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authorRobert Brock <robert.brock@kdab.com>2016-05-09 12:18:03 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:45:17 +0000
commita8cad56f61c94b0bb8dc6883e697b6619e922642 (patch)
tree4608933d60acf8222e6cacfc84a753c41e1afba9 /examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
parentb24a2479914004d897048ab096d946677b73ff1e (diff)
Moved tessellation-modes example to manual test
Part of an examples cleanup Change-Id: I80f5927b91a31f86ac92cf357604783948c34a30 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp')
-rw-r--r--examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp104
1 files changed, 0 insertions, 104 deletions
diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
deleted file mode 100644
index e98ee8936..000000000
--- a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "tessellatedquadmesh.h"
-
-#include <Qt3DRender/qattribute.h>
-#include <Qt3DRender/qbuffer.h>
-#include <Qt3DRender/qgeometry.h>
-
-class TessellatedGeometry : public Qt3DRender::QGeometry
-{
- Q_OBJECT
-public:
- TessellatedGeometry(Qt3DCore::QNode *parent = nullptr)
- : Qt3DRender::QGeometry(parent)
- , m_positionAttribute(new Qt3DRender::QAttribute(this))
- , m_vertexBuffer(new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, this))
- {
- const float positionData[] = {
- -0.8f, -0.8f, 0.0f,
- 0.8f, -0.8f, 0.0f,
- 0.8f, 0.8f, 0.0f,
- -0.8f, 0.8f, 0.0f
- };
-
- const int nVerts = 4;
- const int size = nVerts * 3 * sizeof(float);
- QByteArray positionBytes;
- positionBytes.resize(size);
- memcpy(positionBytes.data(), positionData, size);
-
- m_vertexBuffer->setData(positionBytes);
-
- m_positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
- m_positionAttribute->setDataType(Qt3DRender::QAttribute::Float);
- m_positionAttribute->setDataSize(3);
- m_positionAttribute->setCount(nVerts);
- m_positionAttribute->setByteStride(3 * sizeof(float));
- m_positionAttribute->setBuffer(m_vertexBuffer);
-
- addAttribute(m_positionAttribute);
- }
-
-private:
- Qt3DRender::QAttribute *m_positionAttribute;
- Qt3DRender::QBuffer *m_vertexBuffer;
-};
-
-TessellatedQuadMesh::TessellatedQuadMesh(Qt3DCore::QNode *parent)
- : Qt3DRender::QGeometryRenderer(parent)
-{
- setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches);
- setVerticesPerPatch(4);
- setGeometry(new TessellatedGeometry(this));
-}
-
-#include "tessellatedquadmesh.moc"