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authorRobert Brock <robert.brock@kdab.com>2016-05-09 12:23:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:45:22 +0000
commitf9565161e3c3c09a0c99abb5254c394c16718700 (patch)
tree1bacbb256125bcbf6041333f6ed842885a99d8d3 /examples
parent9c6230517492b77cc594aef283433c2300467fa2 (diff)
Moved transparency-qml example to manual test
Part of an examples cleanup Change-Id: I44b7a843a7b32ef03857df9b19fde71d990785d8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/qt3d/qt3d.pro1
-rw-r--r--examples/qt3d/transparency-qml/main.cpp63
-rw-r--r--examples/qt3d/transparency-qml/main.qml220
-rw-r--r--examples/qt3d/transparency-qml/phongalpha.frag43
-rw-r--r--examples/qt3d/transparency-qml/phongalpha.vert17
-rw-r--r--examples/qt3d/transparency-qml/transparency-qml.pro10
-rw-r--r--examples/qt3d/transparency-qml/transparency-qml.qrc7
7 files changed, 0 insertions, 361 deletions
diff --git a/examples/qt3d/qt3d.pro b/examples/qt3d/qt3d.pro
index 1694a6278..c3595fbd5 100644
--- a/examples/qt3d/qt3d.pro
+++ b/examples/qt3d/qt3d.pro
@@ -13,7 +13,6 @@ SUBDIRS += \
controls \
anaglyph-rendering \
planets-qml \
- transparency-qml \
transparency-qml-scene3d \
instanced-arrays-qml \
lights \
diff --git a/examples/qt3d/transparency-qml/main.cpp b/examples/qt3d/transparency-qml/main.cpp
deleted file mode 100644
index 41d2f08a5..000000000
--- a/examples/qt3d/transparency-qml/main.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <Qt3DQuickExtras/qt3dquickwindow.h>
-#include <QGuiApplication>
-
-int main(int argc, char* argv[])
-{
- QGuiApplication app(argc, argv);
- Qt3DExtras::Quick::Qt3DQuickWindow view;
-
- view.setSource(QUrl("qrc:/main.qml"));
- view.show();
-
- return app.exec();
-}
diff --git a/examples/qt3d/transparency-qml/main.qml b/examples/qt3d/transparency-qml/main.qml
deleted file mode 100644
index 2a45b22c8..000000000
--- a/examples/qt3d/transparency-qml/main.qml
+++ /dev/null
@@ -1,220 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import Qt3D.Input 2.0
-import Qt3D.Extras 2.0
-import QtQuick 2.4 as QQ2
-
-Entity {
- id: sceneRoot
-
- Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: 800/600
- nearPlane : 0.1
- farPlane : 1000.0
- position: Qt.vector3d( 0.0, 0.0, 40.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
- }
-
- FirstPersonCameraController { camera: camera }
-
- components: [
- RenderSettings {
- activeFrameGraph: ForwardRenderer{
- camera: camera
- clearColor: Qt.rgba(0.0, 0.5, 1, 1)
- }
- },
- // Event Source will be set by the Qt3DQuickWindow
- InputSettings { }
- ]
-
- TorusMesh {
- id: torusMesh
- radius: 5
- minorRadius: 1
- rings: 100
- slices: 20
- }
-
- SphereMesh {
- id: sphereMesh
- radius: 3
- }
-
- Transform {
- id: sphereTransform
- translation: Qt.vector3d(10, 0, 0)
- }
-
- Transform {
- id: cylinderTransform
- translation: Qt.vector3d(-10, 0, 0)
- }
-
- Entity {
- id: torusEntity
- components: [ torusMesh, phongMaterial ]
- }
-
- Entity {
- id: sphereEntity
- components: [ sphereMesh, alphaMaterial, sphereTransform ]
- }
-
- Entity {
- id: cylinderEntity
- components: [ sphereMesh, alphaMaterial, cylinderTransform ]
- }
-
- Material
- {
- id: alphaMaterial
-
- property real alpha: 0.5
-
- QQ2.NumberAnimation {
- duration: 2000
- loops: QQ2.Animation.Infinite
- target: alphaMaterial
- property: "alpha"
- from: 0.0
- to: 1.0
- running: true
- }
-
- effect: Effect {
- FilterKey {
- id: forward
- name: "renderingStyle"
- value: "forward"
- }
-
- parameters: [
- Parameter { name: "alpha"; value: alphaMaterial.alpha },
- Parameter { name: "ka"; value: "black" },
- Parameter { name: "kd"; value: "blue" },
- Parameter { name: "ks"; value: "white" },
- Parameter { name: "shininess"; value: 75.0 },
- Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) },
- Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) }
- ]
-
- ShaderProgram {
- id: alphaPhong
- vertexShaderCode: loadSource("qrc:/phongalpha.vert")
- fragmentShaderCode: loadSource("qrc:/phongalpha.frag")
- }
-
- techniques: [
- Technique
- {
- filterKeys: [ forward ]
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.NoProfile
- majorVersion: 2
- minorVersion: 0
- }
-
- renderPasses: RenderPass {
- renderStates: [
- CullFace { mode : CullFace.Back },
- DepthTest { depthFunction: DepthTest.Less },
- NoDepthMask { },
- BlendEquationArguments {
- sourceRgb: BlendEquationArguments.SourceAlpha
- destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
- }
- ,BlendEquation {blendFunction: BlendEquation.Add}
- ]
-
- shaderProgram: alphaPhong
- }
- },
- Technique
- {
- filterKeys: [ forward ]
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGLES
- profile: GraphicsApiFilter.NoProfile
- majorVersion: 2
- minorVersion: 0
- }
-
- renderPasses: RenderPass {
- renderStates: [
- CullFace { mode : CullFace.Back },
- DepthTest { depthFunction: DepthTest.Less },
- NoDepthMask { },
- BlendEquationArguments {
- sourceRgb: BlendEquationArguments.SourceAlpha
- destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
- }
- ,BlendEquation {blendFunction: BlendEquation.Add}
- ]
-
- shaderProgram: alphaPhong
- }
- }
- ]
- }
- }
-
- PhongMaterial {
- id: phongMaterial
- }
-}
diff --git a/examples/qt3d/transparency-qml/phongalpha.frag b/examples/qt3d/transparency-qml/phongalpha.frag
deleted file mode 100644
index 11d4ef0d9..000000000
--- a/examples/qt3d/transparency-qml/phongalpha.frag
+++ /dev/null
@@ -1,43 +0,0 @@
-#define FP highp
-
-uniform FP vec4 lightPosition;
-uniform FP vec3 lightIntensity;
-
-// TODO: Replace with a struct
-uniform FP vec3 ka; // Ambient reflectivity
-uniform FP vec3 kd; // Diffuse reflectivity
-uniform FP vec3 ks; // Specular reflectivity
-uniform FP float shininess; // Specular shininess factor
-uniform FP float alpha;
-
-varying FP vec3 position;
-varying FP vec3 normal;
-
-FP vec3 adsModel( const FP vec3 pos, const FP vec3 n )
-{
- // Calculate the vector from the light to the fragment
- FP vec3 s = normalize( vec3( lightPosition ) - pos );
-
- // Calculate the vector from the fragment to the eye position
- // (origin since this is in "eye" or "camera" space)
- FP vec3 v = normalize( -pos );
-
- // Reflect the light beam using the normal at this fragment
- FP vec3 r = reflect( -s, n );
-
- // Calculate the diffuse component
- FP float diffuse = max( dot( s, n ), 0.0 );
-
- // Calculate the specular component
- FP float specular = 0.0;
- if ( dot( s, n ) > 0.0 )
- specular = pow( max( dot( r, v ), 0.0 ), shininess );
-
- // Combine the ambient, diffuse and specular contributions
- return lightIntensity * ( ka + kd * diffuse + ks * specular );
-}
-
-void main()
-{
- gl_FragColor = vec4( adsModel( position, normalize( normal ) ), alpha );
-}
diff --git a/examples/qt3d/transparency-qml/phongalpha.vert b/examples/qt3d/transparency-qml/phongalpha.vert
deleted file mode 100644
index 03a416213..000000000
--- a/examples/qt3d/transparency-qml/phongalpha.vert
+++ /dev/null
@@ -1,17 +0,0 @@
-attribute vec3 vertexPosition;
-attribute vec3 vertexNormal;
-
-varying vec3 position;
-varying vec3 normal;
-
-uniform mat4 modelView;
-uniform mat3 modelViewNormal;
-uniform mat4 mvp;
-
-void main()
-{
- normal = normalize( modelViewNormal * vertexNormal );
- position = vec3( modelView * vec4( vertexPosition, 1.0 ) );
-
- gl_Position = mvp * vec4( vertexPosition, 1.0 );
-}
diff --git a/examples/qt3d/transparency-qml/transparency-qml.pro b/examples/qt3d/transparency-qml/transparency-qml.pro
deleted file mode 100644
index 273e31546..000000000
--- a/examples/qt3d/transparency-qml/transparency-qml.pro
+++ /dev/null
@@ -1,10 +0,0 @@
-!include( ../examples.pri ) {
- error( "Couldn't find the examples.pri file!" )
-}
-
-QT += qml quick 3dcore 3drender 3dinput 3dquick 3dquickextras
-
-SOURCES += main.cpp
-
-RESOURCES += transparency-qml.qrc
-
diff --git a/examples/qt3d/transparency-qml/transparency-qml.qrc b/examples/qt3d/transparency-qml/transparency-qml.qrc
deleted file mode 100644
index bf9772dfa..000000000
--- a/examples/qt3d/transparency-qml/transparency-qml.qrc
+++ /dev/null
@@ -1,7 +0,0 @@
-<RCC>
- <qresource prefix="/">
- <file>main.qml</file>
- <file>phongalpha.vert</file>
- <file>phongalpha.frag</file>
- </qresource>
-</RCC>