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authorSean Harmer <sean.harmer@kdab.com>2016-07-09 15:46:18 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-07-12 19:15:37 +0000
commit2bdc7cb6b1a8acea1bf04ed18f4ab04f64c7e834 (patch)
treede48bbef463f6cec6f1265f878a7cb5b5eb39a3a /examples
parentac277ebc028039eb3811d9e51dcbb643919ed3fc (diff)
Add some more interesting lighting to the materials example
Useful for testing more of the lighting shader code paths. Change-Id: Iae1403bbe8562cfc8a0d22784069080a421153f5 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/qt3d/materials/Lights.qml142
-rw-r--r--examples/qt3d/materials/main.qml22
-rw-r--r--examples/qt3d/materials/materials.qrc1
3 files changed, 155 insertions, 10 deletions
diff --git a/examples/qt3d/materials/Lights.qml b/examples/qt3d/materials/Lights.qml
new file mode 100644
index 000000000..efcb2e14e
--- /dev/null
+++ b/examples/qt3d/materials/Lights.qml
@@ -0,0 +1,142 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.1
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id: lights
+
+ // Point Light (pulsing)
+ Entity {
+ components: [
+ PointLight {
+ color: "red"
+ intensity: 0.3
+ constantAttenuation: 1.0
+ linearAttenuation: 0.0
+ quadraticAttenuation: 0.0025
+
+ NumberAnimation on intensity {
+ from: 0.3; to: 0.8;
+ running: true
+ loops: Animation.Infinite
+ duration: 1000
+ easing.type: Easing.CosineCurve
+ }
+ },
+ Transform {
+ translation: Qt.vector3d(0.0, 5.0, 0.0)
+ }
+ ]
+ }
+
+ // 2 x Directional Lights (steady)
+ Entity {
+ components: [
+ DirectionalLight {
+ worldDirection: Qt.vector3d(0.3, -3.0, 0.0).normalized();
+ color: "#fbf9ce"
+ intensity: 0.3
+ }
+ ]
+ }
+
+ Entity {
+ components: [
+ DirectionalLight {
+ worldDirection: Qt.vector3d(-0.3, -0.3, 0.0).normalized();
+ color: "#9cdaef"
+ intensity: 0.15
+ }
+ ]
+ }
+
+ // Spot Light (sweeping)
+ Entity {
+ components: [
+ SpotLight {
+ localDirection: Qt.vector3d(0.0, -1.0, 0.0)
+ color: "white"
+ intensity: 0.6
+ },
+ Transform {
+ id: spotLightTransform
+ translation: Qt.vector3d(0.0, 5.0, 0.0)
+ rotationZ: -60.0
+
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+ running: true
+
+ NumberAnimation {
+ target: spotLightTransform
+ property: "rotationZ"
+ from: -60; to: 60
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+
+ NumberAnimation {
+ target: spotLightTransform
+ property: "rotationZ"
+ from: 60; to: -60
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+ ]
+ }
+}
diff --git a/examples/qt3d/materials/main.qml b/examples/qt3d/materials/main.qml
index 46a48c4e2..9ed9bd219 100644
--- a/examples/qt3d/materials/main.qml
+++ b/examples/qt3d/materials/main.qml
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
@@ -48,7 +48,7 @@
**
****************************************************************************/
-import QtQuick 2.1 as QQ2
+import QtQuick 2.1
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
@@ -79,9 +79,11 @@ Entity {
FirstPersonCameraController { camera: mainCamera }
+ Lights { }
+
PhongMaterial {
id: redAdsMaterial
- ambient: Qt.rgba( 0.2, 0.0, 0.0, 1.0 )
+ ambient: Qt.rgba( 0.02, 0.02, 0.02, 1.0 )
diffuse: Qt.rgba( 0.8, 0.0, 0.0, 1.0 )
}
@@ -93,12 +95,12 @@ Entity {
resolution: Qt.size(20, 20)
material: NormalDiffuseSpecularMapMaterial {
- ambient: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
+ ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 )
diffuse: "assets/textures/pattern_09/diffuse.webp"
specular: "assets/textures/pattern_09/specular.webp"
normal: "assets/textures/pattern_09/normal.webp"
textureScale: 10.0
- shininess: 80.0
+ shininess: 10.0
}
}
@@ -108,18 +110,18 @@ Entity {
y: 3.5
scale: 0.5
- QQ2.ParallelAnimation {
- loops: QQ2.Animation.Infinite
+ ParallelAnimation {
+ loops: Animation.Infinite
running: true
- QQ2.NumberAnimation {
+ NumberAnimation {
target: trefoilKnot
property: "theta"
from: 0; to: 360
duration: 2000
}
- QQ2.NumberAnimation {
+ NumberAnimation {
target: trefoilKnot
property: "phi"
from: 0; to: 360
@@ -198,6 +200,6 @@ Entity {
diffuseColor: "stainless_steel"
bump: "no_bumps"
specular: "stainless_steel"
- shininess: 150
+ shininess: 15
}
}
diff --git a/examples/qt3d/materials/materials.qrc b/examples/qt3d/materials/materials.qrc
index 417653df9..b984a2778 100644
--- a/examples/qt3d/materials/materials.qrc
+++ b/examples/qt3d/materials/materials.qrc
@@ -9,5 +9,6 @@
<file>Barrel.qml</file>
<file>Chest.qml</file>
<file>SortedForwardRenderer.qml</file>
+ <file>Lights.qml</file>
</qresource>
</RCC>