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author | Sean Harmer <sean.harmer@kdab.com> | 2015-11-11 12:18:26 +0000 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-11-20 16:34:26 +0000 |
commit | cf52d92133a356784e0f784e810b232290d8d3da (patch) | |
tree | f89d68477f59d8a38970402119ccfe8b2b8082e5 /examples/qt3d/tessellation-modes | |
parent | ba3e89e4b609d19b0607d2cb1cdf13b83f6cd984 (diff) |
Adapt examples to use rotation property and quaternion helper
This covers all examples that can use the standard S, R, T order of
transformations with a single rotation.
Change-Id: Ief6741f9605742c545d8ef2be9bf8ab65164835d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/tessellation-modes')
-rw-r--r-- | examples/qt3d/tessellation-modes/TessellatedQuad.qml | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/examples/qt3d/tessellation-modes/TessellatedQuad.qml b/examples/qt3d/tessellation-modes/TessellatedQuad.qml index b5945ed6c..363b43710 100644 --- a/examples/qt3d/tessellation-modes/TessellatedQuad.qml +++ b/examples/qt3d/tessellation-modes/TessellatedQuad.qml @@ -53,16 +53,9 @@ Entity { Transform { id: transform - matrix: { - var m = Qt.matrix4x4(1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1); - m.translate(Qt.vector3d(root.x, root.y, root.z)); - m.rotate(root.theta, Qt.vector3d(0, 1, 0)); - m.scale(root.scale) - return m; - } + translation: Qt.vector3d(root.x, root.y, root.z) + rotation: fromAxisAndAngle(Qt.vector3d(0, 1, 0), root.theta) + scale: root.scale } TessellatedQuadMesh { |