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authorMike Krus <mike.krus@kdab.com>2016-03-16 22:41:28 +0000
committerSean Harmer <sean.harmer@kdab.com>2016-03-20 18:52:47 +0000
commitf837692f5b8579125335624ea7228a4edb5897b5 (patch)
tree43959de808fe9c13cee9d229b4b3c1254ca47375 /examples/qt3d
parentad5fe1d0469edb2a250640a2e13c8cf97b07d870 (diff)
Rename QClearBuffer to QClearBuffers
Task-number: QTBUG-51460 Change-Id: I3f522f5eaea7bf0f94dbcdc1e7463f2827c0fe3b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r--examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml8
-rw-r--r--examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml8
-rw-r--r--examples/qt3d/compute-particles/ComputeFrameGraph.qml4
-rw-r--r--examples/qt3d/cpp_example/main.cpp2
-rw-r--r--examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp8
-rw-r--r--examples/qt3d/deferred-renderer-cpp/deferredrenderer.h6
-rw-r--r--examples/qt3d/deferred-renderer-qml/DeferredRenderer.qml8
-rw-r--r--examples/qt3d/enabled-qml/main.qml4
-rw-r--r--examples/qt3d/gltf/main.qml4
-rw-r--r--examples/qt3d/materials/SortedForwardRenderer.qml4
-rw-r--r--examples/qt3d/multiviewport/QuadViewportFrameGraph.qml4
-rw-r--r--examples/qt3d/picking-qml/main.qml4
-rw-r--r--examples/qt3d/planets-qml/PlanetFrameGraph.qml8
-rw-r--r--examples/qt3d/playground-qml/MyForwardRenderer.qml4
-rw-r--r--examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml8
-rw-r--r--examples/qt3d/wave/WaveForwardRenderer.qml4
16 files changed, 44 insertions, 44 deletions
diff --git a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
index f48a066b9..ebe4bbadd 100644
--- a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
+++ b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
@@ -62,8 +62,8 @@ Viewport {
// ColorMask is reset by default
// By default reset to the default if not specified
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
NoDraw {} // We just want to clear the buffers
}
@@ -79,8 +79,8 @@ Viewport {
}
// Draw with right eye
- ClearBuffer {
- buffers: ClearBuffer.DepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.DepthBuffer
CameraSelector {
id: rightCameraSelector
RenderStateSet {
diff --git a/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml b/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml
index 50b9e4102..69ec41598 100644
--- a/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml
+++ b/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml
@@ -75,8 +75,8 @@ Viewport {
// Render entities with their regular material
// Fills depth buffer for entities that are clipped
layers: ["content", "visualization"]
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
includes: FilterKey { name: "pass"; value: "material" }
}
@@ -84,9 +84,9 @@ Viewport {
}
// Branch 2
- ClearBuffer {
+ ClearBuffers {
// Enable and fill Stencil to later generate caps
- buffers: ClearBuffer.StencilBuffer
+ buffers: ClearBuffers.StencilBuffer
RenderStateSet {
// Disable depth culling
// Incr for back faces
diff --git a/examples/qt3d/compute-particles/ComputeFrameGraph.qml b/examples/qt3d/compute-particles/ComputeFrameGraph.qml
index 0cd43f6d2..9a84f246f 100644
--- a/examples/qt3d/compute-particles/ComputeFrameGraph.qml
+++ b/examples/qt3d/compute-particles/ComputeFrameGraph.qml
@@ -58,8 +58,8 @@ Viewport {
id: surfaceSelector
// Clear Buffer
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
NoDraw {}
}
diff --git a/examples/qt3d/cpp_example/main.cpp b/examples/qt3d/cpp_example/main.cpp
index 575be946a..e93c417ee 100644
--- a/examples/qt3d/cpp_example/main.cpp
+++ b/examples/qt3d/cpp_example/main.cpp
@@ -71,7 +71,7 @@
#include <Qt3DRender/qtechniquefilter.h>
#include <Qt3DRender/qviewport.h>
#include <Qt3DRender/qrenderaspect.h>
-#include <Qt3DRender/qclearbuffer.h>
+#include <Qt3DRender/qclearbuffers.h>
#include "qt3dwindow.h"
#include "qfirstpersoncameracontroller.h"
diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp
index 5981de9ed..394d30f7b 100644
--- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp
@@ -56,15 +56,15 @@ DeferredRenderer::DeferredRenderer(Qt3DCore::QNode *parent)
, m_surfaceSelector(new Qt3DRender::QRenderSurfaceSelector(this))
, m_sceneFilter(new Qt3DRender::QLayerFilter(m_surfaceSelector))
, m_screenQuadFilter(new Qt3DRender::QLayerFilter(m_surfaceSelector))
- , m_clearScreenQuad(new Qt3DRender::QClearBuffer(m_screenQuadFilter))
+ , m_clearScreenQuad(new Qt3DRender::QClearBuffers(m_screenQuadFilter))
, m_gBufferTargetSelector(new Qt3DRender::QRenderTargetSelector(m_sceneFilter))
- , m_clearGBuffer(new Qt3DRender::QClearBuffer(m_gBufferTargetSelector))
+ , m_clearGBuffer(new Qt3DRender::QClearBuffers(m_gBufferTargetSelector))
, m_geometryPassFilter(new Qt3DRender::QRenderPassFilter(m_clearGBuffer))
, m_finalPassFilter(new Qt3DRender::QRenderPassFilter(m_clearScreenQuad))
, m_sceneCameraSelector(new Qt3DRender::QCameraSelector(m_geometryPassFilter))
{
- m_clearGBuffer->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer);
- m_clearScreenQuad->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer);
+ m_clearGBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
+ m_clearScreenQuad->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
}
void DeferredRenderer::setSceneCamera(Qt3DCore::QEntity *camera)
diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h
index 8f37d4b5a..fa716ee7d 100644
--- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h
+++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h
@@ -52,7 +52,7 @@
#define DEFERREDRENDERER_H
#include <Qt3DRender/QViewport>
-#include <Qt3DRender/QClearBuffer>
+#include <Qt3DRender/QClearBuffers>
#include <Qt3DRender/QLayerFilter>
#include <Qt3DRender/QRenderPassFilter>
#include <Qt3DRender/QRenderTargetSelector>
@@ -76,9 +76,9 @@ private:
Qt3DRender::QRenderSurfaceSelector *m_surfaceSelector;
Qt3DRender::QLayerFilter *m_sceneFilter;
Qt3DRender::QLayerFilter *m_screenQuadFilter;
- Qt3DRender::QClearBuffer *m_clearScreenQuad;
+ Qt3DRender::QClearBuffers *m_clearScreenQuad;
Qt3DRender::QRenderTargetSelector *m_gBufferTargetSelector;
- Qt3DRender::QClearBuffer *m_clearGBuffer;
+ Qt3DRender::QClearBuffers *m_clearGBuffer;
Qt3DRender::QRenderPassFilter *m_geometryPassFilter;
Qt3DRender::QRenderPassFilter *m_finalPassFilter;
Qt3DRender::QCameraSelector *m_sceneCameraSelector;
diff --git a/examples/qt3d/deferred-renderer-qml/DeferredRenderer.qml b/examples/qt3d/deferred-renderer-qml/DeferredRenderer.qml
index 6b87d468f..8b7d35009 100644
--- a/examples/qt3d/deferred-renderer-qml/DeferredRenderer.qml
+++ b/examples/qt3d/deferred-renderer-qml/DeferredRenderer.qml
@@ -64,8 +64,8 @@ Viewport {
RenderTargetSelector {
id : gBufferTargetSelector
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
id : geometryPass
@@ -82,8 +82,8 @@ Viewport {
LayerFilter {
layers : "screenQuad"
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
id : finalPass
diff --git a/examples/qt3d/enabled-qml/main.qml b/examples/qt3d/enabled-qml/main.qml
index e48f53a47..84c420afc 100644
--- a/examples/qt3d/enabled-qml/main.qml
+++ b/examples/qt3d/enabled-qml/main.qml
@@ -65,8 +65,8 @@ Entity {
RenderSurfaceSelector {
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
enabled: counter !== 6
}
diff --git a/examples/qt3d/gltf/main.qml b/examples/qt3d/gltf/main.qml
index 3d4cc4f4e..5d34890ea 100644
--- a/examples/qt3d/gltf/main.qml
+++ b/examples/qt3d/gltf/main.qml
@@ -75,8 +75,8 @@ Entity {
clearColor: "black"
CameraSelector {
camera: camera
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
SortPolicy {
criteria: [
SortCriterion { sort: SortCriterion.BackToFront }
diff --git a/examples/qt3d/materials/SortedForwardRenderer.qml b/examples/qt3d/materials/SortedForwardRenderer.qml
index ba2922e90..6b42d28ea 100644
--- a/examples/qt3d/materials/SortedForwardRenderer.qml
+++ b/examples/qt3d/materials/SortedForwardRenderer.qml
@@ -76,8 +76,8 @@ TechniqueFilter {
CameraSelector {
id : cameraSelector
objectName : "cameraSelector"
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
SortPolicy {
criteria: [
SortCriterion { sort: SortCriterion.StateChangeCost },
diff --git a/examples/qt3d/multiviewport/QuadViewportFrameGraph.qml b/examples/qt3d/multiviewport/QuadViewportFrameGraph.qml
index a6cd2bc21..2fb8474ad 100644
--- a/examples/qt3d/multiviewport/QuadViewportFrameGraph.qml
+++ b/examples/qt3d/multiviewport/QuadViewportFrameGraph.qml
@@ -67,8 +67,8 @@ RenderSettings {
id: mainViewport
normalizedRect: Qt.rect(0, 0, 1, 1)
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
}
Viewport {
diff --git a/examples/qt3d/picking-qml/main.qml b/examples/qt3d/picking-qml/main.qml
index e0b446449..bc0bf82ba 100644
--- a/examples/qt3d/picking-qml/main.qml
+++ b/examples/qt3d/picking-qml/main.qml
@@ -95,8 +95,8 @@ Entity {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
NoDraw {}
}
diff --git a/examples/qt3d/planets-qml/PlanetFrameGraph.qml b/examples/qt3d/planets-qml/PlanetFrameGraph.qml
index d575637d4..267cc6036 100644
--- a/examples/qt3d/planets-qml/PlanetFrameGraph.qml
+++ b/examples/qt3d/planets-qml/PlanetFrameGraph.qml
@@ -95,8 +95,8 @@ RenderSettings {
]
}
- ClearBuffer {
- buffers: ClearBuffer.DepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.DepthBuffer
CameraSelector {
id: lightCameraSelector
@@ -109,8 +109,8 @@ RenderSettings {
RenderPassFilter {
includes: [ FilterKey { name: "pass"; value: "forward" } ]
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
id: viewCameraSelector
diff --git a/examples/qt3d/playground-qml/MyForwardRenderer.qml b/examples/qt3d/playground-qml/MyForwardRenderer.qml
index ccbdc8536..3be14e0e4 100644
--- a/examples/qt3d/playground-qml/MyForwardRenderer.qml
+++ b/examples/qt3d/playground-qml/MyForwardRenderer.qml
@@ -73,8 +73,8 @@ TechniqueFilter {
FilterKey { name: "Enabled"; value: true;}
]
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
// Main Viewport
Viewport {
diff --git a/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml b/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml
index 2a510b40b..302b10af5 100644
--- a/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml
+++ b/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml
@@ -92,8 +92,8 @@ RenderSettings {
]
}
- ClearBuffer {
- buffers: ClearBuffer.DepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.DepthBuffer
CameraSelector {
id: lightCameraSelector
@@ -105,8 +105,8 @@ RenderSettings {
RenderPassFilter {
includes: [ FilterKey { name: "pass"; value: "forward" } ]
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
id: viewCameraSelector
diff --git a/examples/qt3d/wave/WaveForwardRenderer.qml b/examples/qt3d/wave/WaveForwardRenderer.qml
index 660633c23..bee266efd 100644
--- a/examples/qt3d/wave/WaveForwardRenderer.qml
+++ b/examples/qt3d/wave/WaveForwardRenderer.qml
@@ -73,8 +73,8 @@ TechniqueFilter {
CameraSelector {
id: cameraSelector
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
LayerFilter { layers: "background" }
}