ running: true
+
+ QQ2.NumberAnimation {
+ target: quadMaterial;
+ properties: "innerLevel,outerLevel";
+ duration: 1000;
+ from: 1.0
+ to: 20.0
+ }
+
+ QQ2.NumberAnimation {
+ target: quadMaterial;
+ properties: "innerLevel,outerLevel";
+ duration: 1000;
+ from: 20.0
+ to: 1.0
+ }
+ }
+ }
+
+ TessellatedQuad {
+ id: quad
+ material: quadMaterial
+ }
+
+ // TODO: Add examples for triangle and isoline tessellation modes
+}