diff options
author | Robert Brock <robert.brock@kdab.com> | 2016-03-01 09:06:18 +0000 |
---|---|---|
committer | Robert Brock <robert.brock@kdab.com> | 2016-03-08 15:59:07 +0000 |
commit | 02da4f2145aa5eeadbbd9b33ba739db1366dee1c (patch) | |
tree | 41ec95a13a8ff76c3fe65c68370adb8b14152b45 /examples/qt3d | |
parent | 7284b37bf81b08530afcc141b3cf2f5358b735c1 (diff) |
QTechnique renaming
annotations -> filterKeys
addPass -> addRenderPass
removePass -> removeRenderPass
Change-Id: Ica1731ee3100b249e4fef04f45c0e6326732d644
Task-number: QTBUG-51458
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r-- | examples/qt3d/bigscene-instanced-qml/main.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/finaleffect.cpp | 4 | ||||
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp | 4 | ||||
-rw-r--r-- | examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/transparency-qml/main.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/wave/BackgroundEffect.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/wave/WaveEffect.qml | 4 | ||||
-rw-r--r-- | examples/qt3d/wireframe/WireframeEffect.qml | 2 |
8 files changed, 11 insertions, 11 deletions
diff --git a/examples/qt3d/bigscene-instanced-qml/main.qml b/examples/qt3d/bigscene-instanced-qml/main.qml index cb0627410..ee1c05b7a 100644 --- a/examples/qt3d/bigscene-instanced-qml/main.qml +++ b/examples/qt3d/bigscene-instanced-qml/main.qml @@ -93,7 +93,7 @@ Entity { minorVersion: 2 majorVersion: 3 } - annotations: Annotation { name: "renderingStyle"; value: "forward" } + filterKeys: Annotation { name: "renderingStyle"; value: "forward" } renderPasses: RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/instanced.vert") diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp index f85990a28..db51058d9 100644 --- a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp +++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp @@ -81,7 +81,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent) m_gl3Pass->addAnnotation(m_passCriterion); m_gl3Pass->setShaderProgram(gl3Shader); - m_gl3Technique->addPass(m_gl3Pass); + m_gl3Technique->addRenderPass(m_gl3Pass); Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); gl2Shader->setVertexShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.vert")))); @@ -89,7 +89,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent) m_gl2Pass->addAnnotation(m_passCriterion); m_gl2Pass->setShaderProgram(gl2Shader); - m_gl2Technique->addPass(m_gl2Pass); + m_gl2Technique->addRenderPass(m_gl2Pass); addTechnique(m_gl3Technique); addTechnique(m_gl2Technique); diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp index fc2b63578..047e43f32 100644 --- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp +++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp @@ -83,7 +83,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent) m_gl3Pass->addAnnotation(m_passCriterion); m_gl3Pass->setShaderProgram(gl3Shader); - m_gl3Technique->addPass(m_gl3Pass); + m_gl3Technique->addRenderPass(m_gl3Pass); Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert")))); @@ -91,7 +91,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent) m_gl2Pass->addAnnotation(m_passCriterion); m_gl2Pass->setShaderProgram(gl2Shader); - m_gl2Technique->addPass(m_gl2Pass); + m_gl2Technique->addRenderPass(m_gl2Pass); addTechnique(m_gl3Technique); addTechnique(m_gl2Technique); diff --git a/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml b/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml index 5d4841c2a..dee5c5fc6 100644 --- a/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml +++ b/examples/qt3d/tessellation-modes/TessellatedWireframeEffect.qml @@ -79,7 +79,7 @@ Effect { minorVersion: 0 } - annotations: [ Annotation { name: "renderingStyle"; value: "forward" } ] + filterKeys: [ Annotation { name: "renderingStyle"; value: "forward" } ] parameters: [ Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) }, diff --git a/examples/qt3d/transparency-qml/main.qml b/examples/qt3d/transparency-qml/main.qml index 6a37ab1b8..61792cc0f 100644 --- a/examples/qt3d/transparency-qml/main.qml +++ b/examples/qt3d/transparency-qml/main.qml @@ -161,7 +161,7 @@ Entity { techniques: [ Technique { - annotations: forward + filterKeys: forward graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.NoProfile diff --git a/examples/qt3d/wave/BackgroundEffect.qml b/examples/qt3d/wave/BackgroundEffect.qml index a9442e976..587af815d 100644 --- a/examples/qt3d/wave/BackgroundEffect.qml +++ b/examples/qt3d/wave/BackgroundEffect.qml @@ -63,7 +63,7 @@ Effect { minorVersion: 1 } - annotations: Annotation { name: "renderingStyle"; value: "forward" } + filterKeys: Annotation { name: "renderingStyle"; value: "forward" } renderPasses: [ RenderPass { diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml index 463bc0cd2..9c3705c0c 100644 --- a/examples/qt3d/wave/WaveEffect.qml +++ b/examples/qt3d/wave/WaveEffect.qml @@ -78,9 +78,9 @@ Effect { minorVersion: 2 } - annotations: [ Annotation { name: "renderingStyle"; value: "forward" } ] + filterKeys: [ Annotation { name: "renderingStyle"; value: "forward" } ] - parameters: [ + uniforms: [ Parameter { name: "light.position"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) }, Parameter { name: "light.intensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }, Parameter { name: "line.width"; value: 0.8 }, diff --git a/examples/qt3d/wireframe/WireframeEffect.qml b/examples/qt3d/wireframe/WireframeEffect.qml index 4caa6e735..b8a5dfc94 100644 --- a/examples/qt3d/wireframe/WireframeEffect.qml +++ b/examples/qt3d/wireframe/WireframeEffect.qml @@ -70,7 +70,7 @@ Effect { minorVersion: 1 } - annotations: [ Annotation { name: "renderingStyle"; value: "forward" } ] + filterKeys: [ Annotation { name: "renderingStyle"; value: "forward" } ] parameters: [ Parameter { name: "light.position"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) }, |