diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2014-10-16 15:18:48 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2014-10-17 21:16:27 +0200 |
commit | 0e3f38f79c62fcb6a93b7371c9b2c2cba106772c (patch) | |
tree | 77abf25f8076e8531391e5058dca5d421911a877 /examples | |
parent | dbe217b871e11820279d62964d8df2f16d57778c (diff) |
Renamed QCriterion to QAnnotation
Change-Id: I4b40120807a60873b38687ba8ce0b6c2dfd77127
Task-number: QTBUG-41534
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
22 files changed, 50 insertions, 50 deletions
diff --git a/examples/bigmodel-qml/ForwardRenderer.qml b/examples/bigmodel-qml/ForwardRenderer.qml index e2d1537b3..160850d71 100644 --- a/examples/bigmodel-qml/ForwardRenderer.qml +++ b/examples/bigmodel-qml/ForwardRenderer.qml @@ -56,7 +56,7 @@ TechniqueFilter { property alias camera: cameraSelector.camera criteria : [ - Criterion { name : "RenderingStyle"; value : "forward"} + Annotation { name : "RenderingStyle"; value : "forward"} ] Viewport { diff --git a/examples/cylinder-qml/ForwardRenderer.qml b/examples/cylinder-qml/ForwardRenderer.qml index e2d1537b3..160850d71 100644 --- a/examples/cylinder-qml/ForwardRenderer.qml +++ b/examples/cylinder-qml/ForwardRenderer.qml @@ -56,7 +56,7 @@ TechniqueFilter { property alias camera: cameraSelector.camera criteria : [ - Criterion { name : "RenderingStyle"; value : "forward"} + Annotation { name : "RenderingStyle"; value : "forward"} ] Viewport { diff --git a/examples/deferred-renderer-cpp/deferredrenderer.cpp b/examples/deferred-renderer-cpp/deferredrenderer.cpp index 4d40365b6..5d328fcaf 100644 --- a/examples/deferred-renderer-cpp/deferredrenderer.cpp +++ b/examples/deferred-renderer-cpp/deferredrenderer.cpp @@ -67,15 +67,15 @@ void DeferredRenderer::setGBuffer(Qt3D::QRenderTarget *gBuffer) m_gBufferTargetSelector->setTarget(gBuffer); } -void DeferredRenderer::setGeometryPassCriteria(QList<Qt3D::QCriterion *> criteria) +void DeferredRenderer::setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria) { - Q_FOREACH (Qt3D::QCriterion *c, criteria) + Q_FOREACH (Qt3D::QAnnotation *c, criteria) m_geometryPassFilter->addCriterion(c); } -void DeferredRenderer::setFinalPassCriteria(QList<Qt3D::QCriterion *> criteria) +void DeferredRenderer::setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria) { - Q_FOREACH (Qt3D::QCriterion *c, criteria) + Q_FOREACH (Qt3D::QAnnotation *c, criteria) c->setParent(m_finalPassFilter); } diff --git a/examples/deferred-renderer-cpp/deferredrenderer.h b/examples/deferred-renderer-cpp/deferredrenderer.h index e21988857..3f8cff183 100644 --- a/examples/deferred-renderer-cpp/deferredrenderer.h +++ b/examples/deferred-renderer-cpp/deferredrenderer.h @@ -48,7 +48,7 @@ #include <Qt3DRenderer/QRenderPassFilter> #include <Qt3DRenderer/QRenderTargetSelector> #include <Qt3DRenderer/QCameraSelector> -#include <Qt3DRenderer/QCriterion> +#include <Qt3DRenderer/QAnnotation> class DeferredRenderer : public Qt3D::QViewport { @@ -57,8 +57,8 @@ public: void setSceneCamera(Qt3D::QEntity *camera); void setGBuffer(Qt3D::QRenderTarget *gBuffer); - void setGeometryPassCriteria(QList<Qt3D::QCriterion *> criteria); - void setFinalPassCriteria(QList<Qt3D::QCriterion *> criteria); + void setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria); + void setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria); void setGBufferLayer(const QString &layerName); void setScreenQuadLayer(const QString &layerName); diff --git a/examples/deferred-renderer-cpp/finaleffect.cpp b/examples/deferred-renderer-cpp/finaleffect.cpp index b863a3c05..f9f6010b9 100644 --- a/examples/deferred-renderer-cpp/finaleffect.cpp +++ b/examples/deferred-renderer-cpp/finaleffect.cpp @@ -50,7 +50,7 @@ FinalEffect::FinalEffect(Qt3D::QNode *parent) , m_gl2Technique(new Qt3D::QTechnique()) , m_gl2Pass(new Qt3D::QRenderPass()) , m_gl3Pass(new Qt3D::QRenderPass()) - , m_passCriterion(new Qt3D::QCriterion(this)) + , m_passCriterion(new Qt3D::QAnnotation(this)) { m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop); m_gl3Technique->openGLFilter()->setMajorVersion(3); @@ -85,7 +85,7 @@ FinalEffect::FinalEffect(Qt3D::QNode *parent) addTechnique(m_gl2Technique); } -QList<Qt3D::QCriterion *> FinalEffect::passCriteria() const +QList<Qt3D::QAnnotation *> FinalEffect::passCriteria() const { - return QList<Qt3D::QCriterion *>() << m_passCriterion; + return QList<Qt3D::QAnnotation *>() << m_passCriterion; } diff --git a/examples/deferred-renderer-cpp/finaleffect.h b/examples/deferred-renderer-cpp/finaleffect.h index 639a297c7..79d06b6af 100644 --- a/examples/deferred-renderer-cpp/finaleffect.h +++ b/examples/deferred-renderer-cpp/finaleffect.h @@ -50,14 +50,14 @@ class FinalEffect : public Qt3D::QEffect public: explicit FinalEffect(Qt3D::QNode *parent = 0); - QList<Qt3D::QCriterion *> passCriteria() const; + QList<Qt3D::QAnnotation *> passCriteria() const; private : Qt3D::QTechnique *m_gl3Technique; Qt3D::QTechnique *m_gl2Technique; Qt3D::QRenderPass *m_gl2Pass; Qt3D::QRenderPass *m_gl3Pass; - Qt3D::QCriterion *m_passCriterion; + Qt3D::QAnnotation *m_passCriterion; }; #endif // FINALEFFECT_H diff --git a/examples/deferred-renderer-cpp/sceneeffect.cpp b/examples/deferred-renderer-cpp/sceneeffect.cpp index 1b2682ec1..f67c070e7 100644 --- a/examples/deferred-renderer-cpp/sceneeffect.cpp +++ b/examples/deferred-renderer-cpp/sceneeffect.cpp @@ -50,7 +50,7 @@ SceneEffect::SceneEffect(Qt3D::QNode *parent) , m_gl2Technique(new Qt3D::QTechnique()) , m_gl2Pass(new Qt3D::QRenderPass()) , m_gl3Pass(new Qt3D::QRenderPass()) - , m_passCriterion(new Qt3D::QCriterion(this)) + , m_passCriterion(new Qt3D::QAnnotation(this)) { m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None); @@ -87,7 +87,7 @@ SceneEffect::SceneEffect(Qt3D::QNode *parent) addTechnique(m_gl2Technique); } -QList<Qt3D::QCriterion *> SceneEffect::passCriteria() const +QList<Qt3D::QAnnotation *> SceneEffect::passCriteria() const { - return QList<Qt3D::QCriterion *>() << m_passCriterion; + return QList<Qt3D::QAnnotation *>() << m_passCriterion; } diff --git a/examples/deferred-renderer-cpp/sceneeffect.h b/examples/deferred-renderer-cpp/sceneeffect.h index dd07dabb9..37b98cfdf 100644 --- a/examples/deferred-renderer-cpp/sceneeffect.h +++ b/examples/deferred-renderer-cpp/sceneeffect.h @@ -50,14 +50,14 @@ class SceneEffect : public Qt3D::QEffect public: explicit SceneEffect(Qt3D::QNode *parent = 0); - QList<Qt3D::QCriterion *> passCriteria() const; + QList<Qt3D::QAnnotation *> passCriteria() const; private: Qt3D::QTechnique *m_gl3Technique; Qt3D::QTechnique *m_gl2Technique; Qt3D::QRenderPass *m_gl2Pass; Qt3D::QRenderPass *m_gl3Pass; - Qt3D::QCriterion *m_passCriterion; + Qt3D::QAnnotation *m_passCriterion; }; #endif // SCENEEFFECT_H diff --git a/examples/deferred-renderer-qml/DeferredRenderer.qml b/examples/deferred-renderer-qml/DeferredRenderer.qml index 559c2ee53..810f0dce9 100644 --- a/examples/deferred-renderer-qml/DeferredRenderer.qml +++ b/examples/deferred-renderer-qml/DeferredRenderer.qml @@ -59,7 +59,7 @@ Viewport { RenderPassFilter { id : geometryPass - criteria : Criterion { name : "pass"; value : "geometry" } + criteria : Annotation { name : "pass"; value : "geometry" } CameraSelector { id : sceneCameraSelector @@ -77,7 +77,7 @@ Viewport { RenderPassFilter { id : finalPass - criteria : Criterion { name : "pass"; value : "final" } + criteria : Annotation { name : "pass"; value : "final" } } } diff --git a/examples/deferred-renderer-qml/FinalEffect.qml b/examples/deferred-renderer-qml/FinalEffect.qml index 9c5df1199..b2d45e0d7 100644 --- a/examples/deferred-renderer-qml/FinalEffect.qml +++ b/examples/deferred-renderer-qml/FinalEffect.qml @@ -48,7 +48,7 @@ Effect { Technique { openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 } renderPasses : RenderPass { - criteria : Criterion { name : "pass"; value : "final" } + criteria : Annotation { name : "pass"; value : "final" } shaderProgram : ShaderProgram { id : finalShaderGL3 vertexShaderCode: @@ -106,7 +106,7 @@ Effect { Technique { openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.None; minorVersion : 0; majorVersion : 2 } renderPasses : RenderPass { - criteria : Criterion { name : "pass"; value : "final" } + criteria : Annotation { name : "pass"; value : "final" } shaderProgram : ShaderProgram { id : finalShaderGL2 vertexShaderCode: diff --git a/examples/deferred-renderer-qml/SceneEffect.qml b/examples/deferred-renderer-qml/SceneEffect.qml index 527422dfc..88cfa4873 100644 --- a/examples/deferred-renderer-qml/SceneEffect.qml +++ b/examples/deferred-renderer-qml/SceneEffect.qml @@ -49,7 +49,7 @@ Effect { Technique { openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 } renderPasses : RenderPass { - criteria : Criterion { name : "pass"; value : "geometry" } + criteria : Annotation { name : "pass"; value : "geometry" } shaderProgram : ShaderProgram { id : sceneShaderGL3 vertexShaderCode: @@ -100,7 +100,7 @@ Effect { Technique { openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 0; majorVersion : 2 } renderPasses : RenderPass { - criteria : Criterion { name : "pass"; value : "geometry" } + criteria : Annotation { name : "pass"; value : "geometry" } shaderProgram : ShaderProgram { id : sceneShaderGL2 vertexShaderCode: diff --git a/examples/playground-qml/ForwardRenderer.qml b/examples/playground-qml/ForwardRenderer.qml index 04568cb1d..fe8b187a1 100644 --- a/examples/playground-qml/ForwardRenderer.qml +++ b/examples/playground-qml/ForwardRenderer.qml @@ -62,8 +62,8 @@ TechniqueFilter { property alias colorAttachmentTexture : defaultColorAttachment.texture criteria : [ - Criterion { name : "RenderingStyle"; value : "forward";}, - Criterion { name : "Enabled"; value : true;} + Annotation { name : "RenderingStyle"; value : "forward";}, + Annotation { name : "Enabled"; value : true;} ] ClearBuffer { @@ -84,7 +84,7 @@ TechniqueFilter { LayerFilter { id : layerFilter objectName : "layerFilter" - RenderPassFilter { criteria : [Criterion {name : "Name"; value : "TextureLighting";}] } + RenderPassFilter { criteria : [Annotation {name : "Name"; value : "TextureLighting";}] } } } } @@ -108,10 +108,10 @@ TechniqueFilter { } ] } - RenderPassFilter { criteria : [Criterion {name : "Name"; value : "Texture";}] } - RenderPassFilter { criteria : [Criterion {name : "Name"; value : "Lighting";}] } + RenderPassFilter { criteria : [Annotation {name : "Name"; value : "Texture";}] } + RenderPassFilter { criteria : [Annotation {name : "Name"; value : "Lighting";}] } } - RenderPassFilter { criteria : [Criterion {name : "Name"; value : "Final";}] } + RenderPassFilter { criteria : [Annotation {name : "Name"; value : "Final";}] } } } } diff --git a/examples/playground-qml/main.qml b/examples/playground-qml/main.qml index 4074ba7c3..8eaffb330 100644 --- a/examples/playground-qml/main.qml +++ b/examples/playground-qml/main.qml @@ -257,13 +257,13 @@ Entity { techniques : [ Technique { criteria : [ - Criterion { name : "RenderingStyle"; value : "forward"}, - Criterion { name : "Enabled"; value : true} + Annotation { name : "RenderingStyle"; value : "forward"}, + Annotation { name : "Enabled"; value : true} ] openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 } renderPasses : [ RenderPass { - criteria : [Criterion {name : "Name"; value : "TextureLighting" }] + criteria : [Annotation {name : "Name"; value : "TextureLighting" }] bindings : [ // Add only the bindings needed for a shader ParameterMapper {parameterName: "vertexTexCoord"; shaderVariableName: "texCoord0"; bindingType: ParameterMapper.Attribute}, ParameterMapper {parameterName: "tex"; shaderVariableName: "texture"; bindingType: ParameterMapper.Uniform}, @@ -326,7 +326,7 @@ Entity { } }, RenderPass { - criteria : [Criterion {name : "Name"; value : "Texture" }] + criteria : [Annotation {name : "Name"; value : "Texture" }] shaderProgram : ShaderProgram { vertexShaderCode : " #version 140 @@ -356,7 +356,7 @@ Entity { } }, RenderPass { - criteria : [Criterion {name : "Name"; value : "Lighting" }] + criteria : [Annotation {name : "Name"; value : "Lighting" }] renderStates : [BlendState {srcRGB: BlendState.One; dstRGB : BlendState.One}, BlendEquation {mode: BlendEquation.FuncAdd}, CullFace { mode : CullFace.Back }, @@ -413,7 +413,7 @@ Entity { } }, RenderPass { - criteria : Criterion {name : "Name"; value : "Final" } + criteria : Annotation {name : "Name"; value : "Final" } shaderProgram : ShaderProgram { vertexShaderCode: " #version 140 @@ -485,8 +485,8 @@ Entity { Technique { openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 } criteria : [ - Criterion { name : "RenderingStyle"; value : "forward"}, - Criterion { name : "Enabled"; value : timer.test; onValueChanged: console.log("VALUE " + value)} + Annotation { name : "RenderingStyle"; value : "forward"}, + Annotation { name : "Enabled"; value : timer.test; onValueChanged: console.log("VALUE " + value)} ] parameters : [Parameter { name : "lightPos"; value : Qt.vector4d(10.0, 10.0, 0.0, 1.0);}] diff --git a/examples/rollerball/AdsEffect.qml b/examples/rollerball/AdsEffect.qml index 56000811e..d4c10d132 100644 --- a/examples/rollerball/AdsEffect.qml +++ b/examples/rollerball/AdsEffect.qml @@ -76,7 +76,7 @@ Effect { minorVersion: 1 } - criteria: [ Criterion { name : "renderingStyle"; value : "forward" } ] + criteria: [ Annotation { name : "renderingStyle"; value : "forward" } ] parameters: [ Parameter { name: "lightPosition"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) }, diff --git a/examples/rollerball/ForwardRenderer.qml b/examples/rollerball/ForwardRenderer.qml index 7a100bf4d..ac8365f85 100644 --- a/examples/rollerball/ForwardRenderer.qml +++ b/examples/rollerball/ForwardRenderer.qml @@ -50,7 +50,7 @@ TechniqueFilter { property alias camera: cameraSelector.camera // Select the forward rendering Technique of any used Effect - criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ] + criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ] // Use the whole viewport Viewport { diff --git a/examples/shadow-map-qml/AdsEffect.qml b/examples/shadow-map-qml/AdsEffect.qml index c57645ddf..7bf1b577d 100644 --- a/examples/shadow-map-qml/AdsEffect.qml +++ b/examples/shadow-map-qml/AdsEffect.qml @@ -82,7 +82,7 @@ Effect { renderPasses: [ RenderPass { - criteria: [ Criterion { name: "pass"; value: "shadowmap" } ] + criteria: [ Annotation { name: "pass"; value: "shadowmap" } ] shaderProgram: ShaderProgram { vertexShaderSourceFile: ":/shaders/shadowmap.vert" @@ -96,7 +96,7 @@ Effect { }, RenderPass { - criteria: [ Criterion { name : "pass"; value : "forward" } ] + criteria: [ Annotation { name : "pass"; value : "forward" } ] // The bindings property allows us to map from names of parameters (uniforms or vertex attributes) // within a shader to more friendly names in QML. By default the parameter names are exposed from diff --git a/examples/shadow-map-qml/ShadowMapFrameGraph.qml b/examples/shadow-map-qml/ShadowMapFrameGraph.qml index b3f2c5d9a..7164c0ffc 100644 --- a/examples/shadow-map-qml/ShadowMapFrameGraph.qml +++ b/examples/shadow-map-qml/ShadowMapFrameGraph.qml @@ -62,7 +62,7 @@ FrameGraph { clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0) RenderPassFilter { - criteria: [ Criterion { name: "pass"; value: "shadowmap" } ] + criteria: [ Annotation { name: "pass"; value: "shadowmap" } ] RenderTargetSelector { target: RenderTarget { @@ -96,7 +96,7 @@ FrameGraph { } RenderPassFilter { - criteria: [ Criterion { name: "pass"; value: "forward" } ] + criteria: [ Annotation { name: "pass"; value: "forward" } ] ClearBuffer { buffers: ClearBuffer.ColorDepthBuffer diff --git a/examples/tessellation-modes/ForwardRenderer.qml b/examples/tessellation-modes/ForwardRenderer.qml index 7a100bf4d..ac8365f85 100644 --- a/examples/tessellation-modes/ForwardRenderer.qml +++ b/examples/tessellation-modes/ForwardRenderer.qml @@ -50,7 +50,7 @@ TechniqueFilter { property alias camera: cameraSelector.camera // Select the forward rendering Technique of any used Effect - criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ] + criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ] // Use the whole viewport Viewport { diff --git a/examples/tessellation-modes/TessellatedWireframeEffect.qml b/examples/tessellation-modes/TessellatedWireframeEffect.qml index 6ef82580e..eb33bbb44 100644 --- a/examples/tessellation-modes/TessellatedWireframeEffect.qml +++ b/examples/tessellation-modes/TessellatedWireframeEffect.qml @@ -76,7 +76,7 @@ Effect { minorVersion: 0 } - criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ] + criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ] parameters: [ Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) }, diff --git a/examples/torus-qml/ForwardRenderer.qml b/examples/torus-qml/ForwardRenderer.qml index e2d1537b3..160850d71 100644 --- a/examples/torus-qml/ForwardRenderer.qml +++ b/examples/torus-qml/ForwardRenderer.qml @@ -56,7 +56,7 @@ TechniqueFilter { property alias camera: cameraSelector.camera criteria : [ - Criterion { name : "RenderingStyle"; value : "forward"} + Annotation { name : "RenderingStyle"; value : "forward"} ] Viewport { diff --git a/examples/wireframe/ForwardRenderer.qml b/examples/wireframe/ForwardRenderer.qml index 7a100bf4d..ac8365f85 100644 --- a/examples/wireframe/ForwardRenderer.qml +++ b/examples/wireframe/ForwardRenderer.qml @@ -50,7 +50,7 @@ TechniqueFilter { property alias camera: cameraSelector.camera // Select the forward rendering Technique of any used Effect - criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ] + criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ] // Use the whole viewport Viewport { diff --git a/examples/wireframe/WireframeEffect.qml b/examples/wireframe/WireframeEffect.qml index 2b31aa603..4ad5b63fb 100644 --- a/examples/wireframe/WireframeEffect.qml +++ b/examples/wireframe/WireframeEffect.qml @@ -76,7 +76,7 @@ Effect { minorVersion: 1 } - criteria: [ Criterion { name : "renderingStyle"; value : "forward" } ] + criteria: [ Annotation { name : "renderingStyle"; value : "forward" } ] parameters: [ Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) }, |