diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-10-12 20:45:19 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 13:19:50 +0000 |
commit | 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 (patch) | |
tree | 53197a9e5eb7501d6f5b497f70c25dad9c265a6f /examples/qt3d | |
parent | 0bfd20ad3b8eb3edec8d6317af9eb5504f8c0871 (diff) |
Move Qt3DCore into Qt3DCore namespace
Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d')
68 files changed, 215 insertions, 215 deletions
diff --git a/examples/qt3d/anaglyph-rendering/main.cpp b/examples/qt3d/anaglyph-rendering/main.cpp index 6a7db95e6..e0907e307 100644 --- a/examples/qt3d/anaglyph-rendering/main.cpp +++ b/examples/qt3d/anaglyph-rendering/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/assimp-cpp/main.cpp b/examples/qt3d/assimp-cpp/main.cpp index a9da29f62..b23b22958 100644 --- a/examples/qt3d/assimp-cpp/main.cpp +++ b/examples/qt3d/assimp-cpp/main.cpp @@ -55,7 +55,7 @@ public: void onStatusChanged(); private: - void walkEntity(Qt3D::QEntity *e, int depth = 0); + void walkEntity(Qt3DCore::QEntity *e, int depth = 0); Qt3DRender::QSceneLoader *m_loader; }; @@ -68,29 +68,29 @@ void SceneWalker::onStatusChanged() // The QSceneLoader instance is a component of an entity. The loaded scene // tree is added under this entity. - QVector<Qt3D::QEntity *> entities = m_loader->entities(); + QVector<Qt3DCore::QEntity *> entities = m_loader->entities(); // Technically there could be multiple entities referencing the scene loader // but sharing is discouraged, and in our case there will be one anyhow. if (entities.isEmpty()) return; - Qt3D::QEntity *root = entities[0]; + Qt3DCore::QEntity *root = entities[0]; // Print the tree. walkEntity(root); // To access a given node (like a named mesh in the scene), use QObject::findChild(). // The scene structure and names always depend on the asset. - Qt3D::QEntity *e = root->findChild<Qt3D::QEntity *>(QStringLiteral("PlanePropeller_mesh")); // toyplane.obj + Qt3DCore::QEntity *e = root->findChild<Qt3DCore::QEntity *>(QStringLiteral("PlanePropeller_mesh")); // toyplane.obj if (e) qDebug() << "Found propeller node" << e << "with components" << e->components(); } -void SceneWalker::walkEntity(Qt3D::QEntity *e, int depth) +void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth) { - Qt3D::QNodeList nodes = e->childrenNodes(); + Qt3DCore::QNodeList nodes = e->childrenNodes(); for (int i = 0; i < nodes.count(); ++i) { - Qt3D::QNode *node = nodes[i]; - Qt3D::QEntity *entity = qobject_cast<Qt3D::QEntity *>(node); + Qt3DCore::QNode *node = nodes[i]; + Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(node); if (entity) { QString indent; indent.fill(' ', depth * 2); @@ -106,7 +106,7 @@ int main(int ac, char **av) Window view; - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; Qt3DInput::QInputAspect *inputAspect = new Qt3DInput::QInputAspect(); engine.registerAspect(new Qt3DRender::QRenderAspect()); engine.registerAspect(inputAspect); @@ -117,11 +117,11 @@ int main(int ac, char **av) engine.setData(data); // Root entity - Qt3D::QEntity *sceneRoot = new Qt3D::QEntity(); + Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); // Scene Camera - Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot); - basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); + Qt3DCore::QCamera *basicCamera = new Qt3DCore::QCamera(sceneRoot); + basicCamera->setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); @@ -140,7 +140,7 @@ int main(int ac, char **av) sceneRoot->addComponent(frameGraphComponent); // Scene loader - Qt3D::QEntity *sceneLoaderEntity = new Qt3D::QEntity(sceneRoot); + Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot); Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity); SceneWalker sceneWalker(sceneLoader); QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged); diff --git a/examples/qt3d/assimp/main.cpp b/examples/qt3d/assimp/main.cpp index 729250c13..e8389bf33 100644 --- a/examples/qt3d/assimp/main.cpp +++ b/examples/qt3d/assimp/main.cpp @@ -57,17 +57,17 @@ QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString { // The QSceneLoader instance is a component of an entity. The loaded scene // tree is added under this entity. - QVector<Qt3D::QEntity *> entities = loader->entities(); + QVector<Qt3DCore::QEntity *> entities = loader->entities(); if (entities.isEmpty()) return 0; // Technically there could be multiple entities referencing the scene loader // but sharing is discouraged, and in our case there will be one anyhow. - Qt3D::QEntity *root = entities[0]; + Qt3DCore::QEntity *root = entities[0]; // The scene structure and names always depend on the asset. - return root->findChild<Qt3D::QEntity *>(name); + return root->findChild<Qt3DCore::QEntity *>(name); } void SceneHelper::addListEntry(const QVariant &list, QObject *entry) @@ -81,7 +81,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/basicshapes-cpp/main.cpp b/examples/qt3d/basicshapes-cpp/main.cpp index 19da31f00..9bddbd314 100644 --- a/examples/qt3d/basicshapes-cpp/main.cpp +++ b/examples/qt3d/basicshapes-cpp/main.cpp @@ -89,7 +89,7 @@ int main(int argc, char **argv) widget->setWindowTitle(QStringLiteral("Basic shapes")); - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); @@ -100,10 +100,10 @@ int main(int argc, char **argv) engine.setData(data); // Root entity - Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera - Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); + Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); diff --git a/examples/qt3d/basicshapes-cpp/scenemodifier.cpp b/examples/qt3d/basicshapes-cpp/scenemodifier.cpp index 97d8ad4be..d67e70902 100644 --- a/examples/qt3d/basicshapes-cpp/scenemodifier.cpp +++ b/examples/qt3d/basicshapes-cpp/scenemodifier.cpp @@ -38,7 +38,7 @@ #include <QtCore/QDebug> -SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) +SceneModifier::SceneModifier(Qt3DCore::QEntity *rootEntity) : m_rootEntity(rootEntity) { @@ -53,10 +53,10 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) // TorusMesh Transform //! [1] - Qt3D::QScaleTransform *torusScale = new Qt3D::QScaleTransform(); - Qt3D::QTranslateTransform *torusTranslation = new Qt3D::QTranslateTransform(); - Qt3D::QRotateTransform *torusRotation = new Qt3D::QRotateTransform(); - Qt3D::QTransform *torusTransforms = new Qt3D::QTransform(); + Qt3DCore::QScaleTransform *torusScale = new Qt3DCore::QScaleTransform(); + Qt3DCore::QTranslateTransform *torusTranslation = new Qt3DCore::QTranslateTransform(); + Qt3DCore::QRotateTransform *torusRotation = new Qt3DCore::QRotateTransform(); + Qt3DCore::QTransform *torusTransforms = new Qt3DCore::QTransform(); torusScale->setScale3D(QVector3D(2.0f, 2.0f, 2.0f)); torusTranslation->setTranslation(QVector3D(1.7f, 1.7f, 0.0f)); @@ -75,7 +75,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) // Torus //! [3] - m_torusEntity = new Qt3D::QEntity(m_rootEntity); + m_torusEntity = new Qt3DCore::QEntity(m_rootEntity); m_torusEntity->addComponent(m_torus); m_torusEntity->addComponent(torusMaterial); m_torusEntity->addComponent(torusTransforms); @@ -89,10 +89,10 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) cylinder->setSlices(20); // CylinderMesh Transform - Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform(); - Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform(); - Qt3D::QTranslateTransform *cylinderTranslation = new Qt3D::QTranslateTransform(); - Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform(); + Qt3DCore::QScaleTransform *cylinderScale = new Qt3DCore::QScaleTransform(); + Qt3DCore::QRotateTransform *cylinderRotation = new Qt3DCore::QRotateTransform(); + Qt3DCore::QTranslateTransform *cylinderTranslation = new Qt3DCore::QTranslateTransform(); + Qt3DCore::QTransform *cylinderTransforms = new Qt3DCore::QTransform(); cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f)); cylinderTranslation->setTranslation(QVector3D(-2.6f, 2.4f, -1.5)); @@ -107,7 +107,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) cylinderMaterial->setDiffuse(QColor(QRgb(0x928327))); // Cylinder - m_cylinderEntity = new Qt3D::QEntity(m_rootEntity); + m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity); m_cylinderEntity->addComponent(cylinder); m_cylinderEntity->addComponent(cylinderMaterial); m_cylinderEntity->addComponent(cylinderTransforms); @@ -116,9 +116,9 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) Qt3DRender::QCuboidMesh *cuboid = new Qt3DRender::QCuboidMesh(); // CuboidMesh Transform - Qt3D::QScaleTransform *cuboidScale = new Qt3D::QScaleTransform(); - Qt3D::QTranslateTransform *cuboidTranslation = new Qt3D::QTranslateTransform(); - Qt3D::QTransform *cuboidTransforms = new Qt3D::QTransform(); + Qt3DCore::QScaleTransform *cuboidScale = new Qt3DCore::QScaleTransform(); + Qt3DCore::QTranslateTransform *cuboidTranslation = new Qt3DCore::QTranslateTransform(); + Qt3DCore::QTransform *cuboidTransforms = new Qt3DCore::QTransform(); cuboidScale->setScale3D(QVector3D(4.0f, 4.0f, 4.0f)); cuboidTranslation->setTranslation(QVector3D(0.9f, -0.9f, 0.0f)); @@ -130,7 +130,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) cuboidMaterial->setDiffuse(QColor(QRgb(0x665423))); //Cuboid - m_cuboidEntity = new Qt3D::QEntity(m_rootEntity); + m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity); m_cuboidEntity->addComponent(cuboid); m_cuboidEntity->addComponent(cuboidMaterial); m_cuboidEntity->addComponent(cuboidTransforms); @@ -142,9 +142,9 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) sphereMesh->setRadius(2); // Sphere mesh transform - Qt3D::QScaleTransform *sphereScale = new Qt3D::QScaleTransform(); - Qt3D::QTranslateTransform *sphereTranslation = new Qt3D::QTranslateTransform(); - Qt3D::QTransform *sphereTransforms = new Qt3D::QTransform(); + Qt3DCore::QScaleTransform *sphereScale = new Qt3DCore::QScaleTransform(); + Qt3DCore::QTranslateTransform *sphereTranslation = new Qt3DCore::QTranslateTransform(); + Qt3DCore::QTransform *sphereTransforms = new Qt3DCore::QTransform(); sphereScale->setScale3D(QVector3D(1.3f, 1.3f, 1.3f)); sphereTranslation->setTranslation(QVector3D(-2.9f, -2.9f, 0.0f)); @@ -156,7 +156,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity) sphereMaterial->setDiffuse(QColor(QRgb(0xa69929))); // Sphere - m_sphereEntity = new Qt3D::QEntity(m_rootEntity); + m_sphereEntity = new Qt3DCore::QEntity(m_rootEntity); m_sphereEntity->addComponent(sphereMesh); m_sphereEntity->addComponent(sphereMaterial); m_sphereEntity->addComponent(sphereTransforms); diff --git a/examples/qt3d/basicshapes-cpp/scenemodifier.h b/examples/qt3d/basicshapes-cpp/scenemodifier.h index c85e3e4fb..f108298ac 100644 --- a/examples/qt3d/basicshapes-cpp/scenemodifier.h +++ b/examples/qt3d/basicshapes-cpp/scenemodifier.h @@ -56,7 +56,7 @@ class SceneModifier : public QObject Q_OBJECT public: - explicit SceneModifier(Qt3D::QEntity *rootEntity); + explicit SceneModifier(Qt3DCore::QEntity *rootEntity); ~SceneModifier(); public slots: @@ -66,12 +66,12 @@ public slots: void enableSphere(bool enabled); private: - Qt3D::QEntity *m_rootEntity; + Qt3DCore::QEntity *m_rootEntity; Qt3DRender::QTorusMesh *m_torus; - Qt3D::QEntity *m_cylinderEntity; - Qt3D::QEntity *m_torusEntity; - Qt3D::QEntity *m_cuboidEntity; - Qt3D::QEntity *m_sphereEntity; + Qt3DCore::QEntity *m_cylinderEntity; + Qt3DCore::QEntity *m_torusEntity; + Qt3DCore::QEntity *m_cuboidEntity; + Qt3DCore::QEntity *m_sphereEntity; }; #endif // SCENEMODIFIER_H diff --git a/examples/qt3d/bigmodel-qml/main.cpp b/examples/qt3d/bigmodel-qml/main.cpp index ed45906d6..9c1dd91a4 100644 --- a/examples/qt3d/bigmodel-qml/main.cpp +++ b/examples/qt3d/bigmodel-qml/main.cpp @@ -48,7 +48,7 @@ int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/bigscene-cpp/main.cpp b/examples/qt3d/bigscene-cpp/main.cpp index 3b6bc28dc..ceedf91a7 100644 --- a/examples/qt3d/bigscene-cpp/main.cpp +++ b/examples/qt3d/bigscene-cpp/main.cpp @@ -57,7 +57,7 @@ #include <Qt3DRenderer/QForwardRenderer> #include <qmath.h> -using namespace Qt3D; +using namespace Qt3DCore; using namespace Qt3DRender; int main(int ac, char **av) @@ -65,7 +65,7 @@ int main(int ac, char **av) QGuiApplication app(ac, av); Window view; - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); @@ -100,7 +100,7 @@ int main(int ac, char **av) // Scene for (int i = 0; i < max; i++) { QEntity *e = new QEntity(); - Qt3D::QTransform *transform = new Qt3D::QTransform(); + Qt3DCore::QTransform *transform = new Qt3DCore::QTransform(); QTranslateTransform *translation = new QTranslateTransform(); QRotateTransform *rotateX = new QRotateTransform(); QRotateTransform *rotateZ = new QRotateTransform(); diff --git a/examples/qt3d/bigscene-instanced-qml/main.cpp b/examples/qt3d/bigscene-instanced-qml/main.cpp index 79f5bfdb4..44a5d672b 100644 --- a/examples/qt3d/bigscene-instanced-qml/main.cpp +++ b/examples/qt3d/bigscene-instanced-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/clip-planes-qml/main.cpp b/examples/qt3d/clip-planes-qml/main.cpp index 63c21475e..ac3da63cc 100644 --- a/examples/qt3d/clip-planes-qml/main.cpp +++ b/examples/qt3d/clip-planes-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); engine.aspectEngine()->initialize(); diff --git a/examples/qt3d/cpp_example/main.cpp b/examples/qt3d/cpp_example/main.cpp index cb2127b14..7d2bbeb78 100644 --- a/examples/qt3d/cpp_example/main.cpp +++ b/examples/qt3d/cpp_example/main.cpp @@ -72,7 +72,7 @@ int main(int ac, char **av) QGuiApplication app(ac, av); Window view; - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); @@ -83,10 +83,10 @@ int main(int ac, char **av) engine.setData(data); // Root entity - Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); rootEntity->setObjectName(QStringLiteral("rootEntity")); // Torus - Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); // Torus shape data Qt3DRender::QTorusMesh *torus = new Qt3DRender::QTorusMesh(); @@ -96,9 +96,9 @@ int main(int ac, char **av) torusEntity->addComponent(torus); // TorusMesh Transform - Qt3D::QTranslateTransform *torusTranslation = new Qt3D::QTranslateTransform(); - Qt3D::QRotateTransform *torusRotation = new Qt3D::QRotateTransform(); - Qt3D::QTransform *torusTransforms = new Qt3D::QTransform(); + Qt3DCore::QTranslateTransform *torusTranslation = new Qt3DCore::QTranslateTransform(); + Qt3DCore::QRotateTransform *torusRotation = new Qt3DCore::QRotateTransform(); + Qt3DCore::QTransform *torusTransforms = new Qt3DCore::QTransform(); torusTranslation->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f)); torusRotation->setAxis(QVector3D(1, 0, 0)); @@ -108,11 +108,11 @@ int main(int ac, char **av) torusEntity->addComponent(torusTransforms); // Scene file - Qt3D::QEntity *sceneEntity = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *sceneEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QSceneLoader *scene = new Qt3DRender::QSceneLoader(); scene->setObjectName(QStringLiteral("scene")); - Qt3D::QTransform *sceneTransform = new Qt3D::QTransform(); - Qt3D::QTranslateTransform *sceneTranslateTransform = new Qt3D::QTranslateTransform(); + Qt3DCore::QTransform *sceneTransform = new Qt3DCore::QTransform(); + Qt3DCore::QTranslateTransform *sceneTranslateTransform = new Qt3DCore::QTranslateTransform(); sceneTranslateTransform->setDx(2.5); sceneTranslateTransform->setDy(0.5); sceneTranslateTransform->setDz(-10); @@ -123,7 +123,7 @@ int main(int ac, char **av) sceneEntity->addComponent(scene); // Camera - Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); + Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f); diff --git a/examples/qt3d/custom-mesh-cpp/main.cpp b/examples/qt3d/custom-mesh-cpp/main.cpp index 6b6bd5c1b..665446669 100644 --- a/examples/qt3d/custom-mesh-cpp/main.cpp +++ b/examples/qt3d/custom-mesh-cpp/main.cpp @@ -67,7 +67,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); @@ -78,10 +78,10 @@ int main(int argc, char* argv[]) engine.setData(data); // Root entity - Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera - Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); + Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(0, 0, -40.0f)); @@ -100,11 +100,11 @@ int main(int argc, char* argv[]) Qt3DRender::QMaterial *material = new Qt3DRender::QPerVertexColorMaterial(rootEntity); // Torus - Qt3D::QEntity *customMeshEntity = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *customMeshEntity = new Qt3DCore::QEntity(rootEntity); // Transform - Qt3D::QTransform *transform = new Qt3D::QTransform; - Qt3D::QScaleTransform *scaleTransform = new Qt3D::QScaleTransform; + Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; + Qt3DCore::QScaleTransform *scaleTransform = new Qt3DCore::QScaleTransform; scaleTransform->setScale(8.0f); transform->addTransform(scaleTransform); diff --git a/examples/qt3d/cylinder-cpp/main.cpp b/examples/qt3d/cylinder-cpp/main.cpp index 35b0be402..028834779 100644 --- a/examples/qt3d/cylinder-cpp/main.cpp +++ b/examples/qt3d/cylinder-cpp/main.cpp @@ -66,7 +66,7 @@ int main(int argc, char **argv) QGuiApplication app(argc, argv); Window view; - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); @@ -77,10 +77,10 @@ int main(int argc, char **argv) engine.setData(data); // Root entity - Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera - Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); + Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); @@ -108,9 +108,9 @@ int main(int argc, char **argv) cylinder->setSlices(20); // CylinderMesh Transform - Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform(); - Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform(); - Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform(); + Qt3DCore::QScaleTransform *cylinderScale = new Qt3DCore::QScaleTransform(); + Qt3DCore::QRotateTransform *cylinderRotation = new Qt3DCore::QRotateTransform(); + Qt3DCore::QTransform *cylinderTransforms = new Qt3DCore::QTransform(); cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f)); cylinderRotation->setAngleDeg(45.0f); @@ -120,7 +120,7 @@ int main(int argc, char **argv) cylinderTransforms->addTransform(cylinderRotation); // Cylinder - Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *cylinderEntity = new Qt3DCore::QEntity(rootEntity); cylinderEntity->addComponent(cylinder); cylinderEntity->addComponent(cylinderTransforms); diff --git a/examples/qt3d/cylinder-qml/main.cpp b/examples/qt3d/cylinder-qml/main.cpp index d484de44e..d28d9c68b 100644 --- a/examples/qt3d/cylinder-qml/main.cpp +++ b/examples/qt3d/cylinder-qml/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp index 29330968b..f22966f48 100644 --- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp +++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp @@ -37,7 +37,7 @@ #include "deferredrenderer.h" -DeferredRenderer::DeferredRenderer(Qt3D::QNode *parent) +DeferredRenderer::DeferredRenderer(Qt3DCore::QNode *parent) : Qt3DRender::QViewport(parent) , m_sceneFilter(new Qt3DRender::QLayerFilter(this)) , m_screenQuadFilter(new Qt3DRender::QLayerFilter(this)) @@ -52,7 +52,7 @@ DeferredRenderer::DeferredRenderer(Qt3D::QNode *parent) m_clearScreenQuad->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer); } -void DeferredRenderer::setSceneCamera(Qt3D::QEntity *camera) +void DeferredRenderer::setSceneCamera(Qt3DCore::QEntity *camera) { m_sceneCameraSelector->setCamera(camera); } diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h index 201614173..0f75d669d 100644 --- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h +++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h @@ -48,9 +48,9 @@ class DeferredRenderer : public Qt3DRender::QViewport { public: - explicit DeferredRenderer(Qt3D::QNode *parent = 0); + explicit DeferredRenderer(Qt3DCore::QNode *parent = 0); - void setSceneCamera(Qt3D::QEntity *camera); + void setSceneCamera(Qt3DCore::QEntity *camera); void setGBuffer(Qt3DRender::QRenderTarget *gBuffer); void setGeometryPassCriteria(QList<Qt3DRender::QAnnotation *> criteria); void setFinalPassCriteria(QList<Qt3DRender::QAnnotation *> criteria); diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp index d12cc1450..9be53d6a1 100644 --- a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp +++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp @@ -40,7 +40,7 @@ #include <Qt3DRenderer/QShaderProgram> #include <QUrl> -FinalEffect::FinalEffect(Qt3D::QNode *parent) +FinalEffect::FinalEffect(Qt3DCore::QNode *parent) : Qt3DRender::QEffect(parent) , m_gl3Technique(new Qt3DRender::QTechnique()) , m_gl2Technique(new Qt3DRender::QTechnique()) diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.h b/examples/qt3d/deferred-renderer-cpp/finaleffect.h index 9bd48cd9d..e99276c1b 100644 --- a/examples/qt3d/deferred-renderer-cpp/finaleffect.h +++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.h @@ -43,7 +43,7 @@ class FinalEffect : public Qt3DRender::QEffect { public: - explicit FinalEffect(Qt3D::QNode *parent = 0); + explicit FinalEffect(Qt3DCore::QNode *parent = 0); QList<Qt3DRender::QAnnotation *> passCriteria() const; inline Qt3DRender::QTechnique *gl3Technique() const { return m_gl3Technique; } diff --git a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp index ab59cf692..cf268dcb8 100644 --- a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp +++ b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp @@ -36,7 +36,7 @@ #include "gbuffer.h" -GBuffer::GBuffer(Qt3D::QNode *parent) +GBuffer::GBuffer(Qt3DCore::QNode *parent) : Qt3DRender::QRenderTarget(parent) { const Qt3DRender::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = { diff --git a/examples/qt3d/deferred-renderer-cpp/gbuffer.h b/examples/qt3d/deferred-renderer-cpp/gbuffer.h index 0f7d20c8f..86412c482 100644 --- a/examples/qt3d/deferred-renderer-cpp/gbuffer.h +++ b/examples/qt3d/deferred-renderer-cpp/gbuffer.h @@ -44,7 +44,7 @@ class GBuffer : public Qt3DRender::QRenderTarget { public: - explicit GBuffer(Qt3D::QNode *parent = 0); + explicit GBuffer(Qt3DCore::QNode *parent = 0); enum Attachments { Color = 0, diff --git a/examples/qt3d/deferred-renderer-cpp/main.cpp b/examples/qt3d/deferred-renderer-cpp/main.cpp index b82353dc1..625c320c9 100644 --- a/examples/qt3d/deferred-renderer-cpp/main.cpp +++ b/examples/qt3d/deferred-renderer-cpp/main.cpp @@ -73,7 +73,7 @@ int main(int ac, char **av) view.registerAspect(input); // Root entity - Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); rootEntity->setObjectName(QStringLiteral("rootEntity")); // Shared Components @@ -103,12 +103,12 @@ int main(int ac, char **av) rootEntity->addComponent(light1); // Scene Camera - Qt3D::QCamera *camera = view.defaultCamera(); + Qt3DCore::QCamera *camera = view.defaultCamera(); camera->setFieldOfView(45.0f); camera->setNearPlane(0.01f); camera->setFarPlane(1000.0f); - camera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); + camera->setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection); camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f)); camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); @@ -132,13 +132,13 @@ int main(int ac, char **av) view.setFrameGraph(frameGraph); // Scene Content - Qt3D::QEntity *sphereOne = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial(); sphereOneMaterial->setEffect(sceneEffect); sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue))); - Qt3D::QTranslateTransform *sphereOneTranslate = new Qt3D::QTranslateTransform(); + Qt3DCore::QTranslateTransform *sphereOneTranslate = new Qt3DCore::QTranslateTransform(); sphereOneTranslate->setDx(-10.0f); sphereOneTranslate->setDy(0.0f); sphereOneTranslate->setDz(25.0f); @@ -147,13 +147,13 @@ int main(int ac, char **av) light2->setColor(Qt::white); light2->setIntensity(1.5f); - sphereOne->addComponent(new Qt3D::QTransform(sphereOneTranslate)); + sphereOne->addComponent(new Qt3DCore::QTransform(sphereOneTranslate)); sphereOne->addComponent(sphereOneMaterial); sphereOne->addComponent(sphereMesh); sphereOne->addComponent(sceneLayer); sphereOne->addComponent(light2); - Qt3D::QEntity *sphereTwo = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial(); sphereTwoMaterial->setEffect(sceneEffect); sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow))); @@ -168,7 +168,7 @@ int main(int ac, char **av) sphereTwo->addComponent(light3); // Screen Quad - Qt3D::QEntity *screenQuad = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *screenQuad = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial(); screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), gBuffer->positionTexture())); screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), gBuffer->normalTexture())); @@ -183,12 +183,12 @@ int main(int ac, char **av) finalEffect->gl2Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData))); screenQuadMaterial->setEffect(finalEffect); - Qt3D::QRotateTransform *screenPlaneRotation = new Qt3D::QRotateTransform(); + Qt3DCore::QRotateTransform *screenPlaneRotation = new Qt3DCore::QRotateTransform(); screenPlaneRotation->setAngleDeg(90); screenPlaneRotation->setAxis(QVector3D(1.0f, 0.0f, 0.0f)); screenQuad->addComponent(quadLayer); - screenQuad->addComponent(new Qt3D::QTransform(screenPlaneRotation)); + screenQuad->addComponent(new Qt3DCore::QTransform(screenPlaneRotation)); screenQuad->addComponent(screenQuadMaterial); screenQuad->addComponent(planeMesh); diff --git a/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp b/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp index 5186d0f1b..9090ba11b 100644 --- a/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp +++ b/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp @@ -36,7 +36,7 @@ #include "pointlightblock.h" -PointLightBlock::PointLightBlock(Qt3D::QNode *parent) +PointLightBlock::PointLightBlock(Qt3DCore::QNode *parent) : Qt3DRender::QShaderData(parent) { diff --git a/examples/qt3d/deferred-renderer-cpp/pointlightblock.h b/examples/qt3d/deferred-renderer-cpp/pointlightblock.h index 6e8d3639f..1364189c2 100644 --- a/examples/qt3d/deferred-renderer-cpp/pointlightblock.h +++ b/examples/qt3d/deferred-renderer-cpp/pointlightblock.h @@ -44,7 +44,7 @@ class PointLightBlock : public Qt3DRender::QShaderData Q_OBJECT Q_PROPERTY(QList<QShaderData *> lights READ lights NOTIFY lightsChanged) public: - explicit PointLightBlock(Qt3D::QNode *parent = 0); + explicit PointLightBlock(Qt3DCore::QNode *parent = 0); ~PointLightBlock(); QList<Qt3DRender::QShaderData *> lights() const; diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp index a4c208905..99517c68d 100644 --- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp +++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp @@ -40,7 +40,7 @@ #include <Qt3DRenderer/QShaderProgram> #include <QUrl> -SceneEffect::SceneEffect(Qt3D::QNode *parent) +SceneEffect::SceneEffect(Qt3DCore::QNode *parent) : Qt3DRender::QEffect(parent) , m_gl3Technique(new Qt3DRender::QTechnique()) , m_gl2Technique(new Qt3DRender::QTechnique()) diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.h b/examples/qt3d/deferred-renderer-cpp/sceneeffect.h index 9f88aef31..6d17c8de5 100644 --- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.h +++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.h @@ -43,7 +43,7 @@ class SceneEffect : public Qt3DRender::QEffect { public: - explicit SceneEffect(Qt3D::QNode *parent = 0); + explicit SceneEffect(Qt3DCore::QNode *parent = 0); QList<Qt3DRender::QAnnotation *> passCriteria() const; diff --git a/examples/qt3d/deferred-renderer-qml/main.cpp b/examples/qt3d/deferred-renderer-qml/main.cpp index 23853de6c..2276f3ad5 100644 --- a/examples/qt3d/deferred-renderer-qml/main.cpp +++ b/examples/qt3d/deferred-renderer-qml/main.cpp @@ -48,7 +48,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/dynamicscene-cpp/boxentity.cpp b/examples/qt3d/dynamicscene-cpp/boxentity.cpp index 9b35c2316..c6f1df33c 100644 --- a/examples/qt3d/dynamicscene-cpp/boxentity.cpp +++ b/examples/qt3d/dynamicscene-cpp/boxentity.cpp @@ -39,9 +39,9 @@ #include <qmath.h> BoxEntity::BoxEntity(QNode *parent) - : Qt3D::QEntity(parent) - , m_transform(new Qt3D::QTransform()) - , m_translate(new Qt3D::QTranslateTransform()) + : Qt3DCore::QEntity(parent) + , m_transform(new Qt3DCore::QTransform()) + , m_translate(new Qt3DCore::QTranslateTransform()) , m_mesh(new Qt3DRender::QCuboidMesh()) , m_material(new Qt3DRender::QPhongMaterial()) , m_angle(0.0f) diff --git a/examples/qt3d/dynamicscene-cpp/boxentity.h b/examples/qt3d/dynamicscene-cpp/boxentity.h index ab5b15aac..dd2a3e1ac 100644 --- a/examples/qt3d/dynamicscene-cpp/boxentity.h +++ b/examples/qt3d/dynamicscene-cpp/boxentity.h @@ -44,7 +44,7 @@ #include <Qt3DRenderer/QCuboidMesh> #include <Qt3DRenderer/QPhongMaterial> -class BoxEntity : public Qt3D::QEntity +class BoxEntity : public Qt3DCore::QEntity { Q_OBJECT @@ -72,9 +72,9 @@ Q_SIGNALS: private: void updateTransformation(); - Qt3D::QTransform *m_transform; - Qt3D::QTranslateTransform *m_translate; - Qt3D::QScaleTransform *m_scale; + Qt3DCore::QTransform *m_transform; + Qt3DCore::QTranslateTransform *m_translate; + Qt3DCore::QScaleTransform *m_scale; Qt3DRender::QCuboidMesh *m_mesh; Qt3DRender::QPhongMaterial *m_material; float m_angle; diff --git a/examples/qt3d/dynamicscene-cpp/examplescene.cpp b/examples/qt3d/dynamicscene-cpp/examplescene.cpp index 7bfb98f33..81f09b7da 100644 --- a/examples/qt3d/dynamicscene-cpp/examplescene.cpp +++ b/examples/qt3d/dynamicscene-cpp/examplescene.cpp @@ -40,8 +40,8 @@ #include <QTimer> #include <qmath.h> -ExampleScene::ExampleScene(Qt3D::QNode *parent) - : Qt3D::QEntity(parent) +ExampleScene::ExampleScene(Qt3DCore::QNode *parent) + : Qt3DCore::QEntity(parent) , m_timer(new QTimer(this)) , m_even(true) { diff --git a/examples/qt3d/dynamicscene-cpp/examplescene.h b/examples/qt3d/dynamicscene-cpp/examplescene.h index 79351fe3e..66ebb1b75 100644 --- a/examples/qt3d/dynamicscene-cpp/examplescene.h +++ b/examples/qt3d/dynamicscene-cpp/examplescene.h @@ -45,12 +45,12 @@ QT_BEGIN_NAMESPACE class QTimer; QT_END_NAMESPACE -class ExampleScene : public Qt3D::QEntity +class ExampleScene : public Qt3DCore::QEntity { Q_OBJECT public: - explicit ExampleScene(Qt3D::QNode *parent = 0); + explicit ExampleScene(Qt3DCore::QNode *parent = 0); ~ExampleScene(); private Q_SLOTS: diff --git a/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp b/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp index 948252790..9248c8800 100644 --- a/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp +++ b/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp @@ -36,7 +36,7 @@ #include "forwardrenderer.h" -ForwardRenderer::ForwardRenderer(Qt3D::QNode *parent) +ForwardRenderer::ForwardRenderer(Qt3DCore::QNode *parent) : Qt3DRender::QFrameGraph(parent) , m_viewport(new Qt3DRender::QViewport()) , m_cameraSelector(new Qt3DRender::QCameraSelector()) @@ -50,7 +50,7 @@ ForwardRenderer::ForwardRenderer(Qt3D::QNode *parent) setActiveFrameGraph(m_viewport); } -void ForwardRenderer::setCamera(Qt3D::QEntity *camera) +void ForwardRenderer::setCamera(Qt3DCore::QEntity *camera) { m_cameraSelector->setCamera(camera); } diff --git a/examples/qt3d/dynamicscene-cpp/forwardrenderer.h b/examples/qt3d/dynamicscene-cpp/forwardrenderer.h index 6df489e29..bcaed64d9 100644 --- a/examples/qt3d/dynamicscene-cpp/forwardrenderer.h +++ b/examples/qt3d/dynamicscene-cpp/forwardrenderer.h @@ -45,9 +45,9 @@ class ForwardRenderer : public Qt3DRender::QFrameGraph { public: - ForwardRenderer(Qt3D::QNode *parent); + ForwardRenderer(Qt3DCore::QNode *parent); - void setCamera(Qt3D::QEntity *camera); + void setCamera(Qt3DCore::QEntity *camera); private: Qt3DRender::QViewport *m_viewport; diff --git a/examples/qt3d/dynamicscene-cpp/main.cpp b/examples/qt3d/dynamicscene-cpp/main.cpp index 72c302ba1..78cdb379e 100644 --- a/examples/qt3d/dynamicscene-cpp/main.cpp +++ b/examples/qt3d/dynamicscene-cpp/main.cpp @@ -54,7 +54,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); @@ -67,8 +67,8 @@ int main(int argc, char* argv[]) ExampleScene *sceneRoot = new ExampleScene(); // Scene Camera - Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot); - basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); + Qt3DCore::QCamera *basicCamera = new Qt3DCore::QCamera(sceneRoot); + basicCamera->setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); diff --git a/examples/qt3d/enabled-qml/main.cpp b/examples/qt3d/enabled-qml/main.cpp index 40e119231..b2ba61324 100644 --- a/examples/qt3d/enabled-qml/main.cpp +++ b/examples/qt3d/enabled-qml/main.cpp @@ -49,7 +49,7 @@ int main(int argc, char *argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->initialize(); QVariantMap data; diff --git a/examples/qt3d/gltf/main.cpp b/examples/qt3d/gltf/main.cpp index c32850a20..7d85b0ad6 100644 --- a/examples/qt3d/gltf/main.cpp +++ b/examples/qt3d/gltf/main.cpp @@ -48,7 +48,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/gooch-qml/main.cpp b/examples/qt3d/gooch-qml/main.cpp index 7d5e65a85..e945f254c 100644 --- a/examples/qt3d/gooch-qml/main.cpp +++ b/examples/qt3d/gooch-qml/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/keyboardinput-qml/main.cpp b/examples/qt3d/keyboardinput-qml/main.cpp index 9239c9b7e..7efb66471 100644 --- a/examples/qt3d/keyboardinput-qml/main.cpp +++ b/examples/qt3d/keyboardinput-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/loader-qml/main.cpp b/examples/qt3d/loader-qml/main.cpp index 79f5bfdb4..44a5d672b 100644 --- a/examples/qt3d/loader-qml/main.cpp +++ b/examples/qt3d/loader-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/materials-cpp/barrel.cpp b/examples/qt3d/materials-cpp/barrel.cpp index c89b58d52..fc86a9ab2 100644 --- a/examples/qt3d/materials-cpp/barrel.cpp +++ b/examples/qt3d/materials-cpp/barrel.cpp @@ -57,7 +57,7 @@ const char *bumpsName[] = { "hard_bumps" }; -Barrel::Barrel(Qt3D::QNode *parent) +Barrel::Barrel(Qt3DCore::QNode *parent) : RenderableEntity(parent) , m_bumps(NoBumps) , m_diffuseColor(Red) diff --git a/examples/qt3d/materials-cpp/barrel.h b/examples/qt3d/materials-cpp/barrel.h index 0a8b81bde..c439d1a85 100644 --- a/examples/qt3d/materials-cpp/barrel.h +++ b/examples/qt3d/materials-cpp/barrel.h @@ -44,7 +44,7 @@ class Barrel : public RenderableEntity { public: - Barrel(Qt3D::QNode *parent = 0); + Barrel(Qt3DCore::QNode *parent = 0); ~Barrel(); enum DiffuseColor { diff --git a/examples/qt3d/materials-cpp/houseplant.cpp b/examples/qt3d/materials-cpp/houseplant.cpp index df1384486..81d0ab0d2 100644 --- a/examples/qt3d/materials-cpp/houseplant.cpp +++ b/examples/qt3d/materials-cpp/houseplant.cpp @@ -53,8 +53,8 @@ const char *plantNames[] = { }; -HousePlant::HousePlant(Qt3D::QNode *parent) - : Qt3D::QEntity(parent) +HousePlant::HousePlant(Qt3DCore::QNode *parent) + : Qt3DCore::QEntity(parent) , m_pot(new RenderableEntity(this)) , m_plant(new RenderableEntity(m_pot)) , m_cover(new RenderableEntity(m_pot)) diff --git a/examples/qt3d/materials-cpp/houseplant.h b/examples/qt3d/materials-cpp/houseplant.h index 36cb6ca23..a49326dbd 100644 --- a/examples/qt3d/materials-cpp/houseplant.h +++ b/examples/qt3d/materials-cpp/houseplant.h @@ -43,11 +43,11 @@ #include <QNormalDiffuseMapMaterial> #include <QTextureImage> -class HousePlant : public Qt3D::QEntity +class HousePlant : public Qt3DCore::QEntity { Q_OBJECT public: - explicit HousePlant(Qt3D::QNode *parent = 0); + explicit HousePlant(Qt3DCore::QNode *parent = 0); ~HousePlant(); enum PotShape { diff --git a/examples/qt3d/materials-cpp/main.cpp b/examples/qt3d/materials-cpp/main.cpp index f18f1f32a..b2e08b7fa 100644 --- a/examples/qt3d/materials-cpp/main.cpp +++ b/examples/qt3d/materials-cpp/main.cpp @@ -60,7 +60,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::QAspectEngine engine; + Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); @@ -71,11 +71,11 @@ int main(int argc, char* argv[]) engine.setData(data); // Scene Root - Qt3D::QEntity *sceneRoot = new Qt3D::QEntity(); + Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); // Scene Camera - Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot); - basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); + Qt3DCore::QCamera *basicCamera = new Qt3DCore::QCamera(sceneRoot); + basicCamera->setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); diff --git a/examples/qt3d/materials-cpp/planeentity.cpp b/examples/qt3d/materials-cpp/planeentity.cpp index 3a06bded7..b8a400232 100644 --- a/examples/qt3d/materials-cpp/planeentity.cpp +++ b/examples/qt3d/materials-cpp/planeentity.cpp @@ -41,12 +41,12 @@ #include <Qt3DCore/QScaleTransform> #include <Qt3DCore/QTranslateTransform> -PlaneEntity::PlaneEntity(Qt3D::QNode *parent) - : Qt3D::QEntity(new Qt3D::QEntity(parent)) +PlaneEntity::PlaneEntity(Qt3DCore::QNode *parent) + : Qt3DCore::QEntity(new Qt3DCore::QEntity(parent)) , m_mesh(new Qt3DRender::QPlaneMesh()) - , m_transform(new Qt3D::QTransform()) - , m_scaleTransform(new Qt3D::QScaleTransform()) - , m_translateTransform(new Qt3D::QTranslateTransform()) + , m_transform(new Qt3DCore::QTransform()) + , m_scaleTransform(new Qt3DCore::QScaleTransform()) + , m_translateTransform(new Qt3DCore::QTranslateTransform()) { m_transform->addTransform(m_translateTransform); m_transform->addTransform(m_scaleTransform); @@ -58,12 +58,12 @@ PlaneEntity::~PlaneEntity() { } -Qt3D::QScaleTransform *PlaneEntity::scaleTransform() const +Qt3DCore::QScaleTransform *PlaneEntity::scaleTransform() const { return m_scaleTransform; } -Qt3D::QTranslateTransform *PlaneEntity::translateTransform() const +Qt3DCore::QTranslateTransform *PlaneEntity::translateTransform() const { return m_translateTransform; } diff --git a/examples/qt3d/materials-cpp/planeentity.h b/examples/qt3d/materials-cpp/planeentity.h index 48639b306..1b6f49d69 100644 --- a/examples/qt3d/materials-cpp/planeentity.h +++ b/examples/qt3d/materials-cpp/planeentity.h @@ -43,21 +43,21 @@ #include <Qt3DCore/QTranslateTransform> #include <Qt3DRenderer/QPlaneMesh> -class PlaneEntity : public Qt3D::QEntity +class PlaneEntity : public Qt3DCore::QEntity { public: - PlaneEntity(Qt3D::QNode *parent = 0); + PlaneEntity(Qt3DCore::QNode *parent = 0); ~PlaneEntity(); - Qt3D::QScaleTransform *scaleTransform() const; - Qt3D::QTranslateTransform *translateTransform() const; + Qt3DCore::QScaleTransform *scaleTransform() const; + Qt3DCore::QTranslateTransform *translateTransform() const; Qt3DRender::QPlaneMesh *mesh() const; private: Qt3DRender::QPlaneMesh *m_mesh; - Qt3D::QTransform *m_transform; - Qt3D::QScaleTransform *m_scaleTransform; - Qt3D::QTranslateTransform *m_translateTransform; + Qt3DCore::QTransform *m_transform; + Qt3DCore::QScaleTransform *m_scaleTransform; + Qt3DCore::QTranslateTransform *m_translateTransform; }; #endif // PLANEENTITY_H diff --git a/examples/qt3d/materials-cpp/renderableentity.cpp b/examples/qt3d/materials-cpp/renderableentity.cpp index 2e463a607..1d100c686 100644 --- a/examples/qt3d/materials-cpp/renderableentity.cpp +++ b/examples/qt3d/materials-cpp/renderableentity.cpp @@ -36,13 +36,13 @@ #include "renderableentity.h" -RenderableEntity::RenderableEntity(Qt3D::QNode *parent) - : Qt3D::QEntity(parent) +RenderableEntity::RenderableEntity(Qt3DCore::QNode *parent) + : Qt3DCore::QEntity(parent) , m_mesh(new Qt3DRender::QMesh()) - , m_transform(new Qt3D::QTransform()) - , m_rotateTransform(new Qt3D::QRotateTransform()) - , m_scaleTransform(new Qt3D::QScaleTransform()) - , m_translateTransform(new Qt3D::QTranslateTransform()) + , m_transform(new Qt3DCore::QTransform()) + , m_rotateTransform(new Qt3DCore::QRotateTransform()) + , m_scaleTransform(new Qt3DCore::QScaleTransform()) + , m_translateTransform(new Qt3DCore::QTranslateTransform()) { m_transform->addTransform(m_rotateTransform); m_transform->addTransform(m_scaleTransform); @@ -61,17 +61,17 @@ Qt3DRender::QMesh *RenderableEntity::mesh() const return m_mesh; } -Qt3D::QScaleTransform *RenderableEntity::scaleTransform() const +Qt3DCore::QScaleTransform *RenderableEntity::scaleTransform() const { return m_scaleTransform; } -Qt3D::QTranslateTransform *RenderableEntity::translateTransform() const +Qt3DCore::QTranslateTransform *RenderableEntity::translateTransform() const { return m_translateTransform; } -Qt3D::QRotateTransform *RenderableEntity::rotateTransform() const +Qt3DCore::QRotateTransform *RenderableEntity::rotateTransform() const { return m_rotateTransform; } diff --git a/examples/qt3d/materials-cpp/renderableentity.h b/examples/qt3d/materials-cpp/renderableentity.h index 216ad843f..4a6397f9d 100644 --- a/examples/qt3d/materials-cpp/renderableentity.h +++ b/examples/qt3d/materials-cpp/renderableentity.h @@ -44,23 +44,23 @@ #include <Qt3DCore/QTranslateTransform> #include <Qt3DRenderer/QMesh> -class RenderableEntity : public Qt3D::QEntity +class RenderableEntity : public Qt3DCore::QEntity { public: - RenderableEntity(Qt3D::QNode *parent = 0); + RenderableEntity(Qt3DCore::QNode *parent = 0); ~RenderableEntity(); Qt3DRender::QMesh *mesh() const; - Qt3D::QScaleTransform *scaleTransform() const; - Qt3D::QTranslateTransform *translateTransform() const; - Qt3D::QRotateTransform *rotateTransform() const; + Qt3DCore::QScaleTransform *scaleTransform() const; + Qt3DCore::QTranslateTransform *translateTransform() const; + Qt3DCore::QRotateTransform *rotateTransform() const; private: Qt3DRender::QMesh *m_mesh; - Qt3D::QTransform *m_transform; - Qt3D::QRotateTransform *m_rotateTransform; - Qt3D::QScaleTransform *m_scaleTransform; - Qt3D::QTranslateTransform *m_translateTransform; + Qt3DCore::QTransform *m_transform; + Qt3DCore::QRotateTransform *m_rotateTransform; + Qt3DCore::QScaleTransform *m_scaleTransform; + Qt3DCore::QTranslateTransform *m_translateTransform; }; #endif // RENDERABLEENTITY_H diff --git a/examples/qt3d/materials-cpp/rotatingtrefoilknot.cpp b/examples/qt3d/materials-cpp/rotatingtrefoilknot.cpp index 833d82d37..b27abcd36 100644 --- a/examples/qt3d/materials-cpp/rotatingtrefoilknot.cpp +++ b/examples/qt3d/materials-cpp/rotatingtrefoilknot.cpp @@ -36,7 +36,7 @@ #include "rotatingtrefoilknot.h" -RotatingTrefoilKnot::RotatingTrefoilKnot(Qt3D::QNode *parent) +RotatingTrefoilKnot::RotatingTrefoilKnot(Qt3DCore::QNode *parent) : TrefoilKnot(parent) , m_thetaAnimation(new QPropertyAnimation(this)) , m_phiAnimation(new QPropertyAnimation(this)) diff --git a/examples/qt3d/materials-cpp/rotatingtrefoilknot.h b/examples/qt3d/materials-cpp/rotatingtrefoilknot.h index 231ce5270..397aa1705 100644 --- a/examples/qt3d/materials-cpp/rotatingtrefoilknot.h +++ b/examples/qt3d/materials-cpp/rotatingtrefoilknot.h @@ -43,7 +43,7 @@ class RotatingTrefoilKnot : public TrefoilKnot { public: - explicit RotatingTrefoilKnot(Qt3D::QNode *parent = 0); + explicit RotatingTrefoilKnot(Qt3DCore::QNode *parent = 0); ~RotatingTrefoilKnot(); private: diff --git a/examples/qt3d/materials-cpp/trefoilknot.cpp b/examples/qt3d/materials-cpp/trefoilknot.cpp index d71c9944d..610a972bd 100644 --- a/examples/qt3d/materials-cpp/trefoilknot.cpp +++ b/examples/qt3d/materials-cpp/trefoilknot.cpp @@ -36,14 +36,14 @@ #include "trefoilknot.h" -TrefoilKnot::TrefoilKnot(Qt3D::QNode *parent) - : Qt3D::QEntity(parent) +TrefoilKnot::TrefoilKnot(Qt3DCore::QNode *parent) + : Qt3DCore::QEntity(parent) , m_mesh(new Qt3DRender::QMesh()) - , m_transform(new Qt3D::QTransform()) - , m_scaleTransform(new Qt3D::QScaleTransform()) - , m_xaxisRotation(new Qt3D::QRotateTransform()) - , m_yaxisRotation(new Qt3D::QRotateTransform()) - , m_translateTransform(new Qt3D::QTranslateTransform()) + , m_transform(new Qt3DCore::QTransform()) + , m_scaleTransform(new Qt3DCore::QScaleTransform()) + , m_xaxisRotation(new Qt3DCore::QRotateTransform()) + , m_yaxisRotation(new Qt3DCore::QRotateTransform()) + , m_translateTransform(new Qt3DCore::QTranslateTransform()) { m_mesh->setSource(QUrl("qrc:/assets/obj/trefoil.obj")); m_xaxisRotation->setAxis(QVector3D(1.0f, 0.0f, 0.0f)); @@ -62,22 +62,22 @@ TrefoilKnot::~TrefoilKnot() { } -Qt3D::QScaleTransform *TrefoilKnot::scaleTransform() const +Qt3DCore::QScaleTransform *TrefoilKnot::scaleTransform() const { return m_scaleTransform; } -Qt3D::QRotateTransform *TrefoilKnot::xaxisRotateTransform() const +Qt3DCore::QRotateTransform *TrefoilKnot::xaxisRotateTransform() const { return m_xaxisRotation; } -Qt3D::QRotateTransform *TrefoilKnot::yaxisRotateTransform() const +Qt3DCore::QRotateTransform *TrefoilKnot::yaxisRotateTransform() const { return m_yaxisRotation; } -Qt3D::QTranslateTransform *TrefoilKnot::translateTransform() const +Qt3DCore::QTranslateTransform *TrefoilKnot::translateTransform() const { return m_translateTransform; } diff --git a/examples/qt3d/materials-cpp/trefoilknot.h b/examples/qt3d/materials-cpp/trefoilknot.h index 6beda9cd1..bac6e59b0 100644 --- a/examples/qt3d/materials-cpp/trefoilknot.h +++ b/examples/qt3d/materials-cpp/trefoilknot.h @@ -44,24 +44,24 @@ #include <Qt3DCore/QTranslateTransform> #include <Qt3DRenderer/QMesh> -class TrefoilKnot : public Qt3D::QEntity +class TrefoilKnot : public Qt3DCore::QEntity { public: - explicit TrefoilKnot(Qt3D::QNode *parent = 0); + explicit TrefoilKnot(Qt3DCore::QNode *parent = 0); ~TrefoilKnot(); - Qt3D::QScaleTransform *scaleTransform() const; - Qt3D::QRotateTransform *xaxisRotateTransform() const; - Qt3D::QRotateTransform *yaxisRotateTransform() const; - Qt3D::QTranslateTransform *translateTransform() const; + Qt3DCore::QScaleTransform *scaleTransform() const; + Qt3DCore::QRotateTransform *xaxisRotateTransform() const; + Qt3DCore::QRotateTransform *yaxisRotateTransform() const; + Qt3DCore::QTranslateTransform *translateTransform() const; private: Qt3DRender::QMesh *m_mesh; - Qt3D::QTransform *m_transform; - Qt3D::QScaleTransform *m_scaleTransform; - Qt3D::QRotateTransform *m_xaxisRotation; - Qt3D::QRotateTransform *m_yaxisRotation; - Qt3D::QTranslateTransform *m_translateTransform; + Qt3DCore::QTransform *m_transform; + Qt3DCore::QScaleTransform *m_scaleTransform; + Qt3DCore::QRotateTransform *m_xaxisRotation; + Qt3DCore::QRotateTransform *m_yaxisRotation; + Qt3DCore::QTranslateTransform *m_translateTransform; }; #endif // TREFOILKNOT_H diff --git a/examples/qt3d/materials/main.cpp b/examples/qt3d/materials/main.cpp index 7fdc5ceed..e40da9894 100644 --- a/examples/qt3d/materials/main.cpp +++ b/examples/qt3d/materials/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/mouseinput-qml/main.cpp b/examples/qt3d/mouseinput-qml/main.cpp index 70e76e944..7dcb541b1 100644 --- a/examples/qt3d/mouseinput-qml/main.cpp +++ b/examples/qt3d/mouseinput-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char *argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/multiviewport/main.cpp b/examples/qt3d/multiviewport/main.cpp index 857ea6ac5..e9a741d9c 100644 --- a/examples/qt3d/multiviewport/main.cpp +++ b/examples/qt3d/multiviewport/main.cpp @@ -45,7 +45,7 @@ int main(int ac, char **av) { QGuiApplication app(ac, av); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/plasma/main.cpp b/examples/qt3d/plasma/main.cpp index 3b0a8b4e3..f89c4f298 100644 --- a/examples/qt3d/plasma/main.cpp +++ b/examples/qt3d/plasma/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); diff --git a/examples/qt3d/playground-qml/main.cpp b/examples/qt3d/playground-qml/main.cpp index bb78f738a..4e93fd1bf 100644 --- a/examples/qt3d/playground-qml/main.cpp +++ b/examples/qt3d/playground-qml/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/shadow-map-qml/main.cpp b/examples/qt3d/shadow-map-qml/main.cpp index 9c10c866e..fd296aa62 100644 --- a/examples/qt3d/shadow-map-qml/main.cpp +++ b/examples/qt3d/shadow-map-qml/main.cpp @@ -48,7 +48,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; view.resize(1600, 800); engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); diff --git a/examples/qt3d/simple-cpp/main.cpp b/examples/qt3d/simple-cpp/main.cpp index 67d4fcbda..73c29c8f4 100644 --- a/examples/qt3d/simple-cpp/main.cpp +++ b/examples/qt3d/simple-cpp/main.cpp @@ -68,10 +68,10 @@ int main(int argc, char* argv[]) view.registerAspect(input); // Root entity - Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera - Qt3D::QCamera *cameraEntity = view.defaultCamera(); + Qt3DCore::QCamera *cameraEntity = view.defaultCamera(); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(0, 0, -40.0f)); @@ -83,18 +83,18 @@ int main(int argc, char* argv[]) Qt3DRender::QMaterial *material = new Qt3DRender::QPhongMaterial(rootEntity); // Torus - Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QTorusMesh *torusMesh = new Qt3DRender::QTorusMesh; torusMesh->setRadius(5); torusMesh->setMinorRadius(1); torusMesh->setRings(100); torusMesh->setSlices(20); - Qt3D::QTransform *torusTransform = new Qt3D::QTransform; - Qt3D::QScaleTransform *torusScaleTransform = new Qt3D::QScaleTransform; + Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform; + Qt3DCore::QScaleTransform *torusScaleTransform = new Qt3DCore::QScaleTransform; torusScaleTransform->setScale3D(QVector3D(1.5, 1, 0.5)); - Qt3D::QRotateTransform *torusRotateTransform = new Qt3D::QRotateTransform; + Qt3DCore::QRotateTransform *torusRotateTransform = new Qt3DCore::QRotateTransform; torusRotateTransform->setAxis(QVector3D(1, 0, 0)); torusRotateTransform->setAngleDeg(45); @@ -107,15 +107,15 @@ int main(int argc, char* argv[]) torusEntity->addComponent(material); // Sphere - Qt3D::QEntity *sphereEntity = new Qt3D::QEntity(rootEntity); + Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh; sphereMesh->setRadius(3); - Qt3D::QTransform *sphereTransform = new Qt3D::QTransform; - Qt3D::QTranslateTransform *sphereTranslateTransform = new Qt3D::QTranslateTransform; + Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform; + Qt3DCore::QTranslateTransform *sphereTranslateTransform = new Qt3DCore::QTranslateTransform; sphereTranslateTransform->setTranslation(QVector3D(20, 0, 0)); - Qt3D::QRotateTransform *sphereRotateTransform = new Qt3D::QRotateTransform; + Qt3DCore::QRotateTransform *sphereRotateTransform = new Qt3DCore::QRotateTransform; QPropertyAnimation *sphereRotateTransformAnimation = new QPropertyAnimation(sphereRotateTransform); sphereRotateTransformAnimation->setTargetObject(sphereRotateTransform); sphereRotateTransformAnimation->setPropertyName("angle"); diff --git a/examples/qt3d/simple-qml/main.cpp b/examples/qt3d/simple-qml/main.cpp index 79f5bfdb4..44a5d672b 100644 --- a/examples/qt3d/simple-qml/main.cpp +++ b/examples/qt3d/simple-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/simple-shaders-qml/main.cpp b/examples/qt3d/simple-shaders-qml/main.cpp index d3a49ea9b..e8d7a8565 100644 --- a/examples/qt3d/simple-shaders-qml/main.cpp +++ b/examples/qt3d/simple-shaders-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/skybox/main.cpp b/examples/qt3d/skybox/main.cpp index 6dcecff5d..d09bea087 100644 --- a/examples/qt3d/skybox/main.cpp +++ b/examples/qt3d/skybox/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/tessellation-modes/main.cpp b/examples/qt3d/tessellation-modes/main.cpp index 038a77571..231702d4b 100644 --- a/examples/qt3d/tessellation-modes/main.cpp +++ b/examples/qt3d/tessellation-modes/main.cpp @@ -49,7 +49,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp index a3ee77d29..42583c92d 100644 --- a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp +++ b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp @@ -44,7 +44,7 @@ class TessellatedGeometry : public Qt3DRender::QGeometry { Q_OBJECT public: - TessellatedGeometry(Qt3D::QNode *parent = Q_NULLPTR) + TessellatedGeometry(Qt3DCore::QNode *parent = Q_NULLPTR) : Qt3DRender::QGeometry(parent) , m_positionAttribute(new Qt3DRender::QAttribute(this)) , m_vertexBuffer(new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, this)) @@ -80,7 +80,7 @@ private: Qt3DRender::QBuffer *m_vertexBuffer; }; -TessellatedQuadMesh::TessellatedQuadMesh(Qt3D::QNode *parent) +TessellatedQuadMesh::TessellatedQuadMesh(Qt3DCore::QNode *parent) : Qt3DRender::QGeometryRenderer(parent) { setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches); diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.h b/examples/qt3d/tessellation-modes/tessellatedquadmesh.h index 5f34e2400..8b1276af8 100644 --- a/examples/qt3d/tessellation-modes/tessellatedquadmesh.h +++ b/examples/qt3d/tessellation-modes/tessellatedquadmesh.h @@ -43,7 +43,7 @@ class TessellatedQuadMesh : public Qt3DRender::QGeometryRenderer { Q_OBJECT public: - explicit TessellatedQuadMesh(Qt3D::QNode *parent = 0); + explicit TessellatedQuadMesh(Qt3DCore::QNode *parent = 0); ~TessellatedQuadMesh(); }; diff --git a/examples/qt3d/torus-qml/main.cpp b/examples/qt3d/torus-qml/main.cpp index d76264d7b..d2537bd8d 100644 --- a/examples/qt3d/torus-qml/main.cpp +++ b/examples/qt3d/torus-qml/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/transparency-qml/main.cpp b/examples/qt3d/transparency-qml/main.cpp index 6f5ffd6b4..6cce64b3a 100644 --- a/examples/qt3d/transparency-qml/main.cpp +++ b/examples/qt3d/transparency-qml/main.cpp @@ -46,7 +46,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); engine.aspectEngine()->initialize(); diff --git a/examples/qt3d/wave/main.cpp b/examples/qt3d/wave/main.cpp index fb2f499f1..aaebf9182 100644 --- a/examples/qt3d/wave/main.cpp +++ b/examples/qt3d/wave/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); diff --git a/examples/qt3d/wireframe/main.cpp b/examples/qt3d/wireframe/main.cpp index f561cb52b..eb7827bcb 100644 --- a/examples/qt3d/wireframe/main.cpp +++ b/examples/qt3d/wireframe/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Window view; - Qt3D::Quick::QQmlAspectEngine engine; + Qt3DCore::Quick::QQmlAspectEngine engine; engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); |