summaryrefslogtreecommitdiffstats
path: root/examples/qt3d/transparency-qml
diff options
context:
space:
mode:
authorMichael Dippold <mike@dippold.com>2015-07-16 08:21:33 -0700
committerMichael Dippold <mike@dippold.com>2015-07-17 00:56:08 +0000
commit20edc4ef411fd5717e9da97a1b6cff2257ad22c4 (patch)
treec47e291cbc6853074438d2be91fef59e785a3d23 /examples/qt3d/transparency-qml
parentacb1dd11d04dce8875757b5899d30efb89dde130 (diff)
transparency-qml: added precision to alpha variable
Shader failed to compile on some android targets without the precision defined. Change-Id: Ie46a8a42acda5394f503b2445003cb96b2b1d59d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/transparency-qml')
-rw-r--r--examples/qt3d/transparency-qml/phongalpha.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/transparency-qml/phongalpha.frag b/examples/qt3d/transparency-qml/phongalpha.frag
index b6b21fae4..11d4ef0d9 100644
--- a/examples/qt3d/transparency-qml/phongalpha.frag
+++ b/examples/qt3d/transparency-qml/phongalpha.frag
@@ -8,7 +8,7 @@ uniform FP vec3 ka; // Ambient reflectivity
uniform FP vec3 kd; // Diffuse reflectivity
uniform FP vec3 ks; // Specular reflectivity
uniform FP float shininess; // Specular shininess factor
-uniform float alpha;
+uniform FP float alpha;
varying FP vec3 position;
varying FP vec3 normal;