diff options
author | Michael Dippold <mike@dippold.com> | 2015-07-15 22:43:42 -0700 |
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committer | Michael Dippold <mike@dippold.com> | 2015-07-17 00:56:18 +0000 |
commit | 04212c07df7af4256ac9aff76aeb6e80ff3a9f26 (patch) | |
tree | 13817ce603e4f7833fc67edc43e14b49b9a0273c /examples/qt3d/transparency-qml-scene3d/phongalpha.frag | |
parent | 20edc4ef411fd5717e9da97a1b6cff2257ad22c4 (diff) |
transparency-qml-scene3d: added precision to alpha variable
Shader failed to compile on some android targets without the
precision defined.
Change-Id: I1953f62594dc931f40186963add1ff8df6867975
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/transparency-qml-scene3d/phongalpha.frag')
-rw-r--r-- | examples/qt3d/transparency-qml-scene3d/phongalpha.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/transparency-qml-scene3d/phongalpha.frag b/examples/qt3d/transparency-qml-scene3d/phongalpha.frag index b6b21fae4..11d4ef0d9 100644 --- a/examples/qt3d/transparency-qml-scene3d/phongalpha.frag +++ b/examples/qt3d/transparency-qml-scene3d/phongalpha.frag @@ -8,7 +8,7 @@ uniform FP vec3 ka; // Ambient reflectivity uniform FP vec3 kd; // Diffuse reflectivity uniform FP vec3 ks; // Specular reflectivity uniform FP float shininess; // Specular shininess factor -uniform float alpha; +uniform FP float alpha; varying FP vec3 position; varying FP vec3 normal; |