diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-02-29 16:43:37 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-03-05 16:03:37 +0000 |
commit | c00cadf3853942721cf8eb79b43cba78ceea658b (patch) | |
tree | b0f30a5cc99dee18b4c6c8cbf830f16296c4d077 /examples/qt3d | |
parent | 6c0eecafa10ea3d8ff288d262bd0368bdf19a9c8 (diff) |
QBlendState cleanup
* renamed to QBlendEquationArguments
* property names expanded
Change-Id: Id25f0181415b4f093f2054238dbf3be26e36ff32
Task-number: QTBUG-51509
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r-- | examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml | 12 | ||||
-rw-r--r-- | examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml | 6 | ||||
-rw-r--r-- | examples/qt3d/playground-qml/ComplexTechnique.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/transparency-qml-scene3d/Scene.qml | 12 | ||||
-rw-r--r-- | examples/qt3d/transparency-qml/main.qml | 12 | ||||
-rw-r--r-- | examples/qt3d/wave/WaveEffect.qml | 6 |
6 files changed, 26 insertions, 24 deletions
diff --git a/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml b/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml index 15edddb6c..4e1396ee6 100644 --- a/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml +++ b/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml @@ -97,9 +97,9 @@ Material { shaderProgram: gl3PhongAlphaShader renderStates: [ DepthMask { mask: false }, - BlendState { - srcRGB: BlendState.SrcAlpha - dstRGB: BlendState.OneMinusSrcAlpha + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha }, BlendEquation {blendFunction: BlendEquation.FuncAdd} ] @@ -119,9 +119,9 @@ Material { shaderProgram: gl2es2PhongAlphaShader renderStates: [ DepthMask { mask: false }, - BlendState { - srcRGB: BlendState.SrcAlpha - dstRGB: BlendState.OneMinusSrcAlpha + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha }, BlendEquation {blendFunction: BlendEquation.Add} ] diff --git a/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml b/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml index ad9acac96..2ba9ddcb4 100644 --- a/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml +++ b/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml @@ -178,8 +178,10 @@ Material { RenderPass { annotations : [Annotation {name : "Name"; value : "Texture" }] bindings: ParameterMapping {parameterName: "texture"; shaderVariableName: "tex"; bindingType: ParameterMapping.Uniform} - renderStates : [BlendState {srcRGB: BlendState.One; dstRGB : BlendState.One}, - BlendEquation {blendFunction: BlendEquation.Add}, + + renderStates : [BlendEquationArguments {sourceRgb: BlendEquationArguments.One; destinationRgb : BlendEquationArguments.One}, + BlendEquation {blendFunction: BlendEquation.Add}, + CullFace { mode : CullFace.Back }, DepthTest { depthFunction : DepthTest.LessOrEqual} ] diff --git a/examples/qt3d/playground-qml/ComplexTechnique.qml b/examples/qt3d/playground-qml/ComplexTechnique.qml index 2de37f8dc..87e6238dd 100644 --- a/examples/qt3d/playground-qml/ComplexTechnique.qml +++ b/examples/qt3d/playground-qml/ComplexTechnique.qml @@ -153,7 +153,7 @@ Technique { }, RenderPass { annotations : [Annotation {name : "Name"; value : "Lighting" }] - renderStates : [BlendState {srcRGB: BlendState.One; dstRGB : BlendState.One}, + renderStates : [BlendEquationArguments {sourceRgb: BlendEquationArguments.One; destinationRgb : BlendEquationArguments.One}, BlendEquation {blendFunction: BlendEquation.Add}, CullFace { mode : CullFace.Back }, DepthTest { depthFunction : DepthTest.LessOrEqual} diff --git a/examples/qt3d/transparency-qml-scene3d/Scene.qml b/examples/qt3d/transparency-qml-scene3d/Scene.qml index a43f505ef..6a9eb36b7 100644 --- a/examples/qt3d/transparency-qml-scene3d/Scene.qml +++ b/examples/qt3d/transparency-qml-scene3d/Scene.qml @@ -156,9 +156,9 @@ Entity { CullFace { mode : CullFace.Back }, DepthTest { depthFunction: DepthTest.Less }, DepthMask { mask: false }, - BlendState { - srcRGB: BlendState.SrcAlpha - dstRGB: BlendState.OneMinusSrcAlpha + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha } ,BlendEquation {blendFunction: BlendEquation.Add} ] @@ -180,9 +180,9 @@ Entity { CullFace { mode : CullFace.Back }, DepthTest { depthFunction: DepthTest.Less }, DepthMask { mask: false }, - BlendState { - srcRGB: BlendState.SrcAlpha - dstRGB: BlendState.OneMinusSrcAlpha + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha } ,BlendEquation {blendFunction: BlendEquation.Add} ] diff --git a/examples/qt3d/transparency-qml/main.qml b/examples/qt3d/transparency-qml/main.qml index eb2044b7d..6a37ab1b8 100644 --- a/examples/qt3d/transparency-qml/main.qml +++ b/examples/qt3d/transparency-qml/main.qml @@ -174,9 +174,9 @@ Entity { CullFace { mode : CullFace.Back }, DepthTest { depthFunction: DepthTest.Less }, DepthMask { mask: false }, - BlendState { - srcRGB: BlendState.SrcAlpha - dstRGB: BlendState.OneMinusSrcAlpha + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha } ,BlendEquation {blendFunction: BlendEquation.Add} ] @@ -199,9 +199,9 @@ Entity { CullFace { mode : CullFace.Back }, DepthTest { depthFunction: DepthTest.Less }, DepthMask { mask: false }, - BlendState { - srcRGB: BlendState.SrcAlpha - dstRGB: BlendState.OneMinusSrcAlpha + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha } ,BlendEquation {blendFunction: BlendEquation.Add} ] diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml index 9d358d08b..463bc0cd2 100644 --- a/examples/qt3d/wave/WaveEffect.qml +++ b/examples/qt3d/wave/WaveEffect.qml @@ -95,9 +95,9 @@ Effect { renderStates: [ DepthTest { depthFunction: DepthTest.Always }, DepthMask { mask: true }, - BlendState { - srcRGB: BlendState.One - dstRGB: BlendState.OneMinusSrcColor + BlendEquationArguments { + sourceRgb: BlendEquationArguments.One + destinationRgb: BlendEquationArguments.OneMinusSrcColor } ] |