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author | Michael Dippold <mike@dippold.com> | 2015-07-16 08:21:33 -0700 |
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committer | Michael Dippold <mike@dippold.com> | 2015-07-17 00:56:08 +0000 |
commit | 20edc4ef411fd5717e9da97a1b6cff2257ad22c4 (patch) | |
tree | c47e291cbc6853074438d2be91fef59e785a3d23 /examples/qt3d/transparency-qml | |
parent | acb1dd11d04dce8875757b5899d30efb89dde130 (diff) |
transparency-qml: added precision to alpha variable
Shader failed to compile on some android targets without the
precision defined.
Change-Id: Ie46a8a42acda5394f503b2445003cb96b2b1d59d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/transparency-qml')
-rw-r--r-- | examples/qt3d/transparency-qml/phongalpha.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/transparency-qml/phongalpha.frag b/examples/qt3d/transparency-qml/phongalpha.frag index b6b21fae4..11d4ef0d9 100644 --- a/examples/qt3d/transparency-qml/phongalpha.frag +++ b/examples/qt3d/transparency-qml/phongalpha.frag @@ -8,7 +8,7 @@ uniform FP vec3 ka; // Ambient reflectivity uniform FP vec3 kd; // Diffuse reflectivity uniform FP vec3 ks; // Specular reflectivity uniform FP float shininess; // Specular shininess factor -uniform float alpha; +uniform FP float alpha; varying FP vec3 position; varying FP vec3 normal; |