diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-07-08 12:51:59 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-07-12 19:14:20 +0000 |
commit | 008b1218476ada691eec9bb4e181b2415fc1f0f4 (patch) | |
tree | 3442e3fe9a8d1f2ba00768a85eb666e6390ed702 /examples/qt3d/transparency-qml-scene3d | |
parent | e12a0f0276521608dbbfdb03dfd0c089cd27eae2 (diff) |
Add transparency-qml-scene3d
Does the same thing as transparency-qml, allows to verify there's nothing
wrong with QtQuick 2 premultiplied alpha
Change-Id: Ia85a9759eace636e13d2e1b4a0e7f65fb96171e1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/transparency-qml-scene3d')
7 files changed, 365 insertions, 0 deletions
diff --git a/examples/qt3d/transparency-qml-scene3d/Scene.qml b/examples/qt3d/transparency-qml-scene3d/Scene.qml new file mode 100644 index 000000000..d17f9e4b0 --- /dev/null +++ b/examples/qt3d/transparency-qml-scene3d/Scene.qml @@ -0,0 +1,186 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Renderer 2.0 +import QtQuick 2.2 as QQ2 + +Entity { + id: sceneRoot + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 800/600 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, 40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + Configuration { controlledCamera: camera } + + components: FrameGraph { ForwardRenderer{ camera: camera; clearColor: Qt.rgba(0.0, 0.5, 1, 1) } } + + TorusMesh { + id: torusMesh + radius: 5 + minorRadius: 1 + rings: 100 + slices: 20 + } + + SphereMesh { + id: sphereMesh + radius: 3 + } + + Transform { + id: sphereTransform + Translate { dx: 10 } + } + + Transform { + id: cylinderTransform + Translate { dx: -10 } + } + + Entity { + id: torusEntity + components: [ torusMesh, phongMaterial ] + } + + Entity { + id: sphereEntity + components: [ sphereMesh, alphaMaterial, sphereTransform ] + } + + Entity { + id: cylinderEntity + components: [ sphereMesh, alphaMaterial, cylinderTransform ] + } + + Material { + id: alphaMaterial + + property real alpha: 0.5 + + QQ2.NumberAnimation { + duration: 2000 + loops: QQ2.Animation.Infinite + target: alphaMaterial + property: "alpha" + from: 0.0 + to: 1.0 + running: true + } + + effect: Effect { + parameters: [ + Parameter { name: "alpha"; value: alphaMaterial.alpha }, + Parameter { name: "ka"; value: "black" }, + Parameter { name: "kd"; value: "blue" }, + Parameter { name: "ks"; value: "white" }, + Parameter { name: "shininess"; value: 75.0 }, + Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) }, + Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) } + ] + + ShaderProgram { + id: alphaPhong + vertexShaderCode: loadSource("qrc:/phongalpha.vert") + fragmentShaderCode: loadSource("qrc:/phongalpha.frag") + } + + techniques: [ + Technique + { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + + renderPasses: RenderPass { + renderStates: [ + CullFace { mode : CullFace.Back }, + DepthTest { func: DepthTest.Less }, + DepthMask { mask: false }, + BlendState { + srcRGB: BlendState.SrcAlpha + dstRGB: BlendState.OneMinusSrcAlpha + } + ,BlendEquation {mode: BlendEquation.FuncAdd} + ] + + shaderProgram: alphaPhong + } + }, + Technique + { + openGLFilter { + api: OpenGLFilter.ES + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + + renderPasses: RenderPass { + renderStates: [ + CullFace { mode : CullFace.Back }, + DepthTest { func: DepthTest.Less }, + DepthMask { mask: false }, + BlendState { + srcRGB: BlendState.SrcAlpha + dstRGB: BlendState.OneMinusSrcAlpha + } + ,BlendEquation {mode: BlendEquation.FuncAdd} + ] + + shaderProgram: alphaPhong + } + } + ] + } + } + + PhongMaterial { + id: phongMaterial + } +} diff --git a/examples/qt3d/transparency-qml-scene3d/main.cpp b/examples/qt3d/transparency-qml-scene3d/main.cpp new file mode 100644 index 000000000..e65092a5b --- /dev/null +++ b/examples/qt3d/transparency-qml-scene3d/main.cpp @@ -0,0 +1,47 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> +#include <QQmlApplicationEngine> + +int main(int argc, char *argv[]) +{ + QGuiApplication app(argc, argv); + QQmlApplicationEngine engine; + engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); + + return app.exec(); +} diff --git a/examples/qt3d/transparency-qml-scene3d/main.qml b/examples/qt3d/transparency-qml-scene3d/main.qml new file mode 100644 index 000000000..14b69a40a --- /dev/null +++ b/examples/qt3d/transparency-qml-scene3d/main.qml @@ -0,0 +1,54 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.4 +import QtQuick.Window 2.2 +import QtQuick.Scene3D 2.0 + +Window +{ + visible: true + width: 800 + height: 600 + + Scene3D { + id: scene3D + anchors.fill: parent + focus: true + aspects: "input" + Scene {} + } +} diff --git a/examples/qt3d/transparency-qml-scene3d/phongalpha.frag b/examples/qt3d/transparency-qml-scene3d/phongalpha.frag new file mode 100644 index 000000000..b6b21fae4 --- /dev/null +++ b/examples/qt3d/transparency-qml-scene3d/phongalpha.frag @@ -0,0 +1,43 @@ +#define FP highp + +uniform FP vec4 lightPosition; +uniform FP vec3 lightIntensity; + +// TODO: Replace with a struct +uniform FP vec3 ka; // Ambient reflectivity +uniform FP vec3 kd; // Diffuse reflectivity +uniform FP vec3 ks; // Specular reflectivity +uniform FP float shininess; // Specular shininess factor +uniform float alpha; + +varying FP vec3 position; +varying FP vec3 normal; + +FP vec3 adsModel( const FP vec3 pos, const FP vec3 n ) +{ + // Calculate the vector from the light to the fragment + FP vec3 s = normalize( vec3( lightPosition ) - pos ); + + // Calculate the vector from the fragment to the eye position + // (origin since this is in "eye" or "camera" space) + FP vec3 v = normalize( -pos ); + + // Reflect the light beam using the normal at this fragment + FP vec3 r = reflect( -s, n ); + + // Calculate the diffuse component + FP float diffuse = max( dot( s, n ), 0.0 ); + + // Calculate the specular component + FP float specular = 0.0; + if ( dot( s, n ) > 0.0 ) + specular = pow( max( dot( r, v ), 0.0 ), shininess ); + + // Combine the ambient, diffuse and specular contributions + return lightIntensity * ( ka + kd * diffuse + ks * specular ); +} + +void main() +{ + gl_FragColor = vec4( adsModel( position, normalize( normal ) ), alpha ); +} diff --git a/examples/qt3d/transparency-qml-scene3d/phongalpha.vert b/examples/qt3d/transparency-qml-scene3d/phongalpha.vert new file mode 100644 index 000000000..03a416213 --- /dev/null +++ b/examples/qt3d/transparency-qml-scene3d/phongalpha.vert @@ -0,0 +1,17 @@ +attribute vec3 vertexPosition; +attribute vec3 vertexNormal; + +varying vec3 position; +varying vec3 normal; + +uniform mat4 modelView; +uniform mat3 modelViewNormal; +uniform mat4 mvp; + +void main() +{ + normal = normalize( modelViewNormal * vertexNormal ); + position = vec3( modelView * vec4( vertexPosition, 1.0 ) ); + + gl_Position = mvp * vec4( vertexPosition, 1.0 ); +} diff --git a/examples/qt3d/transparency-qml-scene3d/transparency-qml-scene3d.pro b/examples/qt3d/transparency-qml-scene3d/transparency-qml-scene3d.pro new file mode 100644 index 000000000..6762812ba --- /dev/null +++ b/examples/qt3d/transparency-qml-scene3d/transparency-qml-scene3d.pro @@ -0,0 +1,10 @@ +!include( ../examples.pri ) { + error( "Couldn't find the examples.pri file!" ) +} + +QT += qml quick 3dcore 3drenderer 3dinput 3dquick + +SOURCES += main.cpp + +RESOURCES += transparency-qml-scene3d.qrc + diff --git a/examples/qt3d/transparency-qml-scene3d/transparency-qml-scene3d.qrc b/examples/qt3d/transparency-qml-scene3d/transparency-qml-scene3d.qrc new file mode 100644 index 000000000..f590e2b96 --- /dev/null +++ b/examples/qt3d/transparency-qml-scene3d/transparency-qml-scene3d.qrc @@ -0,0 +1,8 @@ +<RCC> + <qresource prefix="/"> + <file>main.qml</file> + <file>Scene.qml</file> + <file>phongalpha.vert</file> + <file>phongalpha.frag</file> + </qresource> +</RCC> |