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author | Paul Lemire <paul.lemire@kdab.com> | 2014-06-19 11:07:57 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-06-27 20:49:57 +0200 |
commit | c1000dccda160cc05df618b0648040956401e0dc (patch) | |
tree | ab58c6aa16cfe5619fca37a32f67dff931e2b655 /examples/simple-qml | |
parent | 8350ca16f7de7e99f1d4416f8555ef6e5cd68c37 (diff) |
Cleanup of Parameter
A Parameter is now used only for user specified uniforms. For StandardUniforms
and Attributes we could rely on the ParameterBinder. In case a mesh attribute
or standard uniform doesn't have the default name used by Qt3D shaders (that
will have to be specified somewhere), a ParameterBinder could be added to
solve that issue. Will see how that goes in a follow up patch.
Change-Id: I41bd0d4ef2ac731c109f87fca5b28571074bfba5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/simple-qml')
0 files changed, 0 insertions, 0 deletions