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authorPaul Lemire <paul.lemire@kdab.com>2016-03-16 17:20:37 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-03-21 19:15:33 +0000
commitacb32c488b9ad6802b3e8b0d4293ae15748fb65e (patch)
tree1c34613ce1c30e3b43f96d5f23c7662720e5af25 /examples/qt3d/wave
parent002bb76d8c8c0c3188d9ce83888cde883627a629 (diff)
QDepthMask transformed into QNoDepthMask
By default the absence of a QNoDepthMask node in a RenderStateSet implies depth mask is enabled. Its presence, disables it. Change-Id: Iaa22b6cee12ee76e64d66a00e97f8aadfa82398b Task-number: QTBUG-51433 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/wave')
-rw-r--r--examples/qt3d/wave/WaveEffect.qml1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml
index 5609e6def..cbdcd1a6d 100644
--- a/examples/qt3d/wave/WaveEffect.qml
+++ b/examples/qt3d/wave/WaveEffect.qml
@@ -94,7 +94,6 @@ Effect {
// Disable depth testing and use simple additive blending
renderStates: [
DepthTest { depthFunction: DepthTest.Always },
- DepthMask { mask: true },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.One
destinationRgb: BlendEquationArguments.OneMinusSourceColor