summaryrefslogtreecommitdiffstats
path: root/examples/qt3d
diff options
context:
space:
mode:
authorSean Harmer <sean.harmer@kdab.com>2015-08-31 15:14:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-13 07:15:15 +0000
commitaf40840eedf35404ba4b39e890c158e2328ff6ec (patch)
treece4ac1f925c34b56704c99bd332e0436e68dbecc /examples/qt3d
parent0269afd106da5d4d999585b3bdb1332a2c01af12 (diff)
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r--examples/qt3d/anaglyph-rendering/main.cpp2
-rw-r--r--examples/qt3d/assimp-cpp/main.cpp16
-rw-r--r--examples/qt3d/assimp/main.cpp6
-rw-r--r--examples/qt3d/basicshapes-cpp/main.cpp6
-rw-r--r--examples/qt3d/basicshapes-cpp/scenemodifier.cpp16
-rw-r--r--examples/qt3d/basicshapes-cpp/scenemodifier.h2
-rw-r--r--examples/qt3d/bigmodel-qml/main.cpp2
-rw-r--r--examples/qt3d/bigscene-cpp/main.cpp3
-rw-r--r--examples/qt3d/bigscene-instanced-qml/main.cpp2
-rw-r--r--examples/qt3d/clip-planes-qml/main.cpp2
-rw-r--r--examples/qt3d/cpp_example/main.cpp20
-rw-r--r--examples/qt3d/custom-mesh-cpp/main.cpp48
-rw-r--r--examples/qt3d/cylinder-cpp/main.cpp8
-rw-r--r--examples/qt3d/cylinder-qml/main.cpp2
-rw-r--r--examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp32
-rw-r--r--examples/qt3d/deferred-renderer-cpp/deferredrenderer.h24
-rw-r--r--examples/qt3d/deferred-renderer-cpp/finaleffect.cpp28
-rw-r--r--examples/qt3d/deferred-renderer-cpp/finaleffect.h18
-rw-r--r--examples/qt3d/deferred-renderer-cpp/gbuffer.cpp40
-rw-r--r--examples/qt3d/deferred-renderer-cpp/gbuffer.h14
-rw-r--r--examples/qt3d/deferred-renderer-cpp/main.cpp40
-rw-r--r--examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp6
-rw-r--r--examples/qt3d/deferred-renderer-cpp/pointlightblock.h8
-rw-r--r--examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp36
-rw-r--r--examples/qt3d/deferred-renderer-cpp/sceneeffect.h14
-rw-r--r--examples/qt3d/deferred-renderer-qml/main.cpp2
-rw-r--r--examples/qt3d/dynamicscene-cpp/boxentity.cpp4
-rw-r--r--examples/qt3d/dynamicscene-cpp/boxentity.h4
-rw-r--r--examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp10
-rw-r--r--examples/qt3d/dynamicscene-cpp/forwardrenderer.h8
-rw-r--r--examples/qt3d/dynamicscene-cpp/main.cpp6
-rw-r--r--examples/qt3d/enabled-qml/main.cpp2
-rw-r--r--examples/qt3d/gltf/main.cpp2
-rw-r--r--examples/qt3d/gooch-qml/main.cpp2
-rw-r--r--examples/qt3d/keyboardinput-qml/main.cpp2
-rw-r--r--examples/qt3d/loader-qml/main.cpp2
-rw-r--r--examples/qt3d/materials-cpp/barrel.cpp8
-rw-r--r--examples/qt3d/materials-cpp/barrel.h14
-rw-r--r--examples/qt3d/materials-cpp/houseplant.cpp20
-rw-r--r--examples/qt3d/materials-cpp/houseplant.h18
-rw-r--r--examples/qt3d/materials-cpp/main.cpp20
-rw-r--r--examples/qt3d/materials-cpp/planeentity.cpp4
-rw-r--r--examples/qt3d/materials-cpp/planeentity.h4
-rw-r--r--examples/qt3d/materials-cpp/renderableentity.cpp4
-rw-r--r--examples/qt3d/materials-cpp/renderableentity.h4
-rw-r--r--examples/qt3d/materials-cpp/trefoilknot.cpp2
-rw-r--r--examples/qt3d/materials-cpp/trefoilknot.h2
-rw-r--r--examples/qt3d/materials/main.cpp2
-rw-r--r--examples/qt3d/mouseinput-qml/main.cpp2
-rw-r--r--examples/qt3d/multiviewport/main.cpp2
-rw-r--r--examples/qt3d/plasma/main.cpp2
-rw-r--r--examples/qt3d/playground-qml/main.cpp2
-rw-r--r--examples/qt3d/shadow-map-qml/main.cpp2
-rw-r--r--examples/qt3d/simple-cpp/main.cpp8
-rw-r--r--examples/qt3d/simple-qml/main.cpp2
-rw-r--r--examples/qt3d/simple-shaders-qml/main.cpp2
-rw-r--r--examples/qt3d/simple-shaders-qml/main.qml2
-rw-r--r--examples/qt3d/skybox/main.cpp2
-rw-r--r--examples/qt3d/tessellation-modes/main.cpp2
-rw-r--r--examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp20
-rw-r--r--examples/qt3d/tessellation-modes/tessellatedquadmesh.h2
-rw-r--r--examples/qt3d/torus-qml/main.cpp2
-rw-r--r--examples/qt3d/transparency-qml/main.cpp2
-rw-r--r--examples/qt3d/wave/main.cpp2
-rw-r--r--examples/qt3d/wireframe/main.cpp2
65 files changed, 300 insertions, 299 deletions
diff --git a/examples/qt3d/anaglyph-rendering/main.cpp b/examples/qt3d/anaglyph-rendering/main.cpp
index 14f76c605..6a7db95e6 100644
--- a/examples/qt3d/anaglyph-rendering/main.cpp
+++ b/examples/qt3d/anaglyph-rendering/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/assimp-cpp/main.cpp b/examples/qt3d/assimp-cpp/main.cpp
index 2b2670c02..a9da29f62 100644
--- a/examples/qt3d/assimp-cpp/main.cpp
+++ b/examples/qt3d/assimp-cpp/main.cpp
@@ -50,20 +50,20 @@
class SceneWalker : public QObject
{
public:
- SceneWalker(Qt3D::QSceneLoader *loader) : m_loader(loader) { }
+ SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { }
void onStatusChanged();
private:
void walkEntity(Qt3D::QEntity *e, int depth = 0);
- Qt3D::QSceneLoader *m_loader;
+ Qt3DRender::QSceneLoader *m_loader;
};
void SceneWalker::onStatusChanged()
{
qDebug() << "Status changed:" << m_loader->status();
- if (m_loader->status() != Qt3D::QSceneLoader::Loaded)
+ if (m_loader->status() != Qt3DRender::QSceneLoader::Loaded)
return;
// The QSceneLoader instance is a component of an entity. The loaded scene
@@ -108,7 +108,7 @@ int main(int ac, char **av)
Qt3D::QAspectEngine engine;
Qt3DInput::QInputAspect *inputAspect = new Qt3DInput::QInputAspect();
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
engine.registerAspect(inputAspect);
engine.initialize();
QVariantMap data;
@@ -132,8 +132,8 @@ int main(int ac, char **av)
inputAspect->setCamera(basicCamera);
// Forward Renderer FrameGraph
- Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot);
- Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraphComponent = new Qt3DRender::QFrameGraph(sceneRoot);
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(basicCamera);
forwardRenderer->setClearColor(Qt::black);
frameGraphComponent->setActiveFrameGraph(forwardRenderer);
@@ -141,9 +141,9 @@ int main(int ac, char **av)
// Scene loader
Qt3D::QEntity *sceneLoaderEntity = new Qt3D::QEntity(sceneRoot);
- Qt3D::QSceneLoader *sceneLoader = new Qt3D::QSceneLoader(sceneLoaderEntity);
+ Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity);
SceneWalker sceneWalker(sceneLoader);
- QObject::connect(sceneLoader, &Qt3D::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged);
+ QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged);
sceneLoaderEntity->addComponent(sceneLoader);
QStringList args = QCoreApplication::arguments();
diff --git a/examples/qt3d/assimp/main.cpp b/examples/qt3d/assimp/main.cpp
index 651766019..729250c13 100644
--- a/examples/qt3d/assimp/main.cpp
+++ b/examples/qt3d/assimp/main.cpp
@@ -49,11 +49,11 @@ class SceneHelper : public QObject
Q_OBJECT
public:
- Q_INVOKABLE QObject *findEntity(Qt3D::QSceneLoader *loader, const QString &name);
+ Q_INVOKABLE QObject *findEntity(Qt3DRender::QSceneLoader *loader, const QString &name);
Q_INVOKABLE void addListEntry(const QVariant &list, QObject *entry);
};
-QObject *SceneHelper::findEntity(Qt3D::QSceneLoader *loader, const QString &name)
+QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString &name)
{
// The QSceneLoader instance is a component of an entity. The loaded scene
// tree is added under this entity.
@@ -83,7 +83,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/basicshapes-cpp/main.cpp b/examples/qt3d/basicshapes-cpp/main.cpp
index f3e5a9129..19da31f00 100644
--- a/examples/qt3d/basicshapes-cpp/main.cpp
+++ b/examples/qt3d/basicshapes-cpp/main.cpp
@@ -90,7 +90,7 @@ int main(int argc, char **argv)
widget->setWindowTitle(QStringLiteral("Basic shapes"));
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
@@ -113,8 +113,8 @@ int main(int argc, char **argv)
input->setCamera(cameraEntity);
// FrameGraph
- Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
- Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(cameraEntity);
forwardRenderer->setClearColor(QColor(QRgb(0x4d4d4f)));
diff --git a/examples/qt3d/basicshapes-cpp/scenemodifier.cpp b/examples/qt3d/basicshapes-cpp/scenemodifier.cpp
index b5c636b0f..97d8ad4be 100644
--- a/examples/qt3d/basicshapes-cpp/scenemodifier.cpp
+++ b/examples/qt3d/basicshapes-cpp/scenemodifier.cpp
@@ -44,7 +44,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
// Torus shape data
//! [0]
- m_torus = new Qt3D::QTorusMesh();
+ m_torus = new Qt3DRender::QTorusMesh();
m_torus->setRadius(1.0f);
m_torus->setMinorRadius(0.4f);
m_torus->setRings(100);
@@ -69,7 +69,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
//! [1]
//! [2]
- Qt3D::QPhongMaterial *torusMaterial = new Qt3D::QPhongMaterial();
+ Qt3DRender::QPhongMaterial *torusMaterial = new Qt3DRender::QPhongMaterial();
torusMaterial->setDiffuse(QColor(QRgb(0xbeb32b)));
//! [2]
@@ -82,7 +82,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
//! [3]
// Cylinder shape data
- Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh();
+ Qt3DRender::QCylinderMesh *cylinder = new Qt3DRender::QCylinderMesh();
cylinder->setRadius(1);
cylinder->setLength(3);
cylinder->setRings(100);
@@ -103,7 +103,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
cylinderTransforms->addTransform(cylinderRotation);
cylinderTransforms->addTransform(cylinderScale);
- Qt3D::QPhongMaterial *cylinderMaterial = new Qt3D::QPhongMaterial();
+ Qt3DRender::QPhongMaterial *cylinderMaterial = new Qt3DRender::QPhongMaterial();
cylinderMaterial->setDiffuse(QColor(QRgb(0x928327)));
// Cylinder
@@ -113,7 +113,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
m_cylinderEntity->addComponent(cylinderTransforms);
// Cuboid shape data
- Qt3D::QCuboidMesh *cuboid = new Qt3D::QCuboidMesh();
+ Qt3DRender::QCuboidMesh *cuboid = new Qt3DRender::QCuboidMesh();
// CuboidMesh Transform
Qt3D::QScaleTransform *cuboidScale = new Qt3D::QScaleTransform();
@@ -126,7 +126,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
cuboidTransforms->addTransform(cuboidTranslation);
cuboidTransforms->addTransform(cuboidScale);
- Qt3D::QPhongMaterial *cuboidMaterial = new Qt3D::QPhongMaterial();
+ Qt3DRender::QPhongMaterial *cuboidMaterial = new Qt3DRender::QPhongMaterial();
cuboidMaterial->setDiffuse(QColor(QRgb(0x665423)));
//Cuboid
@@ -136,7 +136,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
m_cuboidEntity->addComponent(cuboidTransforms);
// Sphere shape data
- Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh();
+ Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh();
sphereMesh->setRings(20);
sphereMesh->setSlices(20);
sphereMesh->setRadius(2);
@@ -152,7 +152,7 @@ SceneModifier::SceneModifier(Qt3D::QEntity *rootEntity)
sphereTransforms->addTransform(sphereTranslation);
sphereTransforms->addTransform(sphereScale);
- Qt3D::QPhongMaterial *sphereMaterial = new Qt3D::QPhongMaterial();
+ Qt3DRender::QPhongMaterial *sphereMaterial = new Qt3DRender::QPhongMaterial();
sphereMaterial->setDiffuse(QColor(QRgb(0xa69929)));
// Sphere
diff --git a/examples/qt3d/basicshapes-cpp/scenemodifier.h b/examples/qt3d/basicshapes-cpp/scenemodifier.h
index ba4718401..c85e3e4fb 100644
--- a/examples/qt3d/basicshapes-cpp/scenemodifier.h
+++ b/examples/qt3d/basicshapes-cpp/scenemodifier.h
@@ -67,7 +67,7 @@ public slots:
private:
Qt3D::QEntity *m_rootEntity;
- Qt3D::QTorusMesh *m_torus;
+ Qt3DRender::QTorusMesh *m_torus;
Qt3D::QEntity *m_cylinderEntity;
Qt3D::QEntity *m_torusEntity;
Qt3D::QEntity *m_cuboidEntity;
diff --git a/examples/qt3d/bigmodel-qml/main.cpp b/examples/qt3d/bigmodel-qml/main.cpp
index d11e9e5c7..ed45906d6 100644
--- a/examples/qt3d/bigmodel-qml/main.cpp
+++ b/examples/qt3d/bigmodel-qml/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/bigscene-cpp/main.cpp b/examples/qt3d/bigscene-cpp/main.cpp
index 2b347d80b..3b6bc28dc 100644
--- a/examples/qt3d/bigscene-cpp/main.cpp
+++ b/examples/qt3d/bigscene-cpp/main.cpp
@@ -58,6 +58,7 @@
#include <qmath.h>
using namespace Qt3D;
+using namespace Qt3DRender;
int main(int ac, char **av)
{
@@ -65,7 +66,7 @@ int main(int ac, char **av)
Window view;
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
diff --git a/examples/qt3d/bigscene-instanced-qml/main.cpp b/examples/qt3d/bigscene-instanced-qml/main.cpp
index bfa959eab..79f5bfdb4 100644
--- a/examples/qt3d/bigscene-instanced-qml/main.cpp
+++ b/examples/qt3d/bigscene-instanced-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/clip-planes-qml/main.cpp b/examples/qt3d/clip-planes-qml/main.cpp
index e8d6e6505..63c21475e 100644
--- a/examples/qt3d/clip-planes-qml/main.cpp
+++ b/examples/qt3d/clip-planes-qml/main.cpp
@@ -47,7 +47,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/cpp_example/main.cpp b/examples/qt3d/cpp_example/main.cpp
index 1745aed42..cb2127b14 100644
--- a/examples/qt3d/cpp_example/main.cpp
+++ b/examples/qt3d/cpp_example/main.cpp
@@ -73,7 +73,7 @@ int main(int ac, char **av)
Window view;
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
@@ -89,7 +89,7 @@ int main(int ac, char **av)
Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity);
// Torus shape data
- Qt3D::QTorusMesh *torus = new Qt3D::QTorusMesh();
+ Qt3DRender::QTorusMesh *torus = new Qt3DRender::QTorusMesh();
torus->setRadius(40);
torus->setMinorRadius(15);
@@ -109,7 +109,7 @@ int main(int ac, char **av)
// Scene file
Qt3D::QEntity *sceneEntity = new Qt3D::QEntity(rootEntity);
- Qt3D::QSceneLoader *scene = new Qt3D::QSceneLoader();
+ Qt3DRender::QSceneLoader *scene = new Qt3DRender::QSceneLoader();
scene->setObjectName(QStringLiteral("scene"));
Qt3D::QTransform *sceneTransform = new Qt3D::QTransform();
Qt3D::QTranslateTransform *sceneTranslateTransform = new Qt3D::QTranslateTransform();
@@ -133,16 +133,16 @@ int main(int ac, char **av)
input->setCamera(cameraEntity);
// FrameGraph
- Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
- Qt3D::QTechniqueFilter *techniqueFilter = new Qt3D::QTechniqueFilter();
- Qt3D::QViewport *viewport = new Qt3D::QViewport(techniqueFilter);
- Qt3D::QClearBuffer *clearBuffer = new Qt3D::QClearBuffer(viewport);
- Qt3D::QCameraSelector *cameraSelector = new Qt3D::QCameraSelector(clearBuffer);
- (void) new Qt3D::QRenderPassFilter(cameraSelector);
+ Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
+ Qt3DRender::QTechniqueFilter *techniqueFilter = new Qt3DRender::QTechniqueFilter();
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(techniqueFilter);
+ Qt3DRender::QClearBuffer *clearBuffer = new Qt3DRender::QClearBuffer(viewport);
+ Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(clearBuffer);
+ (void) new Qt3DRender::QRenderPassFilter(cameraSelector);
// TechiqueFilter and renderPassFilter are not implement yet
viewport->setRect(QRectF(0, 0, 1, 1));
- clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
+ clearBuffer->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer);
cameraSelector->setCamera(cameraEntity);
frameGraph->setActiveFrameGraph(techniqueFilter);
diff --git a/examples/qt3d/custom-mesh-cpp/main.cpp b/examples/qt3d/custom-mesh-cpp/main.cpp
index e26f9827b..6b6bd5c1b 100644
--- a/examples/qt3d/custom-mesh-cpp/main.cpp
+++ b/examples/qt3d/custom-mesh-cpp/main.cpp
@@ -68,7 +68,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
@@ -90,14 +90,14 @@ int main(int argc, char* argv[])
input->setCamera(cameraEntity);
// FrameGraph
- Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
- Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
forwardRenderer->setCamera(cameraEntity);
frameGraph->setActiveFrameGraph(forwardRenderer);
// Material
- Qt3D::QMaterial *material = new Qt3D::QPerVertexColorMaterial(rootEntity);
+ Qt3DRender::QMaterial *material = new Qt3DRender::QPerVertexColorMaterial(rootEntity);
// Torus
Qt3D::QEntity *customMeshEntity = new Qt3D::QEntity(rootEntity);
@@ -109,11 +109,11 @@ int main(int argc, char* argv[])
transform->addTransform(scaleTransform);
// Custom Mesh (TetraHedron)
- Qt3D::QGeometryRenderer *customMeshRenderer = new Qt3D::QGeometryRenderer;
- Qt3D::QGeometry *customGeometry = new Qt3D::QGeometry(customMeshRenderer);
+ Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer;
+ Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer);
- Qt3D::QBuffer *vertexDataBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer, customGeometry);
- Qt3D::QBuffer *indexDataBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::IndexBuffer, customGeometry);
+ Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry);
+ Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, customGeometry);
// vec3 for position
// vec3 for colors
@@ -195,40 +195,40 @@ int main(int argc, char* argv[])
indexDataBuffer->setData(indexBufferData);
// Attributes
- Qt3D::QAttribute *positionAttribute = new Qt3D::QAttribute();
- positionAttribute->setAttributeType(Qt3D::QAttribute::VertexAttribute);
+ Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute();
+ positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
positionAttribute->setBuffer(vertexDataBuffer);
- positionAttribute->setDataType(Qt3D::QAttribute::Float);
+ positionAttribute->setDataType(Qt3DRender::QAttribute::Float);
positionAttribute->setDataSize(3);
positionAttribute->setByteOffset(0);
positionAttribute->setByteStride(9 * sizeof(float));
positionAttribute->setCount(4);
- positionAttribute->setName(Qt3D::QAttribute::defaultPositionAttributeName());
+ positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
- Qt3D::QAttribute *normalAttribute = new Qt3D::QAttribute();
- normalAttribute->setAttributeType(Qt3D::QAttribute::VertexAttribute);
+ Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute();
+ normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
normalAttribute->setBuffer(vertexDataBuffer);
- normalAttribute->setDataType(Qt3D::QAttribute::Float);
+ normalAttribute->setDataType(Qt3DRender::QAttribute::Float);
normalAttribute->setDataSize(3);
normalAttribute->setByteOffset(3 * sizeof(float));
normalAttribute->setByteStride(9 * sizeof(float));
normalAttribute->setCount(4);
- normalAttribute->setName(Qt3D::QAttribute::defaultNormalAttributeName());
+ normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName());
- Qt3D::QAttribute *colorAttribute = new Qt3D::QAttribute();
- colorAttribute->setAttributeType(Qt3D::QAttribute::VertexAttribute);
+ Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute();
+ colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
colorAttribute->setBuffer(vertexDataBuffer);
- colorAttribute->setDataType(Qt3D::QAttribute::Float);
+ colorAttribute->setDataType(Qt3DRender::QAttribute::Float);
colorAttribute->setDataSize(3);
colorAttribute->setByteOffset(6 * sizeof(float));
colorAttribute->setByteStride(9 * sizeof(float));
colorAttribute->setCount(4);
- colorAttribute->setName(Qt3D::QAttribute::defaultColorAttributeName());
+ colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName());
- Qt3D::QAttribute *indexAttribute = new Qt3D::QAttribute();
- indexAttribute->setAttributeType(Qt3D::QAttribute::IndexAttribute);
+ Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute();
+ indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
indexAttribute->setBuffer(indexDataBuffer);
- indexAttribute->setDataType(Qt3D::QAttribute::UnsignedShort);
+ indexAttribute->setDataType(Qt3DRender::QAttribute::UnsignedShort);
indexAttribute->setDataSize(1);
indexAttribute->setByteOffset(0);
indexAttribute->setByteStride(0);
@@ -242,7 +242,7 @@ int main(int argc, char* argv[])
customMeshRenderer->setInstanceCount(1);
customMeshRenderer->setBaseVertex(0);
customMeshRenderer->setBaseInstance(0);
- customMeshRenderer->setPrimitiveType(Qt3D::QGeometryRenderer::Triangles);
+ customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles);
customMeshRenderer->setGeometry(customGeometry);
// 4 faces of 3 points
customMeshRenderer->setPrimitiveCount(12);
diff --git a/examples/qt3d/cylinder-cpp/main.cpp b/examples/qt3d/cylinder-cpp/main.cpp
index d8a55c670..35b0be402 100644
--- a/examples/qt3d/cylinder-cpp/main.cpp
+++ b/examples/qt3d/cylinder-cpp/main.cpp
@@ -67,7 +67,7 @@ int main(int argc, char **argv)
Window view;
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
@@ -90,8 +90,8 @@ int main(int argc, char **argv)
input->setCamera(cameraEntity);
// FrameGraph
- Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
- Qt3D::QForwardRenderer * forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
// TechiqueFilter and renderPassFilter are not implement yet
forwardRenderer->setCamera(cameraEntity);
@@ -101,7 +101,7 @@ int main(int argc, char **argv)
// Cylinder shape data
- Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh();
+ Qt3DRender::QCylinderMesh *cylinder = new Qt3DRender::QCylinderMesh();
cylinder->setRadius(1);
cylinder->setLength(3);
cylinder->setRings(100);
diff --git a/examples/qt3d/cylinder-qml/main.cpp b/examples/qt3d/cylinder-qml/main.cpp
index 2adbf32d8..d484de44e 100644
--- a/examples/qt3d/cylinder-qml/main.cpp
+++ b/examples/qt3d/cylinder-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp
index dc04e0398..29330968b 100644
--- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp
@@ -38,18 +38,18 @@
DeferredRenderer::DeferredRenderer(Qt3D::QNode *parent)
- : Qt3D::QViewport(parent)
- , m_sceneFilter(new Qt3D::QLayerFilter(this))
- , m_screenQuadFilter(new Qt3D::QLayerFilter(this))
- , m_clearScreenQuad(new Qt3D::QClearBuffer(m_screenQuadFilter))
- , m_gBufferTargetSelector(new Qt3D::QRenderTargetSelector(m_sceneFilter))
- , m_clearGBuffer(new Qt3D::QClearBuffer(m_gBufferTargetSelector))
- , m_geometryPassFilter(new Qt3D::QRenderPassFilter(m_clearGBuffer))
- , m_finalPassFilter(new Qt3D::QRenderPassFilter(m_clearScreenQuad))
- , m_sceneCameraSelector(new Qt3D::QCameraSelector(m_geometryPassFilter))
+ : Qt3DRender::QViewport(parent)
+ , m_sceneFilter(new Qt3DRender::QLayerFilter(this))
+ , m_screenQuadFilter(new Qt3DRender::QLayerFilter(this))
+ , m_clearScreenQuad(new Qt3DRender::QClearBuffer(m_screenQuadFilter))
+ , m_gBufferTargetSelector(new Qt3DRender::QRenderTargetSelector(m_sceneFilter))
+ , m_clearGBuffer(new Qt3DRender::QClearBuffer(m_gBufferTargetSelector))
+ , m_geometryPassFilter(new Qt3DRender::QRenderPassFilter(m_clearGBuffer))
+ , m_finalPassFilter(new Qt3DRender::QRenderPassFilter(m_clearScreenQuad))
+ , m_sceneCameraSelector(new Qt3DRender::QCameraSelector(m_geometryPassFilter))
{
- m_clearGBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
- m_clearScreenQuad->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
+ m_clearGBuffer->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer);
+ m_clearScreenQuad->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer);
}
void DeferredRenderer::setSceneCamera(Qt3D::QEntity *camera)
@@ -57,20 +57,20 @@ void DeferredRenderer::setSceneCamera(Qt3D::QEntity *camera)
m_sceneCameraSelector->setCamera(camera);
}
-void DeferredRenderer::setGBuffer(Qt3D::QRenderTarget *gBuffer)
+void DeferredRenderer::setGBuffer(Qt3DRender::QRenderTarget *gBuffer)
{
m_gBufferTargetSelector->setTarget(gBuffer);
}
-void DeferredRenderer::setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria)
+void DeferredRenderer::setGeometryPassCriteria(QList<Qt3DRender::QAnnotation *> criteria)
{
- Q_FOREACH (Qt3D::QAnnotation *c, criteria)
+ Q_FOREACH (Qt3DRender::QAnnotation *c, criteria)
m_geometryPassFilter->addInclude(c);
}
-void DeferredRenderer::setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria)
+void DeferredRenderer::setFinalPassCriteria(QList<Qt3DRender::QAnnotation *> criteria)
{
- Q_FOREACH (Qt3D::QAnnotation *c, criteria)
+ Q_FOREACH (Qt3DRender::QAnnotation *c, criteria)
c->setParent(m_finalPassFilter);
}
diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h
index 34c09175c..201614173 100644
--- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h
+++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h
@@ -45,27 +45,27 @@
#include <Qt3DRenderer/QCameraSelector>
#include <Qt3DRenderer/QAnnotation>
-class DeferredRenderer : public Qt3D::QViewport
+class DeferredRenderer : public Qt3DRender::QViewport
{
public:
explicit DeferredRenderer(Qt3D::QNode *parent = 0);
void setSceneCamera(Qt3D::QEntity *camera);
- void setGBuffer(Qt3D::QRenderTarget *gBuffer);
- void setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria);
- void setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria);
+ void setGBuffer(Qt3DRender::QRenderTarget *gBuffer);
+ void setGeometryPassCriteria(QList<Qt3DRender::QAnnotation *> criteria);
+ void setFinalPassCriteria(QList<Qt3DRender::QAnnotation *> criteria);
void setGBufferLayers(const QStringList &layerName);
void setScreenQuadLayers(const QStringList &layerName);
private:
- Qt3D::QLayerFilter *m_sceneFilter;
- Qt3D::QLayerFilter *m_screenQuadFilter;
- Qt3D::QClearBuffer *m_clearScreenQuad;
- Qt3D::QRenderTargetSelector *m_gBufferTargetSelector;
- Qt3D::QClearBuffer *m_clearGBuffer;
- Qt3D::QRenderPassFilter *m_geometryPassFilter;
- Qt3D::QRenderPassFilter *m_finalPassFilter;
- Qt3D::QCameraSelector *m_sceneCameraSelector;
+ Qt3DRender::QLayerFilter *m_sceneFilter;
+ Qt3DRender::QLayerFilter *m_screenQuadFilter;
+ Qt3DRender::QClearBuffer *m_clearScreenQuad;
+ Qt3DRender::QRenderTargetSelector *m_gBufferTargetSelector;
+ Qt3DRender::QClearBuffer *m_clearGBuffer;
+ Qt3DRender::QRenderPassFilter *m_geometryPassFilter;
+ Qt3DRender::QRenderPassFilter *m_finalPassFilter;
+ Qt3DRender::QCameraSelector *m_sceneCameraSelector;
};
#endif // DEFERREDRENDERER_H
diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp
index 96134c297..d12cc1450 100644
--- a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp
@@ -41,27 +41,27 @@
#include <QUrl>
FinalEffect::FinalEffect(Qt3D::QNode *parent)
- : Qt3D::QEffect(parent)
- , m_gl3Technique(new Qt3D::QTechnique())
- , m_gl2Technique(new Qt3D::QTechnique())
- , m_gl2Pass(new Qt3D::QRenderPass())
- , m_gl3Pass(new Qt3D::QRenderPass())
- , m_passCriterion(new Qt3D::QAnnotation(this))
+ : Qt3DRender::QEffect(parent)
+ , m_gl3Technique(new Qt3DRender::QTechnique())
+ , m_gl2Technique(new Qt3DRender::QTechnique())
+ , m_gl2Pass(new Qt3DRender::QRenderPass())
+ , m_gl3Pass(new Qt3DRender::QRenderPass())
+ , m_passCriterion(new Qt3DRender::QAnnotation(this))
{
- m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl3Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop);
m_gl3Technique->openGLFilter()->setMajorVersion(3);
m_gl3Technique->openGLFilter()->setMinorVersion(1);
- m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::Core);
+ m_gl3Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::Core);
- m_gl2Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl2Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop);
m_gl2Technique->openGLFilter()->setMajorVersion(2);
m_gl2Technique->openGLFilter()->setMinorVersion(0);
- m_gl2Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
+ m_gl2Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None);
m_passCriterion->setName(QStringLiteral("pass"));
m_passCriterion->setValue(QStringLiteral("final"));
- Qt3D::QShaderProgram *gl3Shader = new Qt3D::QShaderProgram();
+ Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram();
gl3Shader->setVertexShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.vert"))));
gl3Shader->setFragmentShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.frag"))));
@@ -69,7 +69,7 @@ FinalEffect::FinalEffect(Qt3D::QNode *parent)
m_gl3Pass->setShaderProgram(gl3Shader);
m_gl3Technique->addPass(m_gl3Pass);
- Qt3D::QShaderProgram *gl2Shader = new Qt3D::QShaderProgram();
+ Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram();
gl2Shader->setVertexShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.vert"))));
gl2Shader->setFragmentShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.frag"))));
@@ -81,7 +81,7 @@ FinalEffect::FinalEffect(Qt3D::QNode *parent)
addTechnique(m_gl2Technique);
}
-QList<Qt3D::QAnnotation *> FinalEffect::passCriteria() const
+QList<Qt3DRender::QAnnotation *> FinalEffect::passCriteria() const
{
- return QList<Qt3D::QAnnotation *>() << m_passCriterion;
+ return QList<Qt3DRender::QAnnotation *>() << m_passCriterion;
}
diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.h b/examples/qt3d/deferred-renderer-cpp/finaleffect.h
index 11fb4c6f3..9bd48cd9d 100644
--- a/examples/qt3d/deferred-renderer-cpp/finaleffect.h
+++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.h
@@ -40,21 +40,21 @@
#include <Qt3DRenderer/QEffect>
#include <Qt3DRenderer/QTechnique>
-class FinalEffect : public Qt3D::QEffect
+class FinalEffect : public Qt3DRender::QEffect
{
public:
explicit FinalEffect(Qt3D::QNode *parent = 0);
- QList<Qt3D::QAnnotation *> passCriteria() const;
- inline Qt3D::QTechnique *gl3Technique() const { return m_gl3Technique; }
- inline Qt3D::QTechnique *gl2Technique() const { return m_gl2Technique; }
+ QList<Qt3DRender::QAnnotation *> passCriteria() const;
+ inline Qt3DRender::QTechnique *gl3Technique() const { return m_gl3Technique; }
+ inline Qt3DRender::QTechnique *gl2Technique() const { return m_gl2Technique; }
private :
- Qt3D::QTechnique *m_gl3Technique;
- Qt3D::QTechnique *m_gl2Technique;
- Qt3D::QRenderPass *m_gl2Pass;
- Qt3D::QRenderPass *m_gl3Pass;
- Qt3D::QAnnotation *m_passCriterion;
+ Qt3DRender::QTechnique *m_gl3Technique;
+ Qt3DRender::QTechnique *m_gl2Technique;
+ Qt3DRender::QRenderPass *m_gl2Pass;
+ Qt3DRender::QRenderPass *m_gl3Pass;
+ Qt3DRender::QAnnotation *m_passCriterion;
};
#endif // FINALEFFECT_H
diff --git a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp
index a05adfc72..ab59cf692 100644
--- a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp
@@ -37,20 +37,20 @@
#include "gbuffer.h"
GBuffer::GBuffer(Qt3D::QNode *parent)
- : Qt3D::QRenderTarget(parent)
+ : Qt3DRender::QRenderTarget(parent)
{
- const Qt3D::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = {
- Qt3D::QAbstractTextureProvider::RGBA32F,
- Qt3D::QAbstractTextureProvider::RGB32F,
- Qt3D::QAbstractTextureProvider::RGB16F,
- Qt3D::QAbstractTextureProvider::D32F
+ const Qt3DRender::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = {
+ Qt3DRender::QAbstractTextureProvider::RGBA32F,
+ Qt3DRender::QAbstractTextureProvider::RGB32F,
+ Qt3DRender::QAbstractTextureProvider::RGB16F,
+ Qt3DRender::QAbstractTextureProvider::D32F
};
- const Qt3D::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = {
- Qt3D::QRenderAttachment::ColorAttachment0,
- Qt3D::QRenderAttachment::ColorAttachment1,
- Qt3D::QRenderAttachment::ColorAttachment2,
- Qt3D::QRenderAttachment::DepthAttachment
+ const Qt3DRender::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = {
+ Qt3DRender::QRenderAttachment::ColorAttachment0,
+ Qt3DRender::QRenderAttachment::ColorAttachment1,
+ Qt3DRender::QRenderAttachment::ColorAttachment2,
+ Qt3DRender::QRenderAttachment::DepthAttachment
};
const QString attachmentNames[AttachmentsCount] = {
@@ -61,16 +61,16 @@ GBuffer::GBuffer(Qt3D::QNode *parent)
};
for (int i = 0; i < AttachmentsCount; i++) {
- Qt3D::QRenderAttachment *attachment = new Qt3D::QRenderAttachment(this);
+ Qt3DRender::QRenderAttachment *attachment = new Qt3DRender::QRenderAttachment(this);
- m_textures[i] = new Qt3D::QTexture2D();
+ m_textures[i] = new Qt3DRender::QTexture2D();
m_textures[i]->setFormat(formats[i]);
m_textures[i]->setWidth(1024);
m_textures[i]->setHeight(1024);
m_textures[i]->setGenerateMipMaps(false);
- m_textures[i]->setWrapMode(Qt3D::QTextureWrapMode(Qt3D::QTextureWrapMode::ClampToEdge));
- m_textures[i]->setMinificationFilter(Qt3D::QAbstractTextureProvider::Linear);
- m_textures[i]->setMagnificationFilter(Qt3D::QAbstractTextureProvider::Linear);
+ m_textures[i]->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge));
+ m_textures[i]->setMinificationFilter(Qt3DRender::QAbstractTextureProvider::Linear);
+ m_textures[i]->setMagnificationFilter(Qt3DRender::QAbstractTextureProvider::Linear);
attachment->setTexture(m_textures[i]);
attachment->setType(attachmentTypes[i]);
@@ -80,22 +80,22 @@ GBuffer::GBuffer(Qt3D::QNode *parent)
}
}
-Qt3D::QAbstractTextureProvider *GBuffer::colorTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::colorTexture() const
{
return m_textures[Color];
}
-Qt3D::QAbstractTextureProvider *GBuffer::positionTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::positionTexture() const
{
return m_textures[Position];
}
-Qt3D::QAbstractTextureProvider *GBuffer::normalTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::normalTexture() const
{
return m_textures[Normal];
}
-Qt3D::QAbstractTextureProvider *GBuffer::depthTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::depthTexture() const
{
return m_textures[Depth];
}
diff --git a/examples/qt3d/deferred-renderer-cpp/gbuffer.h b/examples/qt3d/deferred-renderer-cpp/gbuffer.h
index 1302fbb66..0f7d20c8f 100644
--- a/examples/qt3d/deferred-renderer-cpp/gbuffer.h
+++ b/examples/qt3d/deferred-renderer-cpp/gbuffer.h
@@ -41,7 +41,7 @@
#include <Qt3DRenderer/qtexture.h>
#include <Qt3DRenderer/QRenderAttachment>
-class GBuffer : public Qt3D::QRenderTarget
+class GBuffer : public Qt3DRender::QRenderTarget
{
public:
explicit GBuffer(Qt3D::QNode *parent = 0);
@@ -54,14 +54,14 @@ public:
AttachmentsCount
};
- Qt3D::QAbstractTextureProvider *colorTexture() const;
- Qt3D::QAbstractTextureProvider *positionTexture() const;
- Qt3D::QAbstractTextureProvider *normalTexture() const;
- Qt3D::QAbstractTextureProvider *depthTexture() const;
+ Qt3DRender::QAbstractTextureProvider *colorTexture() const;
+ Qt3DRender::QAbstractTextureProvider *positionTexture() const;
+ Qt3DRender::QAbstractTextureProvider *normalTexture() const;
+ Qt3DRender::QAbstractTextureProvider *depthTexture() const;
private:
- Qt3D::QAbstractTextureProvider *m_textures[AttachmentsCount];
- Qt3D::QRenderAttachment *m_attachments[AttachmentsCount];
+ Qt3DRender::QAbstractTextureProvider *m_textures[AttachmentsCount];
+ Qt3DRender::QRenderAttachment *m_attachments[AttachmentsCount];
};
#endif // GBUFFER_H
diff --git a/examples/qt3d/deferred-renderer-cpp/main.cpp b/examples/qt3d/deferred-renderer-cpp/main.cpp
index 129d3174d..b82353dc1 100644
--- a/examples/qt3d/deferred-renderer-cpp/main.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/main.cpp
@@ -68,7 +68,7 @@ int main(int ac, char **av)
{
QGuiApplication app(ac, av);
- Qt3D::QWindow view;
+ Qt3DRender::QWindow view;
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect();
view.registerAspect(input);
@@ -81,22 +81,22 @@ int main(int ac, char **av)
FinalEffect *finalEffect = new FinalEffect();
SceneEffect *sceneEffect = new SceneEffect();
- Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh();
+ Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh();
sphereMesh->setRings(50);
sphereMesh->setSlices(100);
- Qt3D::QLayer *sceneLayer = new Qt3D::QLayer();
+ Qt3DRender::QLayer *sceneLayer = new Qt3DRender::QLayer();
sceneLayer->setNames(QStringList("scene"));
- Qt3D::QLayer *quadLayer = new Qt3D::QLayer();
+ Qt3DRender::QLayer *quadLayer = new Qt3DRender::QLayer();
quadLayer->setNames(QStringList("screenQuad"));
- Qt3D::QPlaneMesh *planeMesh = new Qt3D::QPlaneMesh();
+ Qt3DRender::QPlaneMesh *planeMesh = new Qt3DRender::QPlaneMesh();
planeMesh->setMeshResolution(QSize(2, 2));
planeMesh->setWidth(2.0f);
planeMesh->setHeight(2.0f);
- Qt3D::QPointLight *light1 = new Qt3D::QPointLight();
+ Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight();
light1->setColor(Qt::white);
light1->setIntensity(1.5f);
@@ -117,7 +117,7 @@ int main(int ac, char **av)
input->setCamera(camera);
// FrameGraph
- Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
+ Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
DeferredRenderer *deferredRenderer = new DeferredRenderer();
deferredRenderer->setClearColor(Qt::black);
deferredRenderer->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
@@ -133,17 +133,17 @@ int main(int ac, char **av)
// Scene Content
Qt3D::QEntity *sphereOne = new Qt3D::QEntity(rootEntity);
- Qt3D::QMaterial *sphereOneMaterial = new Qt3D::QMaterial();
+ Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial();
sphereOneMaterial->setEffect(sceneEffect);
- sphereOneMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
+ sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
Qt3D::QTranslateTransform *sphereOneTranslate = new Qt3D::QTranslateTransform();
sphereOneTranslate->setDx(-10.0f);
sphereOneTranslate->setDy(0.0f);
sphereOneTranslate->setDz(25.0f);
- Qt3D::QPointLight *light2 = new Qt3D::QPointLight();
+ Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight();
light2->setColor(Qt::white);
light2->setIntensity(1.5f);
@@ -154,11 +154,11 @@ int main(int ac, char **av)
sphereOne->addComponent(light2);
Qt3D::QEntity *sphereTwo = new Qt3D::QEntity(rootEntity);
- Qt3D::QMaterial *sphereTwoMaterial = new Qt3D::QMaterial();
+ Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial();
sphereTwoMaterial->setEffect(sceneEffect);
- sphereTwoMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
+ sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
- Qt3D::QPointLight *light3 = new Qt3D::QPointLight();
+ Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight();
light3->setColor(Qt::blue);
light3->setIntensity(0.5f);
@@ -169,18 +169,18 @@ int main(int ac, char **av)
// Screen Quad
Qt3D::QEntity *screenQuad = new Qt3D::QEntity(rootEntity);
- Qt3D::QMaterial *screenQuadMaterial = new Qt3D::QMaterial();
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
+ Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial();
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
PointLightBlock *lightsData = new PointLightBlock(screenQuadMaterial);
lightsData->addLight(light1);
lightsData->addLight(light2);
lightsData->addLight(light3);
- finalEffect->gl3Technique()->addParameter(new Qt3D::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
- finalEffect->gl2Technique()->addParameter(new Qt3D::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData)));
+ finalEffect->gl3Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
+ finalEffect->gl2Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData)));
screenQuadMaterial->setEffect(finalEffect);
Qt3D::QRotateTransform *screenPlaneRotation = new Qt3D::QRotateTransform();
diff --git a/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp b/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp
index 07d77fd7a..5186d0f1b 100644
--- a/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/pointlightblock.cpp
@@ -37,7 +37,7 @@
#include "pointlightblock.h"
PointLightBlock::PointLightBlock(Qt3D::QNode *parent)
- : Qt3D::QShaderData(parent)
+ : Qt3DRender::QShaderData(parent)
{
}
@@ -46,12 +46,12 @@ PointLightBlock::~PointLightBlock()
{
}
-QList<Qt3D::QShaderData *> PointLightBlock::lights() const
+QList<Qt3DRender::QShaderData *> PointLightBlock::lights() const
{
return m_lights;
}
-void PointLightBlock::addLight(Qt3D::QShaderData *light)
+void PointLightBlock::addLight(Qt3DRender::QShaderData *light)
{
m_lights.append(light);
emit lightsChanged();
diff --git a/examples/qt3d/deferred-renderer-cpp/pointlightblock.h b/examples/qt3d/deferred-renderer-cpp/pointlightblock.h
index 8fb470504..6e8d3639f 100644
--- a/examples/qt3d/deferred-renderer-cpp/pointlightblock.h
+++ b/examples/qt3d/deferred-renderer-cpp/pointlightblock.h
@@ -39,7 +39,7 @@
#include <Qt3DRenderer/QShaderData>
-class PointLightBlock : public Qt3D::QShaderData
+class PointLightBlock : public Qt3DRender::QShaderData
{
Q_OBJECT
Q_PROPERTY(QList<QShaderData *> lights READ lights NOTIFY lightsChanged)
@@ -47,14 +47,14 @@ public:
explicit PointLightBlock(Qt3D::QNode *parent = 0);
~PointLightBlock();
- QList<QShaderData *> lights() const;
- void addLight(QShaderData *light);
+ QList<Qt3DRender::QShaderData *> lights() const;
+ void addLight(Qt3DRender::QShaderData *light);
Q_SIGNALS:
void lightsChanged();
private:
- QList<Qt3D::QShaderData *> m_lights;
+ QList<Qt3DRender::QShaderData *> m_lights;
};
#endif // POINTLIGHTBLOCK_H
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
index 98eb677ed..a4c208905 100644
--- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
@@ -41,39 +41,39 @@
#include <QUrl>
SceneEffect::SceneEffect(Qt3D::QNode *parent)
- : Qt3D::QEffect(parent)
- , m_gl3Technique(new Qt3D::QTechnique())
- , m_gl2Technique(new Qt3D::QTechnique())
- , m_gl2Pass(new Qt3D::QRenderPass())
- , m_gl3Pass(new Qt3D::QRenderPass())
- , m_passCriterion(new Qt3D::QAnnotation(this))
+ : Qt3DRender::QEffect(parent)
+ , m_gl3Technique(new Qt3DRender::QTechnique())
+ , m_gl2Technique(new Qt3DRender::QTechnique())
+ , m_gl2Pass(new Qt3DRender::QRenderPass())
+ , m_gl3Pass(new Qt3DRender::QRenderPass())
+ , m_passCriterion(new Qt3DRender::QAnnotation(this))
{
- m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
- m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl3Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None);
+ m_gl3Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop);
m_gl3Technique->openGLFilter()->setMajorVersion(3);
m_gl3Technique->openGLFilter()->setMinorVersion(3);
- m_gl2Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl2Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop);
m_gl2Technique->openGLFilter()->setMajorVersion(2);
m_gl2Technique->openGLFilter()->setMinorVersion(0);
- m_gl2Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
+ m_gl2Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None);
m_passCriterion->setName(QStringLiteral("pass"));
m_passCriterion->setValue(QStringLiteral("geometry"));
- Qt3D::QShaderProgram *gl3Shader = new Qt3D::QShaderProgram();
- gl3Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert"))));
- gl3Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag"))));
+ Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram();
+ gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert"))));
+ gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag"))));
m_gl3Pass->addAnnotation(m_passCriterion);
m_gl3Pass->setShaderProgram(gl3Shader);
m_gl3Technique->addPass(m_gl3Pass);
- Qt3D::QShaderProgram *gl2Shader = new Qt3D::QShaderProgram();
- gl2Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
- gl2Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag"))));
+ Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram();
+ gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
+ gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag"))));
m_gl2Pass->addAnnotation(m_passCriterion);
m_gl2Pass->setShaderProgram(gl2Shader);
@@ -83,7 +83,7 @@ SceneEffect::SceneEffect(Qt3D::QNode *parent)
addTechnique(m_gl2Technique);
}
-QList<Qt3D::QAnnotation *> SceneEffect::passCriteria() const
+QList<Qt3DRender::QAnnotation *> SceneEffect::passCriteria() const
{
- return QList<Qt3D::QAnnotation *>() << m_passCriterion;
+ return QList<Qt3DRender::QAnnotation *>() << m_passCriterion;
}
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.h b/examples/qt3d/deferred-renderer-cpp/sceneeffect.h
index 18a869bfe..9f88aef31 100644
--- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.h
+++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.h
@@ -40,19 +40,19 @@
#include <Qt3DRenderer/QEffect>
#include <Qt3DRenderer/QTechnique>
-class SceneEffect : public Qt3D::QEffect
+class SceneEffect : public Qt3DRender::QEffect
{
public:
explicit SceneEffect(Qt3D::QNode *parent = 0);
- QList<Qt3D::QAnnotation *> passCriteria() const;
+ QList<Qt3DRender::QAnnotation *> passCriteria() const;
private:
- Qt3D::QTechnique *m_gl3Technique;
- Qt3D::QTechnique *m_gl2Technique;
- Qt3D::QRenderPass *m_gl2Pass;
- Qt3D::QRenderPass *m_gl3Pass;
- Qt3D::QAnnotation *m_passCriterion;
+ Qt3DRender::QTechnique *m_gl3Technique;
+ Qt3DRender::QTechnique *m_gl2Technique;
+ Qt3DRender::QRenderPass *m_gl2Pass;
+ Qt3DRender::QRenderPass *m_gl3Pass;
+ Qt3DRender::QAnnotation *m_passCriterion;
};
#endif // SCENEEFFECT_H
diff --git a/examples/qt3d/deferred-renderer-qml/main.cpp b/examples/qt3d/deferred-renderer-qml/main.cpp
index 16145787a..23853de6c 100644
--- a/examples/qt3d/deferred-renderer-qml/main.cpp
+++ b/examples/qt3d/deferred-renderer-qml/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/dynamicscene-cpp/boxentity.cpp b/examples/qt3d/dynamicscene-cpp/boxentity.cpp
index a3f539564..9b35c2316 100644
--- a/examples/qt3d/dynamicscene-cpp/boxentity.cpp
+++ b/examples/qt3d/dynamicscene-cpp/boxentity.cpp
@@ -42,8 +42,8 @@ BoxEntity::BoxEntity(QNode *parent)
: Qt3D::QEntity(parent)
, m_transform(new Qt3D::QTransform())
, m_translate(new Qt3D::QTranslateTransform())
- , m_mesh(new Qt3D::QCuboidMesh())
- , m_material(new Qt3D::QPhongMaterial())
+ , m_mesh(new Qt3DRender::QCuboidMesh())
+ , m_material(new Qt3DRender::QPhongMaterial())
, m_angle(0.0f)
, m_radius(1.0f)
{
diff --git a/examples/qt3d/dynamicscene-cpp/boxentity.h b/examples/qt3d/dynamicscene-cpp/boxentity.h
index 6dcf81aff..ab5b15aac 100644
--- a/examples/qt3d/dynamicscene-cpp/boxentity.h
+++ b/examples/qt3d/dynamicscene-cpp/boxentity.h
@@ -75,8 +75,8 @@ private:
Qt3D::QTransform *m_transform;
Qt3D::QTranslateTransform *m_translate;
Qt3D::QScaleTransform *m_scale;
- Qt3D::QCuboidMesh *m_mesh;
- Qt3D::QPhongMaterial *m_material;
+ Qt3DRender::QCuboidMesh *m_mesh;
+ Qt3DRender::QPhongMaterial *m_material;
float m_angle;
float m_radius;
};
diff --git a/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp b/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp
index 3c4fd0758..948252790 100644
--- a/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp
+++ b/examples/qt3d/dynamicscene-cpp/forwardrenderer.cpp
@@ -37,14 +37,14 @@
#include "forwardrenderer.h"
ForwardRenderer::ForwardRenderer(Qt3D::QNode *parent)
- : Qt3D::QFrameGraph(parent)
- , m_viewport(new Qt3D::QViewport())
- , m_cameraSelector(new Qt3D::QCameraSelector())
- , m_clearBuffer(new Qt3D::QClearBuffer())
+ : Qt3DRender::QFrameGraph(parent)
+ , m_viewport(new Qt3DRender::QViewport())
+ , m_cameraSelector(new Qt3DRender::QCameraSelector())
+ , m_clearBuffer(new Qt3DRender::QClearBuffer())
{
m_viewport->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
m_viewport->setClearColor(Qt::white);
- m_clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
+ m_clearBuffer->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer);
m_cameraSelector->setParent(m_viewport);
m_clearBuffer->setParent(m_cameraSelector);
setActiveFrameGraph(m_viewport);
diff --git a/examples/qt3d/dynamicscene-cpp/forwardrenderer.h b/examples/qt3d/dynamicscene-cpp/forwardrenderer.h
index faf6389f9..6df489e29 100644
--- a/examples/qt3d/dynamicscene-cpp/forwardrenderer.h
+++ b/examples/qt3d/dynamicscene-cpp/forwardrenderer.h
@@ -42,7 +42,7 @@
#include <Qt3DRenderer/QCameraSelector>
#include <Qt3DRenderer/QClearBuffer>
-class ForwardRenderer : public Qt3D::QFrameGraph
+class ForwardRenderer : public Qt3DRender::QFrameGraph
{
public:
ForwardRenderer(Qt3D::QNode *parent);
@@ -50,9 +50,9 @@ public:
void setCamera(Qt3D::QEntity *camera);
private:
- Qt3D::QViewport *m_viewport;
- Qt3D::QCameraSelector *m_cameraSelector;
- Qt3D::QClearBuffer *m_clearBuffer;
+ Qt3DRender::QViewport *m_viewport;
+ Qt3DRender::QCameraSelector *m_cameraSelector;
+ Qt3DRender::QClearBuffer *m_clearBuffer;
};
#endif // FORWARDRENDERER_H
diff --git a/examples/qt3d/dynamicscene-cpp/main.cpp b/examples/qt3d/dynamicscene-cpp/main.cpp
index 27ca086bd..72c302ba1 100644
--- a/examples/qt3d/dynamicscene-cpp/main.cpp
+++ b/examples/qt3d/dynamicscene-cpp/main.cpp
@@ -55,7 +55,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
@@ -77,8 +77,8 @@ int main(int argc, char* argv[])
input->setCamera(basicCamera);
// Forward Renderer FrameGraph
- Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(sceneRoot);
- Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph(sceneRoot);
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(basicCamera);
frameGraph->setActiveFrameGraph(forwardRenderer);
sceneRoot->addComponent(frameGraph);
diff --git a/examples/qt3d/enabled-qml/main.cpp b/examples/qt3d/enabled-qml/main.cpp
index 6152557a5..40e119231 100644
--- a/examples/qt3d/enabled-qml/main.cpp
+++ b/examples/qt3d/enabled-qml/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char *argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/gltf/main.cpp b/examples/qt3d/gltf/main.cpp
index 112661bef..c32850a20 100644
--- a/examples/qt3d/gltf/main.cpp
+++ b/examples/qt3d/gltf/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
diff --git a/examples/qt3d/gooch-qml/main.cpp b/examples/qt3d/gooch-qml/main.cpp
index eaf35b0a3..7d5e65a85 100644
--- a/examples/qt3d/gooch-qml/main.cpp
+++ b/examples/qt3d/gooch-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
// Expose the window as a context property so we can set the aspect ratio
diff --git a/examples/qt3d/keyboardinput-qml/main.cpp b/examples/qt3d/keyboardinput-qml/main.cpp
index 52bf03e48..9239c9b7e 100644
--- a/examples/qt3d/keyboardinput-qml/main.cpp
+++ b/examples/qt3d/keyboardinput-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/loader-qml/main.cpp b/examples/qt3d/loader-qml/main.cpp
index bfa959eab..79f5bfdb4 100644
--- a/examples/qt3d/loader-qml/main.cpp
+++ b/examples/qt3d/loader-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/materials-cpp/barrel.cpp b/examples/qt3d/materials-cpp/barrel.cpp
index 069732254..c89b58d52 100644
--- a/examples/qt3d/materials-cpp/barrel.cpp
+++ b/examples/qt3d/materials-cpp/barrel.cpp
@@ -62,13 +62,13 @@ Barrel::Barrel(Qt3D::QNode *parent)
, m_bumps(NoBumps)
, m_diffuseColor(Red)
, m_specularColor(None)
- , m_material(new Qt3D::QNormalDiffuseSpecularMapMaterial())
+ , m_material(new Qt3DRender::QNormalDiffuseSpecularMapMaterial())
, m_diffuseTexture(m_material->diffuse())
, m_normalTexture(m_material->normal())
, m_specularTexture(m_material->specular())
- , m_diffuseTextureImage(new Qt3D::QTextureImage())
- , m_normalTextureImage(new Qt3D::QTextureImage())
- , m_specularTextureImage(new Qt3D::QTextureImage())
+ , m_diffuseTextureImage(new Qt3DRender::QTextureImage())
+ , m_normalTextureImage(new Qt3DRender::QTextureImage())
+ , m_specularTextureImage(new Qt3DRender::QTextureImage())
{
mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/metal_barrel.obj")));
scaleTransform()->setScale(0.03f);
diff --git a/examples/qt3d/materials-cpp/barrel.h b/examples/qt3d/materials-cpp/barrel.h
index 8ff1c32df..0a8b81bde 100644
--- a/examples/qt3d/materials-cpp/barrel.h
+++ b/examples/qt3d/materials-cpp/barrel.h
@@ -82,13 +82,13 @@ private:
Bumps m_bumps;
DiffuseColor m_diffuseColor;
SpecularColor m_specularColor;
- Qt3D::QNormalDiffuseSpecularMapMaterial *m_material;
- Qt3D::QAbstractTextureProvider *m_diffuseTexture;
- Qt3D::QAbstractTextureProvider *m_normalTexture;
- Qt3D::QAbstractTextureProvider *m_specularTexture;
- Qt3D::QTextureImage *m_diffuseTextureImage;
- Qt3D::QTextureImage *m_normalTextureImage;
- Qt3D::QTextureImage *m_specularTextureImage;
+ Qt3DRender::QNormalDiffuseSpecularMapMaterial *m_material;
+ Qt3DRender::QAbstractTextureProvider *m_diffuseTexture;
+ Qt3DRender::QAbstractTextureProvider *m_normalTexture;
+ Qt3DRender::QAbstractTextureProvider *m_specularTexture;
+ Qt3DRender::QTextureImage *m_diffuseTextureImage;
+ Qt3DRender::QTextureImage *m_normalTextureImage;
+ Qt3DRender::QTextureImage *m_specularTextureImage;
void setNormalTextureSource();
void setDiffuseTextureSource();
diff --git a/examples/qt3d/materials-cpp/houseplant.cpp b/examples/qt3d/materials-cpp/houseplant.cpp
index c1bea7ecd..df1384486 100644
--- a/examples/qt3d/materials-cpp/houseplant.cpp
+++ b/examples/qt3d/materials-cpp/houseplant.cpp
@@ -58,16 +58,16 @@ HousePlant::HousePlant(Qt3D::QNode *parent)
, m_pot(new RenderableEntity(this))
, m_plant(new RenderableEntity(m_pot))
, m_cover(new RenderableEntity(m_pot))
- , m_potMaterial(new Qt3D::QNormalDiffuseMapMaterial())
- , m_plantMaterial(new Qt3D::QNormalDiffuseMapAlphaMaterial())
- , m_coverMaterial(new Qt3D::QNormalDiffuseMapMaterial())
- , m_potImage(new Qt3D::QTextureImage())
-
- , m_potNormalImage(new Qt3D::QTextureImage())
- , m_plantImage(new Qt3D::QTextureImage())
- , m_plantNormalImage(new Qt3D::QTextureImage())
- , m_coverImage(new Qt3D::QTextureImage())
- , m_coverNormalImage(new Qt3D::QTextureImage())
+ , m_potMaterial(new Qt3DRender::QNormalDiffuseMapMaterial())
+ , m_plantMaterial(new Qt3DRender::QNormalDiffuseMapAlphaMaterial())
+ , m_coverMaterial(new Qt3DRender::QNormalDiffuseMapMaterial())
+ , m_potImage(new Qt3DRender::QTextureImage())
+
+ , m_potNormalImage(new Qt3DRender::QTextureImage())
+ , m_plantImage(new Qt3DRender::QTextureImage())
+ , m_plantNormalImage(new Qt3DRender::QTextureImage())
+ , m_coverImage(new Qt3DRender::QTextureImage())
+ , m_coverNormalImage(new Qt3DRender::QTextureImage())
, m_plantType(Bamboo)
, m_potShape(Cross)
{
diff --git a/examples/qt3d/materials-cpp/houseplant.h b/examples/qt3d/materials-cpp/houseplant.h
index 150984f59..36cb6ca23 100644
--- a/examples/qt3d/materials-cpp/houseplant.h
+++ b/examples/qt3d/materials-cpp/houseplant.h
@@ -86,16 +86,16 @@ private:
RenderableEntity *m_plant;
RenderableEntity *m_cover;
- Qt3D::QNormalDiffuseMapMaterial *m_potMaterial;
- Qt3D::QNormalDiffuseMapAlphaMaterial *m_plantMaterial;
- Qt3D::QNormalDiffuseMapMaterial *m_coverMaterial;
+ Qt3DRender::QNormalDiffuseMapMaterial *m_potMaterial;
+ Qt3DRender::QNormalDiffuseMapAlphaMaterial *m_plantMaterial;
+ Qt3DRender::QNormalDiffuseMapMaterial *m_coverMaterial;
- Qt3D::QTextureImage *m_potImage;
- Qt3D::QTextureImage *m_potNormalImage;
- Qt3D::QTextureImage *m_plantImage;
- Qt3D::QTextureImage *m_plantNormalImage;
- Qt3D::QTextureImage *m_coverImage;
- Qt3D::QTextureImage *m_coverNormalImage;
+ Qt3DRender::QTextureImage *m_potImage;
+ Qt3DRender::QTextureImage *m_potNormalImage;
+ Qt3DRender::QTextureImage *m_plantImage;
+ Qt3DRender::QTextureImage *m_plantNormalImage;
+ Qt3DRender::QTextureImage *m_coverImage;
+ Qt3DRender::QTextureImage *m_coverNormalImage;
Plant m_plantType;
PotShape m_potShape;
diff --git a/examples/qt3d/materials-cpp/main.cpp b/examples/qt3d/materials-cpp/main.cpp
index 0ea77c728..f18f1f32a 100644
--- a/examples/qt3d/materials-cpp/main.cpp
+++ b/examples/qt3d/materials-cpp/main.cpp
@@ -61,7 +61,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
@@ -84,8 +84,8 @@ int main(int argc, char* argv[])
input->setCamera(basicCamera);
// Forward Renderer FrameGraph
- Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot);
- Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraphComponent = new Qt3DRender::QFrameGraph(sceneRoot);
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(basicCamera);
frameGraphComponent->setActiveFrameGraph(forwardRenderer);
sceneRoot->addComponent(frameGraphComponent);
@@ -96,20 +96,20 @@ int main(int argc, char* argv[])
planeEntity->mesh()->setWidth(100.0f);
planeEntity->mesh()->setMeshResolution(QSize(20, 20));
- Qt3D::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3D::QNormalDiffuseSpecularMapMaterial();
+ Qt3DRender::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3DRender::QNormalDiffuseSpecularMapMaterial();
normalDiffuseSpecularMapMaterial->setTextureScale(10.0f);
normalDiffuseSpecularMapMaterial->setShininess(80.0f);
normalDiffuseSpecularMapMaterial->setAmbient(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
- Qt3D::QTextureImage *diffuseImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *diffuseImage = new Qt3DRender::QTextureImage();
diffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/diffuse.webp")));
normalDiffuseSpecularMapMaterial->diffuse()->addTextureImage(diffuseImage);
- Qt3D::QTextureImage *specularImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *specularImage = new Qt3DRender::QTextureImage();
specularImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/specular.webp")));
normalDiffuseSpecularMapMaterial->specular()->addTextureImage(specularImage);
- Qt3D::QTextureImage *normalImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *normalImage = new Qt3DRender::QTextureImage();
normalImage->setSource(QUrl((QStringLiteral("qrc:/assets/textures/pattern_09/normal.webp"))));
normalDiffuseSpecularMapMaterial->normal()->addTextureImage(normalImage);
@@ -119,11 +119,11 @@ int main(int argc, char* argv[])
RenderableEntity *chest = new RenderableEntity(sceneRoot);
chest->scaleTransform()->setScale(0.03f);
chest->mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/chest/Chest.obj")));
- Qt3D::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3D::QDiffuseMapMaterial();
+ Qt3DRender::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3DRender::QDiffuseMapMaterial();
diffuseMapMaterial->setSpecular(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
diffuseMapMaterial->setShininess(2.0f);
- Qt3D::QTextureImage *chestDiffuseImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *chestDiffuseImage = new Qt3DRender::QTextureImage();
chestDiffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/chest/diffuse.webp")));
diffuseMapMaterial->diffuse()->addTextureImage(chestDiffuseImage);
@@ -134,7 +134,7 @@ int main(int argc, char* argv[])
RotatingTrefoilKnot *trefoil = new RotatingTrefoilKnot(sceneRoot);
trefoil->translateTransform()->setDy(3.5);
trefoil->scaleTransform()->setScale(0.5f);
- Qt3D::QPhongMaterial *phongMaterial = new Qt3D::QPhongMaterial();
+ Qt3DRender::QPhongMaterial *phongMaterial = new Qt3DRender::QPhongMaterial();
phongMaterial->setDiffuse(QColor(204, 205, 75)); // Safari Yellow #cccd4b
phongMaterial->setSpecular(Qt::white);
trefoil->addComponent(phongMaterial);
diff --git a/examples/qt3d/materials-cpp/planeentity.cpp b/examples/qt3d/materials-cpp/planeentity.cpp
index 9854e8ace..3a06bded7 100644
--- a/examples/qt3d/materials-cpp/planeentity.cpp
+++ b/examples/qt3d/materials-cpp/planeentity.cpp
@@ -43,7 +43,7 @@
PlaneEntity::PlaneEntity(Qt3D::QNode *parent)
: Qt3D::QEntity(new Qt3D::QEntity(parent))
- , m_mesh(new Qt3D::QPlaneMesh())
+ , m_mesh(new Qt3DRender::QPlaneMesh())
, m_transform(new Qt3D::QTransform())
, m_scaleTransform(new Qt3D::QScaleTransform())
, m_translateTransform(new Qt3D::QTranslateTransform())
@@ -68,7 +68,7 @@ Qt3D::QTranslateTransform *PlaneEntity::translateTransform() const
return m_translateTransform;
}
-Qt3D::QPlaneMesh *PlaneEntity::mesh() const
+Qt3DRender::QPlaneMesh *PlaneEntity::mesh() const
{
return m_mesh;
}
diff --git a/examples/qt3d/materials-cpp/planeentity.h b/examples/qt3d/materials-cpp/planeentity.h
index 418f3c698..48639b306 100644
--- a/examples/qt3d/materials-cpp/planeentity.h
+++ b/examples/qt3d/materials-cpp/planeentity.h
@@ -51,10 +51,10 @@ public:
Qt3D::QScaleTransform *scaleTransform() const;
Qt3D::QTranslateTransform *translateTransform() const;
- Qt3D::QPlaneMesh *mesh() const;
+ Qt3DRender::QPlaneMesh *mesh() const;
private:
- Qt3D::QPlaneMesh *m_mesh;
+ Qt3DRender::QPlaneMesh *m_mesh;
Qt3D::QTransform *m_transform;
Qt3D::QScaleTransform *m_scaleTransform;
Qt3D::QTranslateTransform *m_translateTransform;
diff --git a/examples/qt3d/materials-cpp/renderableentity.cpp b/examples/qt3d/materials-cpp/renderableentity.cpp
index 0acbdcc00..2e463a607 100644
--- a/examples/qt3d/materials-cpp/renderableentity.cpp
+++ b/examples/qt3d/materials-cpp/renderableentity.cpp
@@ -38,7 +38,7 @@
RenderableEntity::RenderableEntity(Qt3D::QNode *parent)
: Qt3D::QEntity(parent)
- , m_mesh(new Qt3D::QMesh())
+ , m_mesh(new Qt3DRender::QMesh())
, m_transform(new Qt3D::QTransform())
, m_rotateTransform(new Qt3D::QRotateTransform())
, m_scaleTransform(new Qt3D::QScaleTransform())
@@ -56,7 +56,7 @@ RenderableEntity::~RenderableEntity()
}
-Qt3D::QMesh *RenderableEntity::mesh() const
+Qt3DRender::QMesh *RenderableEntity::mesh() const
{
return m_mesh;
}
diff --git a/examples/qt3d/materials-cpp/renderableentity.h b/examples/qt3d/materials-cpp/renderableentity.h
index c467ffb5c..216ad843f 100644
--- a/examples/qt3d/materials-cpp/renderableentity.h
+++ b/examples/qt3d/materials-cpp/renderableentity.h
@@ -50,13 +50,13 @@ public:
RenderableEntity(Qt3D::QNode *parent = 0);
~RenderableEntity();
- Qt3D::QMesh *mesh() const;
+ Qt3DRender::QMesh *mesh() const;
Qt3D::QScaleTransform *scaleTransform() const;
Qt3D::QTranslateTransform *translateTransform() const;
Qt3D::QRotateTransform *rotateTransform() const;
private:
- Qt3D::QMesh *m_mesh;
+ Qt3DRender::QMesh *m_mesh;
Qt3D::QTransform *m_transform;
Qt3D::QRotateTransform *m_rotateTransform;
Qt3D::QScaleTransform *m_scaleTransform;
diff --git a/examples/qt3d/materials-cpp/trefoilknot.cpp b/examples/qt3d/materials-cpp/trefoilknot.cpp
index b99c090ea..d71c9944d 100644
--- a/examples/qt3d/materials-cpp/trefoilknot.cpp
+++ b/examples/qt3d/materials-cpp/trefoilknot.cpp
@@ -38,7 +38,7 @@
TrefoilKnot::TrefoilKnot(Qt3D::QNode *parent)
: Qt3D::QEntity(parent)
- , m_mesh(new Qt3D::QMesh())
+ , m_mesh(new Qt3DRender::QMesh())
, m_transform(new Qt3D::QTransform())
, m_scaleTransform(new Qt3D::QScaleTransform())
, m_xaxisRotation(new Qt3D::QRotateTransform())
diff --git a/examples/qt3d/materials-cpp/trefoilknot.h b/examples/qt3d/materials-cpp/trefoilknot.h
index a625c874e..6beda9cd1 100644
--- a/examples/qt3d/materials-cpp/trefoilknot.h
+++ b/examples/qt3d/materials-cpp/trefoilknot.h
@@ -56,7 +56,7 @@ public:
Qt3D::QTranslateTransform *translateTransform() const;
private:
- Qt3D::QMesh *m_mesh;
+ Qt3DRender::QMesh *m_mesh;
Qt3D::QTransform *m_transform;
Qt3D::QScaleTransform *m_scaleTransform;
Qt3D::QRotateTransform *m_xaxisRotation;
diff --git a/examples/qt3d/materials/main.cpp b/examples/qt3d/materials/main.cpp
index a49c87a1c..7fdc5ceed 100644
--- a/examples/qt3d/materials/main.cpp
+++ b/examples/qt3d/materials/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/mouseinput-qml/main.cpp b/examples/qt3d/mouseinput-qml/main.cpp
index c06af988d..70e76e944 100644
--- a/examples/qt3d/mouseinput-qml/main.cpp
+++ b/examples/qt3d/mouseinput-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char *argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
diff --git a/examples/qt3d/multiviewport/main.cpp b/examples/qt3d/multiviewport/main.cpp
index 3c9fe15fc..857ea6ac5 100644
--- a/examples/qt3d/multiviewport/main.cpp
+++ b/examples/qt3d/multiviewport/main.cpp
@@ -47,7 +47,7 @@ int main(int ac, char **av)
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect);
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect);
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/plasma/main.cpp b/examples/qt3d/plasma/main.cpp
index 5c6bae8aa..3b0a8b4e3 100644
--- a/examples/qt3d/plasma/main.cpp
+++ b/examples/qt3d/plasma/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
// Expose the window as a context property so we can set the aspect ratio
engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
diff --git a/examples/qt3d/playground-qml/main.cpp b/examples/qt3d/playground-qml/main.cpp
index 00379f54a..bb78f738a 100644
--- a/examples/qt3d/playground-qml/main.cpp
+++ b/examples/qt3d/playground-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/shadow-map-qml/main.cpp b/examples/qt3d/shadow-map-qml/main.cpp
index f9b744e8c..9c10c866e 100644
--- a/examples/qt3d/shadow-map-qml/main.cpp
+++ b/examples/qt3d/shadow-map-qml/main.cpp
@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
view.resize(1600, 800);
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/simple-cpp/main.cpp b/examples/qt3d/simple-cpp/main.cpp
index 2755b37cc..67d4fcbda 100644
--- a/examples/qt3d/simple-cpp/main.cpp
+++ b/examples/qt3d/simple-cpp/main.cpp
@@ -63,7 +63,7 @@
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
- Qt3D::QWindow view;
+ Qt3DRender::QWindow view;
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
view.registerAspect(input);
@@ -80,11 +80,11 @@ int main(int argc, char* argv[])
input->setCamera(cameraEntity);
// Material
- Qt3D::QMaterial *material = new Qt3D::QPhongMaterial(rootEntity);
+ Qt3DRender::QMaterial *material = new Qt3DRender::QPhongMaterial(rootEntity);
// Torus
Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity);
- Qt3D::QTorusMesh *torusMesh = new Qt3D::QTorusMesh;
+ Qt3DRender::QTorusMesh *torusMesh = new Qt3DRender::QTorusMesh;
torusMesh->setRadius(5);
torusMesh->setMinorRadius(1);
torusMesh->setRings(100);
@@ -108,7 +108,7 @@ int main(int argc, char* argv[])
// Sphere
Qt3D::QEntity *sphereEntity = new Qt3D::QEntity(rootEntity);
- Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh;
+ Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh;
sphereMesh->setRadius(3);
Qt3D::QTransform *sphereTransform = new Qt3D::QTransform;
diff --git a/examples/qt3d/simple-qml/main.cpp b/examples/qt3d/simple-qml/main.cpp
index bfa959eab..79f5bfdb4 100644
--- a/examples/qt3d/simple-qml/main.cpp
+++ b/examples/qt3d/simple-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/simple-shaders-qml/main.cpp b/examples/qt3d/simple-shaders-qml/main.cpp
index 0000a11c0..d3a49ea9b 100644
--- a/examples/qt3d/simple-shaders-qml/main.cpp
+++ b/examples/qt3d/simple-shaders-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/simple-shaders-qml/main.qml b/examples/qt3d/simple-shaders-qml/main.qml
index 89c2270e3..7dc5a0f53 100644
--- a/examples/qt3d/simple-shaders-qml/main.qml
+++ b/examples/qt3d/simple-shaders-qml/main.qml
@@ -185,7 +185,7 @@ Entity {
vertexShaderCode: loadSource("qrc:/simple-shader.vert")
fragmentShaderCode: loadSource("qrc:/simple-shader.frag")
} // ShaderProgram
- } // RenderPass
+ } // namespace RenderPass
} // Technique
] // techniques
} // Effect
diff --git a/examples/qt3d/skybox/main.cpp b/examples/qt3d/skybox/main.cpp
index d58eb8a9c..6dcecff5d 100644
--- a/examples/qt3d/skybox/main.cpp
+++ b/examples/qt3d/skybox/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
diff --git a/examples/qt3d/tessellation-modes/main.cpp b/examples/qt3d/tessellation-modes/main.cpp
index bc2b79cd9..038a77571 100644
--- a/examples/qt3d/tessellation-modes/main.cpp
+++ b/examples/qt3d/tessellation-modes/main.cpp
@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
index 22762a24c..a3ee77d29 100644
--- a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
+++ b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp
@@ -40,14 +40,14 @@
#include <Qt3DRenderer/qbuffer.h>
#include <Qt3DRenderer/qgeometry.h>
-class TessellatedGeometry : public Qt3D::QGeometry
+class TessellatedGeometry : public Qt3DRender::QGeometry
{
Q_OBJECT
public:
TessellatedGeometry(Qt3D::QNode *parent = Q_NULLPTR)
- : Qt3D::QGeometry(parent)
- , m_positionAttribute(new Qt3D::QAttribute(this))
- , m_vertexBuffer(new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer, this))
+ : Qt3DRender::QGeometry(parent)
+ , m_positionAttribute(new Qt3DRender::QAttribute(this))
+ , m_vertexBuffer(new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, this))
{
const float positionData[] = {
-0.8f, -0.8f, 0.0f,
@@ -64,8 +64,8 @@ public:
m_vertexBuffer->setData(positionBytes);
- m_positionAttribute->setName(Qt3D::QAttribute::defaultPositionAttributeName());
- m_positionAttribute->setDataType(Qt3D::QAttribute::Float);
+ m_positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
+ m_positionAttribute->setDataType(Qt3DRender::QAttribute::Float);
m_positionAttribute->setDataSize(3);
m_positionAttribute->setCount(nVerts);
m_positionAttribute->setByteStride(3 * sizeof(float));
@@ -76,14 +76,14 @@ public:
}
private:
- Qt3D::QAttribute *m_positionAttribute;
- Qt3D::QBuffer *m_vertexBuffer;
+ Qt3DRender::QAttribute *m_positionAttribute;
+ Qt3DRender::QBuffer *m_vertexBuffer;
};
TessellatedQuadMesh::TessellatedQuadMesh(Qt3D::QNode *parent)
- : Qt3D::QGeometryRenderer(parent)
+ : Qt3DRender::QGeometryRenderer(parent)
{
- setPrimitiveType(Qt3D::QGeometryRenderer::Patches);
+ setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches);
setGeometry(new TessellatedGeometry(this));
}
diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.h b/examples/qt3d/tessellation-modes/tessellatedquadmesh.h
index 6c4992183..5f34e2400 100644
--- a/examples/qt3d/tessellation-modes/tessellatedquadmesh.h
+++ b/examples/qt3d/tessellation-modes/tessellatedquadmesh.h
@@ -39,7 +39,7 @@
#include <Qt3DRenderer/qgeometryrenderer.h>
-class TessellatedQuadMesh : public Qt3D::QGeometryRenderer
+class TessellatedQuadMesh : public Qt3DRender::QGeometryRenderer
{
Q_OBJECT
public:
diff --git a/examples/qt3d/torus-qml/main.cpp b/examples/qt3d/torus-qml/main.cpp
index f2e3f76ab..d76264d7b 100644
--- a/examples/qt3d/torus-qml/main.cpp
+++ b/examples/qt3d/torus-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/transparency-qml/main.cpp b/examples/qt3d/transparency-qml/main.cpp
index 9034e7f4a..6f5ffd6b4 100644
--- a/examples/qt3d/transparency-qml/main.cpp
+++ b/examples/qt3d/transparency-qml/main.cpp
@@ -47,7 +47,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
diff --git a/examples/qt3d/wave/main.cpp b/examples/qt3d/wave/main.cpp
index 802eef8ea..fb2f499f1 100644
--- a/examples/qt3d/wave/main.cpp
+++ b/examples/qt3d/wave/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
// Expose the window as a context property so we can set the aspect ratio
diff --git a/examples/qt3d/wireframe/main.cpp b/examples/qt3d/wireframe/main.cpp
index 21d971c79..f561cb52b 100644
--- a/examples/qt3d/wireframe/main.cpp
+++ b/examples/qt3d/wireframe/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
- engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
// Expose the window as a context property so we can set the aspect ratio