diff options
author | Sarah Smith <sarah.j.smith@nokia.com> | 2011-03-09 17:08:07 +1000 |
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committer | Sarah Smith <sarah.j.smith@nokia.com> | 2011-03-09 17:43:07 +1000 |
commit | b87a08f5292069facf9b427cb43a675d43578293 (patch) | |
tree | af3efc8960a3e556e15b7b66f81821b01297c366 /examples/tutorials/shaders/shader-tutorial.qml |
Add files ported from research/qt3d
Fill repo with some of the files from the research/qt3d project. At
present the new project builds under MacOSX. To-dos include getting it
building under linux, windows, harmattan and maemo/meego; updating the
documentation to reflect the new QtQuick focus; and fixing the issues
with private headers.
Diffstat (limited to 'examples/tutorials/shaders/shader-tutorial.qml')
-rw-r--r-- | examples/tutorials/shaders/shader-tutorial.qml | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/examples/tutorials/shaders/shader-tutorial.qml b/examples/tutorials/shaders/shader-tutorial.qml new file mode 100644 index 000000000..37d379bb8 --- /dev/null +++ b/examples/tutorials/shaders/shader-tutorial.qml @@ -0,0 +1,82 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtQuick3D examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt 4.7 +import Qt3D 1.0 + +Viewport { + width: 640; height: 480 + + + TutorialTeapot { + id: teapot + effect: program + xRotation: 30 + } + + ShaderProgram { + id: program + texture: "textures/qtlogo.png" + + vertexShader: " + attribute highp vec4 qt_Vertex; + uniform highp mat4 qt_ModelViewProjectionMatrix; + + attribute highp vec4 qt_MultiTexCoord0; + varying highp vec4 texCoord; + + void main(void) + { + texCoord = qt_MultiTexCoord0; + gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; + } + " + fragmentShader: " + varying highp vec4 texCoord; + uniform sampler2D qt_Texture0; + + void main(void) + { + mediump vec4 textureColor = texture2D(qt_Texture0, texCoord.st); + gl_FragColor = textureColor; + } + " + } +} |