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author | Robert Brock <robert.brock@kdab.com> | 2016-05-09 12:18:03 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-15 13:45:17 +0000 |
commit | a8cad56f61c94b0bb8dc6883e697b6619e922642 (patch) | |
tree | 4608933d60acf8222e6cacfc84a753c41e1afba9 /examples/qt3d/tessellation-modes/shaders/passthru.vert | |
parent | b24a2479914004d897048ab096d946677b73ff1e (diff) |
Moved tessellation-modes example to manual test
Part of an examples cleanup
Change-Id: I80f5927b91a31f86ac92cf357604783948c34a30
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/tessellation-modes/shaders/passthru.vert')
-rw-r--r-- | examples/qt3d/tessellation-modes/shaders/passthru.vert | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/examples/qt3d/tessellation-modes/shaders/passthru.vert b/examples/qt3d/tessellation-modes/shaders/passthru.vert deleted file mode 100644 index 71875a55f..000000000 --- a/examples/qt3d/tessellation-modes/shaders/passthru.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 400 core - -in vec3 vertexPosition; - -void main() -{ - // We do the transformations later in the - // tessellation evaluation shader - gl_Position = vec4( vertexPosition, 1.0 ); -} |