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authorRobert Brock <robert.brock@kdab.com>2016-05-05 14:23:51 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-06 19:30:16 +0000
commite9c891ac7c3b5d17748234fafd837ea77d276030 (patch)
tree61892cfc997e169d4ced5caa1e1a0ac6b599ac23 /examples
parentd21afa597d90656c8986289899fd078c39b70f00 (diff)
Removing defunct examples - Cpp_example
Cleaning up Qt3D examples: Cpp_examples Change-Id: I335e7c919415deaf49b472b398a18455de950409 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/qt3d/cpp_example/cpp_example.pro12
-rw-r--r--examples/qt3d/cpp_example/doc/src/cpp_example.qdoc32
-rw-r--r--examples/qt3d/cpp_example/main.cpp130
-rw-r--r--examples/qt3d/qt3d.pro1
4 files changed, 0 insertions, 175 deletions
diff --git a/examples/qt3d/cpp_example/cpp_example.pro b/examples/qt3d/cpp_example/cpp_example.pro
deleted file mode 100644
index b6fffb8cc..000000000
--- a/examples/qt3d/cpp_example/cpp_example.pro
+++ /dev/null
@@ -1,12 +0,0 @@
-!include( ../examples.pri ) {
- error( "Couldn't find the examples.pri file!" )
-}
-
-QT += 3dcore 3drender 3dinput 3dextras
-
-SOURCES += main.cpp
-
-
-RESOURCES += \
- ../exampleresources/test_scene.qrc \
- ../exampleresources/gltf.qrc
diff --git a/examples/qt3d/cpp_example/doc/src/cpp_example.qdoc b/examples/qt3d/cpp_example/doc/src/cpp_example.qdoc
deleted file mode 100644
index 83637b0f1..000000000
--- a/examples/qt3d/cpp_example/doc/src/cpp_example.qdoc
+++ /dev/null
@@ -1,32 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example cpp_example
- \title Qt 3D: C++ Example
- \ingroup qt3d-examples-cpp
-*/
diff --git a/examples/qt3d/cpp_example/main.cpp b/examples/qt3d/cpp_example/main.cpp
deleted file mode 100644
index b53760022..000000000
--- a/examples/qt3d/cpp_example/main.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QGuiApplication>
-
-#include <Qt3DRender/qcamera.h>
-#include <Qt3DCore/qentity.h>
-#include <Qt3DRender/qcameralens.h>
-#include <Qt3DCore/qaspectengine.h>
-#include <Qt3DCore/qtransform.h>
-
-#include <Qt3DInput/QInputAspect>
-
-#include <Qt3DExtras//qtorusmesh.h>
-#include <Qt3DRender/qmesh.h>
-#include <Qt3DRender/qtechnique.h>
-#include <Qt3DRender/qmaterial.h>
-#include <Qt3DRender/qeffect.h>
-#include <Qt3DRender/qtexture.h>
-#include <Qt3DRender/qrenderpass.h>
-#include <Qt3DRender/qsceneloader.h>
-#include <Qt3DRender/qcameraselector.h>
-#include <Qt3DRender/qrenderpassfilter.h>
-#include <Qt3DRender/qtechniquefilter.h>
-#include <Qt3DRender/qviewport.h>
-#include <Qt3DRender/qrenderaspect.h>
-#include <Qt3DRender/qclearbuffers.h>
-#include <Qt3DExtras/qt3dwindow.h>
-#include <Qt3DExtras/qfirstpersoncameracontroller.h>
-
-int main(int ac, char **av)
-{
- QGuiApplication app(ac, av);
-
- Qt3DExtras::Qt3DWindow view;
-
- // Root entity
- Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
- rootEntity->setObjectName(QStringLiteral("rootEntity"));
- // Torus
- Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity);
-
- // Torus shape data
- Qt3DExtras::QTorusMesh *torus = new Qt3DExtras::QTorusMesh();
- torus->setRadius(40);
- torus->setMinorRadius(15);
-
- torusEntity->addComponent(torus);
-
- // TorusMesh Transform
- Qt3DCore::QTransform *torusTransforms = new Qt3DCore::QTransform();
- torusTransforms->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f));
- torusTransforms->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 35.0f));
- torusEntity->addComponent(torusTransforms);
-
- // Scene file
- Qt3DCore::QEntity *sceneEntity = new Qt3DCore::QEntity(rootEntity);
- Qt3DRender::QSceneLoader *scene = new Qt3DRender::QSceneLoader();
- scene->setObjectName(QStringLiteral("scene"));
- Qt3DCore::QTransform *sceneTransform = new Qt3DCore::QTransform();
- sceneTransform->setTranslation(QVector3D(2.5f, 0.5f, -10.0f));
- sceneEntity->addComponent(sceneTransform);
- scene->setSource(QUrl("qrc:/assets/test_scene.dae"));
- sceneEntity->addComponent(scene);
-
- // Camera
- Qt3DRender::QCamera *cameraEntity = view.camera();
- cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
- cameraEntity->lens()->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f);
- cameraEntity->setPosition(QVector3D(5, 0, 20.0f));
- cameraEntity->setViewCenter(QVector3D(11, 0, 5));
- cameraEntity->setUpVector(QVector3D(0, 1, 0));
-
- // For camera controls
- Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
- camController->setCamera(cameraEntity);
-
- // Set root object of the scene
- view.setRootEntity(rootEntity);
- view.show();
-
- return app.exec();
-}
diff --git a/examples/qt3d/qt3d.pro b/examples/qt3d/qt3d.pro
index 70dcbbee1..e5aff7a54 100644
--- a/examples/qt3d/qt3d.pro
+++ b/examples/qt3d/qt3d.pro
@@ -5,7 +5,6 @@ SUBDIRS += \
simple-cpp \
gltf \
assimp \
- cpp_example \
multiviewport \
cylinder-qml \
cylinder-cpp \