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authorPaul Lemire <paul.lemire@kdab.com>2015-08-04 12:40:59 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-08-07 14:31:54 +0000
commit975624820bbb086f0d7957236128ddb043e792d0 (patch)
tree542c17edee5cb5238704e7aa6c083f15045a6149 /examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
parent4bbe0ad81a06fb42f3aab592e5645e546bfb90db (diff)
QAbstractAttribute: Type abstracted with an enum
Also added a dataSize property to know the number of components per vertice (1 - 4) Change-Id: Iaa7cee2a53958ed2ec2f603f3ffc7971c027991d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp')
-rw-r--r--examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
index c582ee2ec..5d8237753 100644
--- a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
+++ b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
@@ -76,7 +76,7 @@ public:
Qt3D::QMeshDataPtr mesh(new Qt3D::QMeshData(Qt3D::QMeshData::Patches));
mesh->addAttribute(Qt3D::QMeshData::defaultPositionAttributeName(),
- new Qt3D::QAttribute(vertexBuffer, GL_FLOAT_VEC3, nVerts));
+ new Qt3D::QAttribute(vertexBuffer, Qt3D::QAttribute::Float, 3, nVerts));
mesh->setVerticesPerPatch(4);
return mesh;
}