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author | Robert Brock <robert.brock@kdab.com> | 2016-02-25 15:10:58 +0000 |
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committer | Robert Brock <robert.brock@kdab.com> | 2016-02-26 10:41:38 +0000 |
commit | 50e51c827b6cf22e8387631833add6af01d51843 (patch) | |
tree | 2440a7ef659446d7287ef44df71415a1dc3a31b7 /examples/qt3d/wave | |
parent | 7e2f9d42eebe13182918d832577c4f5ed96ab87b (diff) |
QDepthTest rename func to depthFunction
As per API review
Change-Id: Iea3cbdb16618b248e221817000b71822a588bf6a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/wave')
-rw-r--r-- | examples/qt3d/wave/WaveEffect.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml index 393a45075..ac132d235 100644 --- a/examples/qt3d/wave/WaveEffect.qml +++ b/examples/qt3d/wave/WaveEffect.qml @@ -98,7 +98,7 @@ Effect { // Disable depth testing and use simple additive blending renderStates: [ - DepthTest { func: DepthTest.Always }, + DepthTest { depthFunction: DepthTest.Always }, DepthMask { mask: true }, BlendState { srcRGB: BlendState.One |