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authorKevin Ottens <kevin.ottens@kdab.com>2017-08-02 17:52:59 +0200
committerKevin Ottens <kevin.ottens@kdab.com>2017-09-27 18:10:46 +0000
commit62bee1381d979e8f98970eb4d7f47f6928d13494 (patch)
tree9c34f3863b89b29f98e5d3d945fa65e52b91f74f /examples/qt3d
parent16b0e6dc9b6043b8d98a661a3010879add15409d (diff)
Add textureScale to MetalRoughMaterial
This property was available in the textured phong variants but somehow we didn't implement it yet for metal/rough. This new parameter is not used yet, but will be in the next commit where we unify the vertex shaders. Change-Id: I0d5293f6413a4a0412d92d2d42bf700238938fc6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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