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authorTopi Reinio <topi.reinio@theqtcompany.com>2016-01-22 13:17:44 +0100
committerTopi Reiniƶ <topi.reinio@theqtcompany.com>2016-01-25 08:30:30 +0000
commitedcfa7aada9ff7edceb5808d3a7860256d4b91b7 (patch)
treef08b6f8c3ded446ae160b831b435d9cce8899ed7 /examples/qt3d/wireframe
parentd237b754d4a50b5e2e2aa3ef1f87f5dee9234983 (diff)
Doc: Use 'Qt 3D' instead of Qt3D consistently
Change-Id: I91c0d00c0116a05209239da399f4076316a51fc7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/wireframe')
-rw-r--r--examples/qt3d/wireframe/doc/src/wireframe.qdoc10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/qt3d/wireframe/doc/src/wireframe.qdoc b/examples/qt3d/wireframe/doc/src/wireframe.qdoc
index a3e9c03ae..79d649188 100644
--- a/examples/qt3d/wireframe/doc/src/wireframe.qdoc
+++ b/examples/qt3d/wireframe/doc/src/wireframe.qdoc
@@ -30,12 +30,12 @@
\title Qt 3D: Wireframe QML Example
\ingroup qt3d-examples-qml
- \brief A Qt3D QML application that implements a single-pass wireframe
+ \brief A Qt 3D QML application that implements a single-pass wireframe
rendering method.
\image qt3d-wireframe-rendering.png
- \e {Qt3D Wireframe Rendering} illustrates how to draw a single entity
+ \e {Qt 3D Wireframe Rendering} illustrates how to draw a single entity
(a trefoil knot) using a custom set of shaders to implement a single-pass
wireframe rendering method.
@@ -92,7 +92,7 @@
\printuntil }
- In addition to the \l Mesh element, Qt3D also enables dynamic generation of
+ In addition to the \l Mesh element, Qt 3D also enables dynamic generation of
per-vertex attribute data through C++ hooks that are called by the
task-based engine.
@@ -154,7 +154,7 @@
\section1 Mapping Materials
- Qt3D has a robust and very flexible \l {Qt 3D Overview#Materials}{material
+ Qt 3D has a robust and very flexible \l {Qt 3D Overview#Materials}{material
system} that allows multiple levels of customization. We use the
WireframeMaterial custom type to wrap the \l Material type:
@@ -165,7 +165,7 @@
\skipto TrefoilKnot
\printuntil }
- The Qt3D engine in conjunction with the renderer aspect now has enough
+ The Qt 3D engine in conjunction with the renderer aspect now has enough
information to finally render our mesh using the material we specified.
\section1 Using Animation Elements