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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-09 09:06:53 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-09 09:02:58 +0000 |
commit | 127a4d6b48994b06878874624972c87aa98c0349 (patch) | |
tree | 9343c7e837487e81bdadd9c3824fd7eb5fd33fc2 /examples | |
parent | 1798e94dafd40ca909d35ee4ad734848729076b5 (diff) |
Add GL(ES) 2 support to the Skybox example
Change-Id: I5baf9e45cb9f16c6607948e5dce670e70edcdd3d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/skybox/Skybox.qml | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/examples/skybox/Skybox.qml b/examples/skybox/Skybox.qml index d0b26feb3..54d917177 100644 --- a/examples/skybox/Skybox.qml +++ b/examples/skybox/Skybox.qml @@ -97,6 +97,34 @@ Entity { " } + ShaderProgram { + id: gl2es2SkyboxShader + + vertexShaderCode: " + attribute vec3 vertexPosition; + varying vec3 texCoord0; + + uniform mat4 mvp; + uniform mat4 inverseProjectionMatrix; + uniform mat4 inverseModelView; + + void main() + { + texCoord0 = vertexPosition.xyz; + gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww; + } + " + fragmentShaderCode: " + varying highp vec3 texCoord0; + uniform samplerCube skyboxTexture; + + void main() + { + gl_FragColor = textureCube(skyboxTexture, texCoord0); + } + " + } + CuboidMesh { id: cuboidMesh yzMeshResolution: Qt.size(2, 2) @@ -134,6 +162,36 @@ Entity { DepthTest { func: DepthTest.LessOrEqual } ] } + }, + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2SkyboxShader + renderStates: [ + CullFace { mode: CullFace.Front }, + DepthTest { func: DepthTest.LessOrEqual } + ] + } + }, + Technique { + openGLFilter { + api: OpenGLFilter.ES + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2SkyboxShader + renderStates: [ + CullFace { mode: CullFace.Front }, + DepthTest { func: DepthTest.LessOrEqual } + ] + } } ] } |