diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2016-07-09 15:46:18 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-07-12 19:15:37 +0000 |
commit | 2bdc7cb6b1a8acea1bf04ed18f4ab04f64c7e834 (patch) | |
tree | de48bbef463f6cec6f1265f878a7cb5b5eb39a3a /examples | |
parent | ac277ebc028039eb3811d9e51dcbb643919ed3fc (diff) |
Add some more interesting lighting to the materials example
Useful for testing more of the lighting shader code paths.
Change-Id: Iae1403bbe8562cfc8a0d22784069080a421153f5
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/qt3d/materials/Lights.qml | 142 | ||||
-rw-r--r-- | examples/qt3d/materials/main.qml | 22 | ||||
-rw-r--r-- | examples/qt3d/materials/materials.qrc | 1 |
3 files changed, 155 insertions, 10 deletions
diff --git a/examples/qt3d/materials/Lights.qml b/examples/qt3d/materials/Lights.qml new file mode 100644 index 000000000..efcb2e14e --- /dev/null +++ b/examples/qt3d/materials/Lights.qml @@ -0,0 +1,142 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.1 +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 + +Entity { + id: lights + + // Point Light (pulsing) + Entity { + components: [ + PointLight { + color: "red" + intensity: 0.3 + constantAttenuation: 1.0 + linearAttenuation: 0.0 + quadraticAttenuation: 0.0025 + + NumberAnimation on intensity { + from: 0.3; to: 0.8; + running: true + loops: Animation.Infinite + duration: 1000 + easing.type: Easing.CosineCurve + } + }, + Transform { + translation: Qt.vector3d(0.0, 5.0, 0.0) + } + ] + } + + // 2 x Directional Lights (steady) + Entity { + components: [ + DirectionalLight { + worldDirection: Qt.vector3d(0.3, -3.0, 0.0).normalized(); + color: "#fbf9ce" + intensity: 0.3 + } + ] + } + + Entity { + components: [ + DirectionalLight { + worldDirection: Qt.vector3d(-0.3, -0.3, 0.0).normalized(); + color: "#9cdaef" + intensity: 0.15 + } + ] + } + + // Spot Light (sweeping) + Entity { + components: [ + SpotLight { + localDirection: Qt.vector3d(0.0, -1.0, 0.0) + color: "white" + intensity: 0.6 + }, + Transform { + id: spotLightTransform + translation: Qt.vector3d(0.0, 5.0, 0.0) + rotationZ: -60.0 + + + SequentialAnimation { + loops: Animation.Infinite + running: true + + NumberAnimation { + target: spotLightTransform + property: "rotationZ" + from: -60; to: 60 + duration: 2000 + easing.type: Easing.InOutQuad + } + + NumberAnimation { + target: spotLightTransform + property: "rotationZ" + from: 60; to: -60 + duration: 2000 + easing.type: Easing.InOutQuad + } + } + } + ] + } +} diff --git a/examples/qt3d/materials/main.qml b/examples/qt3d/materials/main.qml index 46a48c4e2..9ed9bd219 100644 --- a/examples/qt3d/materials/main.qml +++ b/examples/qt3d/materials/main.qml @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. @@ -48,7 +48,7 @@ ** ****************************************************************************/ -import QtQuick 2.1 as QQ2 +import QtQuick 2.1 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 @@ -79,9 +79,11 @@ Entity { FirstPersonCameraController { camera: mainCamera } + Lights { } + PhongMaterial { id: redAdsMaterial - ambient: Qt.rgba( 0.2, 0.0, 0.0, 1.0 ) + ambient: Qt.rgba( 0.02, 0.02, 0.02, 1.0 ) diffuse: Qt.rgba( 0.8, 0.0, 0.0, 1.0 ) } @@ -93,12 +95,12 @@ Entity { resolution: Qt.size(20, 20) material: NormalDiffuseSpecularMapMaterial { - ambient: Qt.rgba( 0.2, 0.2, 0.2, 1.0 ) + ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) diffuse: "assets/textures/pattern_09/diffuse.webp" specular: "assets/textures/pattern_09/specular.webp" normal: "assets/textures/pattern_09/normal.webp" textureScale: 10.0 - shininess: 80.0 + shininess: 10.0 } } @@ -108,18 +110,18 @@ Entity { y: 3.5 scale: 0.5 - QQ2.ParallelAnimation { - loops: QQ2.Animation.Infinite + ParallelAnimation { + loops: Animation.Infinite running: true - QQ2.NumberAnimation { + NumberAnimation { target: trefoilKnot property: "theta" from: 0; to: 360 duration: 2000 } - QQ2.NumberAnimation { + NumberAnimation { target: trefoilKnot property: "phi" from: 0; to: 360 @@ -198,6 +200,6 @@ Entity { diffuseColor: "stainless_steel" bump: "no_bumps" specular: "stainless_steel" - shininess: 150 + shininess: 15 } } diff --git a/examples/qt3d/materials/materials.qrc b/examples/qt3d/materials/materials.qrc index 417653df9..b984a2778 100644 --- a/examples/qt3d/materials/materials.qrc +++ b/examples/qt3d/materials/materials.qrc @@ -9,5 +9,6 @@ <file>Barrel.qml</file> <file>Chest.qml</file> <file>SortedForwardRenderer.qml</file> + <file>Lights.qml</file> </qresource> </RCC> |