diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2015-01-18 12:07:58 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-01-18 12:58:23 +0100 |
commit | 67ffbd60ed6f383f3629a1848587da049c3ff3c9 (patch) | |
tree | f2a1264487307930d3ded374269ae39235673d29 /examples/scene3d/main.qml | |
parent | 971063f7ad873607f2509737a3b302a4970cf716 (diff) |
Add a Scene3D item to wrap Qt3D scenes in QQ2
Comes with an example to try the embedding and check that
transformations work on the Scene3D element.
Change-Id: I93b4690b7fac0c9c90f8a89c53ad6b83aa2c89a6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/scene3d/main.qml')
-rw-r--r-- | examples/scene3d/main.qml | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/examples/scene3d/main.qml b/examples/scene3d/main.qml new file mode 100644 index 000000000..ebf885e3b --- /dev/null +++ b/examples/scene3d/main.qml @@ -0,0 +1,117 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtQuick.Scene3D 2.0 + +Item { + Text { + text: "Click me!" + anchors.top: parent.top + anchors.topMargin: 10 + anchors.horizontalCenter: parent.horizontalCenter + + MouseArea { + anchors.fill: parent + onClicked: animation.start() + } + } + + Rectangle { + id: scene + width: Math.min(parent.width, parent.height) - 100 + height: width + anchors.centerIn: parent + color: "darkRed" + + transform: Rotation { + id: sceneRotation + axis.x: 1 + axis.y: 0 + axis.z: 0 + origin.x: scene.width / 2 + origin.y: scene.height / 2 + } + + Scene3D { + anchors.fill: parent + anchors.margins: 10 + + AnimatedEntity {} + } + } + + SequentialAnimation { + id: animation + + RotationAnimation { + to: 45 + duration: 1000 + target: sceneRotation + property: "angle" + easing.type: Easing.InOutQuad + } + PauseAnimation { duration: 500 } + NumberAnimation { + to: 0.5 + duration: 1000 + target: scene + property: "scale" + easing.type: Easing.OutElastic + } + PauseAnimation { duration: 500 } + NumberAnimation { + to: 1.0 + duration: 1000 + target: scene + property: "scale" + easing.type: Easing.OutElastic + } + PauseAnimation { duration: 500 } + RotationAnimation { + to: 0 + duration: 1000 + target: sceneRotation + property: "angle" + easing.type: Easing.InOutQuad + } + } +} |