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author | Robert Brock <robert.brock@kdab.com> | 2016-01-05 09:57:15 +0000 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-01-05 10:29:31 +0000 |
commit | 8158298ce10f8f48460dc8552e492c341dbe3907 (patch) | |
tree | e9e42bee479673c725f23ce143033dfcf90efb06 /examples/qt3d | |
parent | 668db43bc5966e2dc144f823df1a9645d6e7ce43 (diff) |
Camera moved - skybox
From z: -40 to z: 40
Change-Id: Ifd4f3f9f21ef8d82255d7514976297b494adcbe7
Task-number: QTBUG-49800
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r-- | examples/qt3d/skybox/main.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/skybox/main.qml b/examples/qt3d/skybox/main.qml index b8a202970..46551da0d 100644 --- a/examples/qt3d/skybox/main.qml +++ b/examples/qt3d/skybox/main.qml @@ -54,9 +54,9 @@ Entity { aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 + position: Qt.vector3d( 0.0, 0.0, 40.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) - position: Qt.vector3d( 0.0, 0.0, -40.0 ) } // So that the camera is rendered always at the same position as the camera |