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author | Topi Reinio <topi.reinio@theqtcompany.com> | 2016-01-22 13:17:44 +0100 |
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committer | Topi Reiniƶ <topi.reinio@theqtcompany.com> | 2016-01-25 08:30:30 +0000 |
commit | edcfa7aada9ff7edceb5808d3a7860256d4b91b7 (patch) | |
tree | f08b6f8c3ded446ae160b831b435d9cce8899ed7 /examples/qt3d/wireframe | |
parent | d237b754d4a50b5e2e2aa3ef1f87f5dee9234983 (diff) |
Doc: Use 'Qt 3D' instead of Qt3D consistently
Change-Id: I91c0d00c0116a05209239da399f4076316a51fc7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/wireframe')
-rw-r--r-- | examples/qt3d/wireframe/doc/src/wireframe.qdoc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/qt3d/wireframe/doc/src/wireframe.qdoc b/examples/qt3d/wireframe/doc/src/wireframe.qdoc index a3e9c03ae..79d649188 100644 --- a/examples/qt3d/wireframe/doc/src/wireframe.qdoc +++ b/examples/qt3d/wireframe/doc/src/wireframe.qdoc @@ -30,12 +30,12 @@ \title Qt 3D: Wireframe QML Example \ingroup qt3d-examples-qml - \brief A Qt3D QML application that implements a single-pass wireframe + \brief A Qt 3D QML application that implements a single-pass wireframe rendering method. \image qt3d-wireframe-rendering.png - \e {Qt3D Wireframe Rendering} illustrates how to draw a single entity + \e {Qt 3D Wireframe Rendering} illustrates how to draw a single entity (a trefoil knot) using a custom set of shaders to implement a single-pass wireframe rendering method. @@ -92,7 +92,7 @@ \printuntil } - In addition to the \l Mesh element, Qt3D also enables dynamic generation of + In addition to the \l Mesh element, Qt 3D also enables dynamic generation of per-vertex attribute data through C++ hooks that are called by the task-based engine. @@ -154,7 +154,7 @@ \section1 Mapping Materials - Qt3D has a robust and very flexible \l {Qt 3D Overview#Materials}{material + Qt 3D has a robust and very flexible \l {Qt 3D Overview#Materials}{material system} that allows multiple levels of customization. We use the WireframeMaterial custom type to wrap the \l Material type: @@ -165,7 +165,7 @@ \skipto TrefoilKnot \printuntil } - The Qt3D engine in conjunction with the renderer aspect now has enough + The Qt 3D engine in conjunction with the renderer aspect now has enough information to finally render our mesh using the material we specified. \section1 Using Animation Elements |