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authorMichael Dippold <mike@dippold.com>2015-07-15 22:43:42 -0700
committerMichael Dippold <mike@dippold.com>2015-07-17 00:56:18 +0000
commit04212c07df7af4256ac9aff76aeb6e80ff3a9f26 (patch)
tree13817ce603e4f7833fc67edc43e14b49b9a0273c /examples/qt3d/transparency-qml-scene3d
parent20edc4ef411fd5717e9da97a1b6cff2257ad22c4 (diff)
transparency-qml-scene3d: added precision to alpha variable
Shader failed to compile on some android targets without the precision defined. Change-Id: I1953f62594dc931f40186963add1ff8df6867975 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/transparency-qml-scene3d')
-rw-r--r--examples/qt3d/transparency-qml-scene3d/phongalpha.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/transparency-qml-scene3d/phongalpha.frag b/examples/qt3d/transparency-qml-scene3d/phongalpha.frag
index b6b21fae4..11d4ef0d9 100644
--- a/examples/qt3d/transparency-qml-scene3d/phongalpha.frag
+++ b/examples/qt3d/transparency-qml-scene3d/phongalpha.frag
@@ -8,7 +8,7 @@ uniform FP vec3 ka; // Ambient reflectivity
uniform FP vec3 kd; // Diffuse reflectivity
uniform FP vec3 ks; // Specular reflectivity
uniform FP float shininess; // Specular shininess factor
-uniform float alpha;
+uniform FP float alpha;
varying FP vec3 position;
varying FP vec3 normal;