diff options
author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2015-01-23 16:22:00 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-08-07 00:11:31 +0000 |
commit | c2f6f37699296557c5d79ae750e0ce91647de2ee (patch) | |
tree | 6c140186656c46d5e8584d48772f70e78d04806c /examples/qt3d/tessellation-modes | |
parent | ce69c98f6954ef2c8806bc44a457a58e4202d751 (diff) |
New Buffer API Frontend Classes
- Switch QAbstractAttribute and QAbstractBuffer to QNode subclasses
- Get rid of all shared pointer when dealing with these (needed to expose to
QML and use the QObject ownership)
- Introduce QGeometryRender, QGeometry, QAttributeProvider,
QAttributeAggregator.
A QMesh component now is:
a QGeometryRenderer which specifies its QGeometry.
The QGeometry refererences n attributes. Each attribute references a QAbstractBuffer.
Change-Id: I49a10c11a605e5fe7c180af86a404f622e763f48
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/tessellation-modes')
-rw-r--r-- | examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp index 630fa1061..c582ee2ec 100644 --- a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp +++ b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp @@ -70,13 +70,13 @@ public: positionBytes.resize(size); memcpy(positionBytes.data(), positionData, size); - Qt3D::BufferPtr vertexBuffer(new Qt3D::Buffer(QOpenGLBuffer::VertexBuffer)); - vertexBuffer->setUsage(QOpenGLBuffer::StaticDraw); + Qt3D::QBuffer *vertexBuffer(new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer)); + vertexBuffer->setUsage(Qt3D::QBuffer::StaticDraw); vertexBuffer->setData(positionBytes); Qt3D::QMeshDataPtr mesh(new Qt3D::QMeshData(Qt3D::QMeshData::Patches)); mesh->addAttribute(Qt3D::QMeshData::defaultPositionAttributeName(), - Qt3D::AttributePtr(new Qt3D::Attribute(vertexBuffer, GL_FLOAT_VEC3, nVerts))); + new Qt3D::QAttribute(vertexBuffer, GL_FLOAT_VEC3, nVerts)); mesh->setVerticesPerPatch(4); return mesh; } |