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authorRobert Brock <robert.brock@kdab.com>2016-03-01 09:06:18 +0000
committerRobert Brock <robert.brock@kdab.com>2016-03-08 15:59:07 +0000
commit02da4f2145aa5eeadbbd9b33ba739db1366dee1c (patch)
tree41ec95a13a8ff76c3fe65c68370adb8b14152b45 /examples/qt3d
parent7284b37bf81b08530afcc141b3cf2f5358b735c1 (diff)
QTechnique renaming
annotations -> filterKeys addPass -> addRenderPass removePass -> removeRenderPass Change-Id: Ica1731ee3100b249e4fef04f45c0e6326732d644 Task-number: QTBUG-51458 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r--examples/qt3d/bigscene-instanced-qml/main.qml2
-rw-r--r--examples/qt3d/deferred-renderer-cpp/finaleffect.cpp4
-rw-r--r--examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp4
-rw-r--r--examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml2
-rw-r--r--examples/qt3d/transparency-qml/main.qml2
-rw-r--r--examples/qt3d/wave/BackgroundEffect.qml2
-rw-r--r--examples/qt3d/wave/WaveEffect.qml4
-rw-r--r--examples/qt3d/wireframe/WireframeEffect.qml2
8 files changed, 11 insertions, 11 deletions
diff --git a/examples/qt3d/bigscene-instanced-qml/main.qml b/examples/qt3d/bigscene-instanced-qml/main.qml
index cb0627410..ee1c05b7a 100644
--- a/examples/qt3d/bigscene-instanced-qml/main.qml
+++ b/examples/qt3d/bigscene-instanced-qml/main.qml
@@ -93,7 +93,7 @@ Entity {
minorVersion: 2
majorVersion: 3
}
- annotations: Annotation { name: "renderingStyle"; value: "forward" }
+ filterKeys: Annotation { name: "renderingStyle"; value: "forward" }
renderPasses: RenderPass {
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/instanced.vert")
diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp
index f85990a28..db51058d9 100644
--- a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp
@@ -81,7 +81,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent)
m_gl3Pass->addAnnotation(m_passCriterion);
m_gl3Pass->setShaderProgram(gl3Shader);
- m_gl3Technique->addPass(m_gl3Pass);
+ m_gl3Technique->addRenderPass(m_gl3Pass);
Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram();
gl2Shader->setVertexShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.vert"))));
@@ -89,7 +89,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent)
m_gl2Pass->addAnnotation(m_passCriterion);
m_gl2Pass->setShaderProgram(gl2Shader);
- m_gl2Technique->addPass(m_gl2Pass);
+ m_gl2Technique->addRenderPass(m_gl2Pass);
addTechnique(m_gl3Technique);
addTechnique(m_gl2Technique);
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
index fc2b63578..047e43f32 100644
--- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
@@ -83,7 +83,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
m_gl3Pass->addAnnotation(m_passCriterion);
m_gl3Pass->setShaderProgram(gl3Shader);
- m_gl3Technique->addPass(m_gl3Pass);
+ m_gl3Technique->addRenderPass(m_gl3Pass);
Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram();
gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
@@ -91,7 +91,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
m_gl2Pass->addAnnotation(m_passCriterion);
m_gl2Pass->setShaderProgram(gl2Shader);
- m_gl2Technique->addPass(m_gl2Pass);
+ m_gl2Technique->addRenderPass(m_gl2Pass);
addTechnique(m_gl3Technique);
addTechnique(m_gl2Technique);
diff --git a/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml b/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml
index 5d4841c2a..dee5c5fc6 100644
--- a/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml
+++ b/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml
@@ -79,7 +79,7 @@ Effect {
minorVersion: 0
}
- annotations: [ Annotation { name: "renderingStyle"; value: "forward" } ]
+ filterKeys: [ Annotation { name: "renderingStyle"; value: "forward" } ]
parameters: [
Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) },
diff --git a/examples/qt3d/transparency-qml/main.qml b/examples/qt3d/transparency-qml/main.qml
index 6a37ab1b8..61792cc0f 100644
--- a/examples/qt3d/transparency-qml/main.qml
+++ b/examples/qt3d/transparency-qml/main.qml
@@ -161,7 +161,7 @@ Entity {
techniques: [
Technique
{
- annotations: forward
+ filterKeys: forward
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.NoProfile
diff --git a/examples/qt3d/wave/BackgroundEffect.qml b/examples/qt3d/wave/BackgroundEffect.qml
index a9442e976..587af815d 100644
--- a/examples/qt3d/wave/BackgroundEffect.qml
+++ b/examples/qt3d/wave/BackgroundEffect.qml
@@ -63,7 +63,7 @@ Effect {
minorVersion: 1
}
- annotations: Annotation { name: "renderingStyle"; value: "forward" }
+ filterKeys: Annotation { name: "renderingStyle"; value: "forward" }
renderPasses: [
RenderPass {
diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml
index 463bc0cd2..9c3705c0c 100644
--- a/examples/qt3d/wave/WaveEffect.qml
+++ b/examples/qt3d/wave/WaveEffect.qml
@@ -78,9 +78,9 @@ Effect {
minorVersion: 2
}
- annotations: [ Annotation { name: "renderingStyle"; value: "forward" } ]
+ filterKeys: [ Annotation { name: "renderingStyle"; value: "forward" } ]
- parameters: [
+ uniforms: [
Parameter { name: "light.position"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) },
Parameter { name: "light.intensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) },
Parameter { name: "line.width"; value: 0.8 },
diff --git a/examples/qt3d/wireframe/WireframeEffect.qml b/examples/qt3d/wireframe/WireframeEffect.qml
index 4caa6e735..b8a5dfc94 100644
--- a/examples/qt3d/wireframe/WireframeEffect.qml
+++ b/examples/qt3d/wireframe/WireframeEffect.qml
@@ -70,7 +70,7 @@ Effect {
minorVersion: 1
}
- annotations: [ Annotation { name: "renderingStyle"; value: "forward" } ]
+ filterKeys: [ Annotation { name: "renderingStyle"; value: "forward" } ]
parameters: [
Parameter { name: "light.position"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) },