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authorPaul Lemire <paul.lemire@kdab.com>2016-02-25 15:09:03 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-02-26 09:45:12 +0000
commit7e2f9d42eebe13182918d832577c4f5ed96ab87b (patch)
treecee2c929e6a1fe365d3a290067fe0ab935069162 /examples/qt3d/wave
parent473fb46f44d4225675c5d903501a7cb9ee6b8258 (diff)
Remove ParameterMapping
* Bindings are now entirely deduced from shader introspection * Modified the BackendNodeDirtyFlags to remove the class at this prevents the operator~() to be called * Make the Renderer loop check for the ComputeDirty flag and don't unset it if set Note: uses a hack to reset m_changeSet in performCompute as right know we are sometimes missing the markDirty(ComputeDirty) set by the ComputeJob nodes. Will be sorted out later. Change-Id: Ic4fa71ecf01b625e885a58a66278387bf5b36339 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/wave')
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