diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2014-10-25 15:47:20 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2014-10-26 10:17:26 +0100 |
commit | c9f8f87403b767405fc640b4776b7e67739a69db (patch) | |
tree | cdae36dfabbbe7783d59d76f64ce15fa9907b65d /examples | |
parent | 0e7ac3d230879986d9353c13eed4b45038f3eee4 (diff) |
Rename RendererAspect -> QRenderAspect
Change-Id: Ib16fe125e160764571775f3667cff082db921f7d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/assimp/main.cpp | 4 | ||||
-rw-r--r-- | examples/bigmodel-qml/main.cpp | 4 | ||||
-rw-r--r-- | examples/cpp_example/main.cpp | 4 | ||||
-rw-r--r-- | examples/cylinder-cpp/main.cpp | 4 | ||||
-rw-r--r-- | examples/cylinder-qml/main.cpp | 4 | ||||
-rw-r--r-- | examples/deferred-renderer-cpp/main.cpp | 4 | ||||
-rw-r--r-- | examples/deferred-renderer-qml/main.cpp | 4 | ||||
-rw-r--r-- | examples/gltf/main.cpp | 4 | ||||
-rw-r--r-- | examples/multiviewport/main.cpp | 4 | ||||
-rw-r--r-- | examples/playground-qml/main.cpp | 4 | ||||
-rw-r--r-- | examples/rollerball/main.cpp | 4 | ||||
-rw-r--r-- | examples/shadow-map-qml/main.cpp | 4 | ||||
-rw-r--r-- | examples/simple-cpp/main.cpp | 4 | ||||
-rw-r--r-- | examples/simple-qml/main.cpp | 4 | ||||
-rw-r--r-- | examples/tessellation-modes/main.cpp | 4 | ||||
-rw-r--r-- | examples/torus-cpp/main.cpp | 4 | ||||
-rw-r--r-- | examples/torus-qml/main.cpp | 4 | ||||
-rw-r--r-- | examples/wireframe/main.cpp | 4 |
18 files changed, 36 insertions, 36 deletions
diff --git a/examples/assimp/main.cpp b/examples/assimp/main.cpp index 2e21db9e7..b2b18e508 100644 --- a/examples/assimp/main.cpp +++ b/examples/assimp/main.cpp @@ -42,7 +42,7 @@ #include <exampleresources.h> #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QtQml> @@ -54,7 +54,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/bigmodel-qml/main.cpp b/examples/bigmodel-qml/main.cpp index 0d7338078..74b70db1d 100644 --- a/examples/bigmodel-qml/main.cpp +++ b/examples/bigmodel-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QtQml> @@ -62,7 +62,7 @@ int main(int argc, char* argv[]) } Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/cpp_example/main.cpp b/examples/cpp_example/main.cpp index e7c7cf9ce..bb4f8f595 100644 --- a/examples/cpp_example/main.cpp +++ b/examples/cpp_example/main.cpp @@ -67,7 +67,7 @@ #include <Qt3DRenderer/qrenderpassfilter.h> #include <Qt3DRenderer/qtechniquefilter.h> #include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DRenderer/qframegraph.h> #include <Qt3DRenderer/qclearbuffer.h> @@ -78,7 +78,7 @@ int main(int ac, char **av) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/cylinder-cpp/main.cpp b/examples/cylinder-cpp/main.cpp index c169f33aa..a123dd5a8 100644 --- a/examples/cylinder-cpp/main.cpp +++ b/examples/cylinder-cpp/main.cpp @@ -63,7 +63,7 @@ #include <Qt3DRenderer/qrenderpassfilter.h> #include <Qt3DRenderer/qtechniquefilter.h> #include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DRenderer/qframegraph.h> #include <Qt3DRenderer/qclearbuffer.h> @@ -72,7 +72,7 @@ int main(int argc, char **argv) QGuiApplication app(argc, argv); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/cylinder-qml/main.cpp b/examples/cylinder-qml/main.cpp index 1efee589c..9e80a8936 100644 --- a/examples/cylinder-qml/main.cpp +++ b/examples/cylinder-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> @@ -51,7 +51,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/deferred-renderer-cpp/main.cpp b/examples/deferred-renderer-cpp/main.cpp index 9f114955a..8473538b6 100644 --- a/examples/deferred-renderer-cpp/main.cpp +++ b/examples/deferred-renderer-cpp/main.cpp @@ -41,7 +41,7 @@ #include <Qt3DCore/QEntity> #include <Qt3DCore/Window> -#include <Qt3DRenderer/RendererAspect> +#include <Qt3DRenderer/QRenderAspect> #include <Qt3DRenderer/QFrameGraph> #include <Qt3DRenderer/QMaterial> #include <Qt3DRenderer/QSphereMesh> @@ -68,7 +68,7 @@ int main(int ac, char **av) QGuiApplication app(ac, av); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/deferred-renderer-qml/main.cpp b/examples/deferred-renderer-qml/main.cpp index 17d6b5183..41fe13fab 100644 --- a/examples/deferred-renderer-qml/main.cpp +++ b/examples/deferred-renderer-qml/main.cpp @@ -41,7 +41,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -55,7 +55,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/gltf/main.cpp b/examples/gltf/main.cpp index 0d85da46f..2a464daaa 100644 --- a/examples/gltf/main.cpp +++ b/examples/gltf/main.cpp @@ -41,7 +41,7 @@ #include <exampleresources.h> #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QtQml> @@ -53,7 +53,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/multiviewport/main.cpp b/examples/multiviewport/main.cpp index da179b92c..3da7c22b4 100644 --- a/examples/multiviewport/main.cpp +++ b/examples/multiviewport/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -52,7 +52,7 @@ int main(int ac, char **av) Qt3D::Quick::QuickWindow win; initializeAssetResources("../exampleresources/example-assets.qrb"); - win.registerAspect(new Qt3D::RendererAspect); + win.registerAspect(new Qt3D::QRenderAspect); win.setSource(QUrl("qrc:/main.qml")); win.show(); diff --git a/examples/playground-qml/main.cpp b/examples/playground-qml/main.cpp index f6d4168f1..b81c83642 100644 --- a/examples/playground-qml/main.cpp +++ b/examples/playground-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -54,7 +54,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/rollerball/main.cpp b/examples/rollerball/main.cpp index a10d6f5bb..c991411ad 100644 --- a/examples/rollerball/main.cpp +++ b/examples/rollerball/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DBulletPhysics/bulletphysicsaspect.h> #include <exampleresources.h> @@ -55,7 +55,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.registerAspect(new Qt3D::BulletPhysicsAspect()); // Expose the window as a context property so we can set the aspect ratio diff --git a/examples/shadow-map-qml/main.cpp b/examples/shadow-map-qml/main.cpp index cc99941b6..175ee0be9 100644 --- a/examples/shadow-map-qml/main.cpp +++ b/examples/shadow-map-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QQmlContext> @@ -55,7 +55,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.show(); view.resize(1600, 800); diff --git a/examples/simple-cpp/main.cpp b/examples/simple-cpp/main.cpp index 347119472..2a18d0e9d 100644 --- a/examples/simple-cpp/main.cpp +++ b/examples/simple-cpp/main.cpp @@ -51,7 +51,7 @@ #include <Qt3DCore/QRotateTransform> #include <Qt3DCore/QTranslateTransform> -#include <Qt3DRenderer/RendererAspect> +#include <Qt3DRenderer/QRenderAspect> #include <Qt3DRenderer/QFrameGraph> #include <Qt3DRenderer/QViewport> #include <Qt3DRenderer/QCameraSelector> @@ -70,7 +70,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity diff --git a/examples/simple-qml/main.cpp b/examples/simple-qml/main.cpp index c51c32e32..6083519c1 100644 --- a/examples/simple-qml/main.cpp +++ b/examples/simple-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> @@ -49,7 +49,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/tessellation-modes/main.cpp b/examples/tessellation-modes/main.cpp index c543bdbf9..8eb2950cb 100644 --- a/examples/tessellation-modes/main.cpp +++ b/examples/tessellation-modes/main.cpp @@ -42,7 +42,7 @@ #include "tessellatedquadmesh.h" #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -56,7 +56,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Register our custom types qmlRegisterType<TessellatedQuadMesh>("Qt3D.Examples", 1, 0, "TessellatedQuadMesh"); diff --git a/examples/torus-cpp/main.cpp b/examples/torus-cpp/main.cpp index b59c3620f..934ac77b5 100644 --- a/examples/torus-cpp/main.cpp +++ b/examples/torus-cpp/main.cpp @@ -64,7 +64,7 @@ #include <Qt3DRenderer/qrenderpassfilter.h> #include <Qt3DRenderer/qtechniquefilter.h> #include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DRenderer/qframegraph.h> #include <Qt3DRenderer/qclearbuffer.h> @@ -73,7 +73,7 @@ int main(int argc, char **argv) QGuiApplication app(argc, argv); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/torus-qml/main.cpp b/examples/torus-qml/main.cpp index 1efee589c..9e80a8936 100644 --- a/examples/torus-qml/main.cpp +++ b/examples/torus-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> @@ -51,7 +51,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/wireframe/main.cpp b/examples/wireframe/main.cpp index a55b9f394..435ab09dd 100644 --- a/examples/wireframe/main.cpp +++ b/examples/wireframe/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -54,7 +54,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Expose the window as a context property so we can set the aspect ratio view.engine()->rootContext()->setContextProperty("_window", &view); |