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authorPaul Lemire <paul.lemire@kdab.com>2014-06-19 11:30:59 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-06-27 20:50:00 +0200
commit49c700295d59cac52c4b81d47192931cb4bc141e (patch)
tree3d93d40cda62c906f016cb65b193212a47eca735 /examples/simple-qml
parentc1000dccda160cc05df618b0648040956401e0dc (diff)
Renamed ParameterBinder to ParameterMapper
Change-Id: I3334a09f992d84988e1f6c82b439a6457546a77b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/simple-qml')
-rw-r--r--examples/simple-qml/main.qml12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/simple-qml/main.qml b/examples/simple-qml/main.qml
index 79776da68..1c6c83a46 100644
--- a/examples/simple-qml/main.qml
+++ b/examples/simple-qml/main.qml
@@ -274,12 +274,12 @@ Node {
RenderPass {
criteria : []
bindings : [ // Add only the bindings needed for a shader
- ParameterBinder {parameterName: "normal"; shaderVariableName: "vertexNormal"; bindingType: ParameterBinder.Attribute},
- ParameterBinder {parameterName: "position"; shaderVariableName: "vertexPosition"; bindingType: ParameterBinder.Attribute},
- ParameterBinder {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterBinder.Uniform},
- ParameterBinder {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterBinder.Uniform},
- ParameterBinder {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterBinder.Uniform},
- ParameterBinder {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterBinder.Uniform}
+ ParameterMapper {parameterName: "normal"; shaderVariableName: "vertexNormal"; bindingType: ParameterMapper.Attribute},
+ ParameterMapper {parameterName: "position"; shaderVariableName: "vertexPosition"; bindingType: ParameterMapper.Attribute},
+ ParameterMapper {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform},
+ ParameterMapper {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform},
+ ParameterMapper {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterMapper.Uniform},
+ ParameterMapper {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterMapper.Uniform}
]
shaderProgram : ShaderProgram {
id : diffuseShader