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authorPaul Lemire <paul.lemire@kdab.com>2019-08-08 14:25:59 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-08-13 14:32:47 +0200
commit5344d87197c83feb7d00931a6756eea870be953c (patch)
treed30e174be4d26ec30945624b117d7613508daef1 /examples
parent2e6f30c807421dfec7821ca9cd61d6ac39e03e0c (diff)
RenderSettings: only destroy the RenderSettings component that is used
Since we only create a backend node for the first RenderSettings component that is inserted in the scene, we should only destroy that instance. Otherwise, in the case we have several QRenderSettings components in a scene, if one of them gets destroyed we might end up destroying the RenderSettings instanced actually used by the Renderer. We so far assumed there would only be a single QRenderSettings per application but introducing Scene3DView might change that. Change-Id: Ibef1328253b871f3b40a2298ccd8504130d75d86 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'examples')
0 files changed, 0 insertions, 0 deletions