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authorPaul Lemire <paul.lemire@kdab.com>2015-07-08 12:46:59 +0200
committerSean Harmer <sean.harmer@kdab.com>2015-07-12 19:14:18 +0000
commite12a0f0276521608dbbfdb03dfd0c089cd27eae2 (patch)
tree5595cdeecd407e05919bc3b0d35a8aa66d46489e /examples/qt3d/transparency-qml/main.qml
parent85e6b486682a4e5235c3cedb901373aad3a1d12a (diff)
Add pure Qt3D simple transparency example
Change-Id: Iddf70866fb99e4e4b92e365a55cd84428eeaa1e0 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/transparency-qml/main.qml')
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1 files changed, 187 insertions, 0 deletions
diff --git a/examples/qt3d/transparency-qml/main.qml b/examples/qt3d/transparency-qml/main.qml
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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Renderer 2.0
+import QtQuick 2.4 as QQ2
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 800/600
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, 40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration { controlledCamera: camera }
+
+ components: FrameGraph { activeFrameGraph: ForwardRenderer{ camera: camera ; clearColor: Qt.rgba(0.0, 0.5, 1, 1) } }
+
+ TorusMesh {
+ id: torusMesh
+ radius: 5
+ minorRadius: 1
+ rings: 100
+ slices: 20
+ }
+
+ SphereMesh {
+ id: sphereMesh
+ radius: 3
+ }
+
+ Transform {
+ id: sphereTransform
+ Translate { dx: 10 }
+ }
+
+ Transform {
+ id: cylinderTransform
+ Translate { dx: -10 }
+ }
+
+ Entity {
+ id: torusEntity
+ components: [ torusMesh, phongMaterial ]
+ }
+
+ Entity {
+ id: sphereEntity
+ components: [ sphereMesh, alphaMaterial, sphereTransform ]
+ }
+
+ Entity {
+ id: cylinderEntity
+ components: [ sphereMesh, alphaMaterial, cylinderTransform ]
+ }
+
+ Material
+ {
+ id: alphaMaterial
+
+ property real alpha: 0.5
+
+ QQ2.NumberAnimation {
+ duration: 2000
+ loops: QQ2.Animation.Infinite
+ target: alphaMaterial
+ property: "alpha"
+ from: 0.0
+ to: 1.0
+ running: true
+ }
+
+ effect: Effect {
+ parameters: [
+ Parameter { name: "alpha"; value: alphaMaterial.alpha },
+ Parameter { name: "ka"; value: "black" },
+ Parameter { name: "kd"; value: "blue" },
+ Parameter { name: "ks"; value: "white" },
+ Parameter { name: "shininess"; value: 75.0 },
+ Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) },
+ Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) }
+ ]
+
+ ShaderProgram {
+ id: alphaPhong
+ vertexShaderCode: loadSource("qrc:/phongalpha.vert")
+ fragmentShaderCode: loadSource("qrc:/phongalpha.frag")
+ }
+
+ techniques: [
+ Technique
+ {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ profile: OpenGLFilter.None
+ majorVersion: 2
+ minorVersion: 0
+ }
+
+ renderPasses: RenderPass {
+ renderStates: [
+ CullFace { mode : CullFace.Back },
+ DepthTest { func: DepthTest.Less },
+ DepthMask { mask: false },
+ BlendState {
+ srcRGB: BlendState.SrcAlpha
+ dstRGB: BlendState.OneMinusSrcAlpha
+ }
+ ,BlendEquation {mode: BlendEquation.FuncAdd}
+ ]
+
+ shaderProgram: alphaPhong
+ }
+ },
+ Technique
+ {
+ openGLFilter {
+ api: OpenGLFilter.ES
+ profile: OpenGLFilter.None
+ majorVersion: 2
+ minorVersion: 0
+ }
+
+ renderPasses: RenderPass {
+ renderStates: [
+ CullFace { mode : CullFace.Back },
+ DepthTest { func: DepthTest.Less },
+ DepthMask { mask: false },
+ BlendState {
+ srcRGB: BlendState.SrcAlpha
+ dstRGB: BlendState.OneMinusSrcAlpha
+ }
+ ,BlendEquation {mode: BlendEquation.FuncAdd}
+ ]
+
+ shaderProgram: alphaPhong
+ }
+ }
+ ]
+ }
+ }
+
+ PhongMaterial {
+ id: phongMaterial
+ }
+}