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authorHarald Vistnes <harald.vistnes@gmail.com>2017-10-08 11:09:34 +0200
committerHarald Vistnes <harald.vistnes@gmail.com>2017-10-09 05:35:39 +0000
commit3532ac70ce69de608d14c24d18b42a6781edf4be (patch)
tree4df43e6e02e2e38c0d996719acc0f6e8c7186a41 /examples/qt3d
parent6ae3debbc983927fc74c8ee29cfccfc8bf02c646 (diff)
Render next frame if texture data is not available
Texture data from generators may not be available in the current frame and the next frame should be rendered immediately, even in OnDemand rendering. The problem was that this information was not propagated back to the renderer, it was just silently ignored inside GraphicsContext::setParameters. Added a bool return type to GraphicsContext::setParameters so that the renderer could check for errors. Task-number: QTBUG-63561 Task-number: QTBUG-59752 Change-Id: I18fb6f8236bf47d3eeab07d879dffaa599665e6b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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