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authorSean Harmer <sean.harmer@kdab.com>2014-09-21 12:17:21 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-09-21 16:59:33 +0200
commit6d9febedb5b734541c037521c39f705c0fdbbc95 (patch)
treead2a7ee57ed73d21c66a9e38fdec5cbcc1d7a9be /examples/tessellation-modes/TessellatedQuad.qml
parentbb7d6c2b10b291a93b04dc9a1753a6eec29b68c7 (diff)
Add an example to exercise tessellation shader support
Also extended Renderer and friends to support setting the number of vertices per patch with glPathParameteri(GL_PATCH_VERTICES, n). To support this QMeshData now also stores the vertices per patch. This demonstrates how to tessellate using quad tessellation mode. Follow-up commits will add objects to show triangle and isoline modes. Change-Id: I68afb31815db430d0b4d8d9cc525efcfb9a216fc Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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diff --git a/examples/tessellation-modes/TessellatedQuad.qml b/examples/tessellation-modes/TessellatedQuad.qml
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import Qt3D.Examples 1.0
+
+// For Qt.vector3d() and friends. For some reason this is provided by
+// QQuickValueTypeProvider in QtQuick rather than the default value
+// type provider in QtQml. So we will need to replicate this in Qt3D
+// for the types that we wish to support. Otherwise we'll have to import
+// QtQuick 2.1 all over the place.
+import QtQuick 2.1 as QQ2
+
+Entity {
+ id: root
+
+ property real x: 0.0
+ property real y: 0.0
+ property real z: 0.0
+ property real scale: 1.0
+ property real theta: 0.0
+ property Material material
+
+ components: [ transform, mesh, root.material ]
+
+ Transform {
+ id: transform
+ Translate { dx: root.x; dy: root.y; dz: root.z }
+ Scale { scale: root.scale }
+ Rotate{ angle: root.theta; axis: Qt.vector3d(0.0, 1.0, 0.0) }
+ }
+
+ TessellatedQuadMesh {
+ id: mesh
+ }
+}