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author | Paul Lemire <paul.lemire@kdab.com> | 2014-06-19 11:30:59 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-06-27 20:50:00 +0200 |
commit | 49c700295d59cac52c4b81d47192931cb4bc141e (patch) | |
tree | 3d93d40cda62c906f016cb65b193212a47eca735 /examples/simple-qml | |
parent | c1000dccda160cc05df618b0648040956401e0dc (diff) |
Renamed ParameterBinder to ParameterMapper
Change-Id: I3334a09f992d84988e1f6c82b439a6457546a77b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/simple-qml')
-rw-r--r-- | examples/simple-qml/main.qml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/simple-qml/main.qml b/examples/simple-qml/main.qml index 79776da68..1c6c83a46 100644 --- a/examples/simple-qml/main.qml +++ b/examples/simple-qml/main.qml @@ -274,12 +274,12 @@ Node { RenderPass { criteria : [] bindings : [ // Add only the bindings needed for a shader - ParameterBinder {parameterName: "normal"; shaderVariableName: "vertexNormal"; bindingType: ParameterBinder.Attribute}, - ParameterBinder {parameterName: "position"; shaderVariableName: "vertexPosition"; bindingType: ParameterBinder.Attribute}, - ParameterBinder {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterBinder.Uniform}, - ParameterBinder {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterBinder.Uniform}, - ParameterBinder {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterBinder.Uniform}, - ParameterBinder {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterBinder.Uniform} + ParameterMapper {parameterName: "normal"; shaderVariableName: "vertexNormal"; bindingType: ParameterMapper.Attribute}, + ParameterMapper {parameterName: "position"; shaderVariableName: "vertexPosition"; bindingType: ParameterMapper.Attribute}, + ParameterMapper {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform}, + ParameterMapper {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform}, + ParameterMapper {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterMapper.Uniform}, + ParameterMapper {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterMapper.Uniform} ] shaderProgram : ShaderProgram { id : diffuseShader |