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authorPaul Lemire <paul.lemire@kdab.com>2014-10-16 15:18:48 +0200
committerPaul Lemire <paul.lemire@kdab.com>2014-10-17 21:16:27 +0200
commit0e3f38f79c62fcb6a93b7371c9b2c2cba106772c (patch)
tree77abf25f8076e8531391e5058dca5d421911a877 /examples
parentdbe217b871e11820279d62964d8df2f16d57778c (diff)
Renamed QCriterion to QAnnotation
Change-Id: I4b40120807a60873b38687ba8ce0b6c2dfd77127 Task-number: QTBUG-41534 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/bigmodel-qml/ForwardRenderer.qml2
-rw-r--r--examples/cylinder-qml/ForwardRenderer.qml2
-rw-r--r--examples/deferred-renderer-cpp/deferredrenderer.cpp8
-rw-r--r--examples/deferred-renderer-cpp/deferredrenderer.h6
-rw-r--r--examples/deferred-renderer-cpp/finaleffect.cpp6
-rw-r--r--examples/deferred-renderer-cpp/finaleffect.h4
-rw-r--r--examples/deferred-renderer-cpp/sceneeffect.cpp6
-rw-r--r--examples/deferred-renderer-cpp/sceneeffect.h4
-rw-r--r--examples/deferred-renderer-qml/DeferredRenderer.qml4
-rw-r--r--examples/deferred-renderer-qml/FinalEffect.qml4
-rw-r--r--examples/deferred-renderer-qml/SceneEffect.qml4
-rw-r--r--examples/playground-qml/ForwardRenderer.qml12
-rw-r--r--examples/playground-qml/main.qml16
-rw-r--r--examples/rollerball/AdsEffect.qml2
-rw-r--r--examples/rollerball/ForwardRenderer.qml2
-rw-r--r--examples/shadow-map-qml/AdsEffect.qml4
-rw-r--r--examples/shadow-map-qml/ShadowMapFrameGraph.qml4
-rw-r--r--examples/tessellation-modes/ForwardRenderer.qml2
-rw-r--r--examples/tessellation-modes/TessellatedWireframeEffect.qml2
-rw-r--r--examples/torus-qml/ForwardRenderer.qml2
-rw-r--r--examples/wireframe/ForwardRenderer.qml2
-rw-r--r--examples/wireframe/WireframeEffect.qml2
22 files changed, 50 insertions, 50 deletions
diff --git a/examples/bigmodel-qml/ForwardRenderer.qml b/examples/bigmodel-qml/ForwardRenderer.qml
index e2d1537b3..160850d71 100644
--- a/examples/bigmodel-qml/ForwardRenderer.qml
+++ b/examples/bigmodel-qml/ForwardRenderer.qml
@@ -56,7 +56,7 @@ TechniqueFilter {
property alias camera: cameraSelector.camera
criteria : [
- Criterion { name : "RenderingStyle"; value : "forward"}
+ Annotation { name : "RenderingStyle"; value : "forward"}
]
Viewport {
diff --git a/examples/cylinder-qml/ForwardRenderer.qml b/examples/cylinder-qml/ForwardRenderer.qml
index e2d1537b3..160850d71 100644
--- a/examples/cylinder-qml/ForwardRenderer.qml
+++ b/examples/cylinder-qml/ForwardRenderer.qml
@@ -56,7 +56,7 @@ TechniqueFilter {
property alias camera: cameraSelector.camera
criteria : [
- Criterion { name : "RenderingStyle"; value : "forward"}
+ Annotation { name : "RenderingStyle"; value : "forward"}
]
Viewport {
diff --git a/examples/deferred-renderer-cpp/deferredrenderer.cpp b/examples/deferred-renderer-cpp/deferredrenderer.cpp
index 4d40365b6..5d328fcaf 100644
--- a/examples/deferred-renderer-cpp/deferredrenderer.cpp
+++ b/examples/deferred-renderer-cpp/deferredrenderer.cpp
@@ -67,15 +67,15 @@ void DeferredRenderer::setGBuffer(Qt3D::QRenderTarget *gBuffer)
m_gBufferTargetSelector->setTarget(gBuffer);
}
-void DeferredRenderer::setGeometryPassCriteria(QList<Qt3D::QCriterion *> criteria)
+void DeferredRenderer::setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria)
{
- Q_FOREACH (Qt3D::QCriterion *c, criteria)
+ Q_FOREACH (Qt3D::QAnnotation *c, criteria)
m_geometryPassFilter->addCriterion(c);
}
-void DeferredRenderer::setFinalPassCriteria(QList<Qt3D::QCriterion *> criteria)
+void DeferredRenderer::setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria)
{
- Q_FOREACH (Qt3D::QCriterion *c, criteria)
+ Q_FOREACH (Qt3D::QAnnotation *c, criteria)
c->setParent(m_finalPassFilter);
}
diff --git a/examples/deferred-renderer-cpp/deferredrenderer.h b/examples/deferred-renderer-cpp/deferredrenderer.h
index e21988857..3f8cff183 100644
--- a/examples/deferred-renderer-cpp/deferredrenderer.h
+++ b/examples/deferred-renderer-cpp/deferredrenderer.h
@@ -48,7 +48,7 @@
#include <Qt3DRenderer/QRenderPassFilter>
#include <Qt3DRenderer/QRenderTargetSelector>
#include <Qt3DRenderer/QCameraSelector>
-#include <Qt3DRenderer/QCriterion>
+#include <Qt3DRenderer/QAnnotation>
class DeferredRenderer : public Qt3D::QViewport
{
@@ -57,8 +57,8 @@ public:
void setSceneCamera(Qt3D::QEntity *camera);
void setGBuffer(Qt3D::QRenderTarget *gBuffer);
- void setGeometryPassCriteria(QList<Qt3D::QCriterion *> criteria);
- void setFinalPassCriteria(QList<Qt3D::QCriterion *> criteria);
+ void setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria);
+ void setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria);
void setGBufferLayer(const QString &layerName);
void setScreenQuadLayer(const QString &layerName);
diff --git a/examples/deferred-renderer-cpp/finaleffect.cpp b/examples/deferred-renderer-cpp/finaleffect.cpp
index b863a3c05..f9f6010b9 100644
--- a/examples/deferred-renderer-cpp/finaleffect.cpp
+++ b/examples/deferred-renderer-cpp/finaleffect.cpp
@@ -50,7 +50,7 @@ FinalEffect::FinalEffect(Qt3D::QNode *parent)
, m_gl2Technique(new Qt3D::QTechnique())
, m_gl2Pass(new Qt3D::QRenderPass())
, m_gl3Pass(new Qt3D::QRenderPass())
- , m_passCriterion(new Qt3D::QCriterion(this))
+ , m_passCriterion(new Qt3D::QAnnotation(this))
{
m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
m_gl3Technique->openGLFilter()->setMajorVersion(3);
@@ -85,7 +85,7 @@ FinalEffect::FinalEffect(Qt3D::QNode *parent)
addTechnique(m_gl2Technique);
}
-QList<Qt3D::QCriterion *> FinalEffect::passCriteria() const
+QList<Qt3D::QAnnotation *> FinalEffect::passCriteria() const
{
- return QList<Qt3D::QCriterion *>() << m_passCriterion;
+ return QList<Qt3D::QAnnotation *>() << m_passCriterion;
}
diff --git a/examples/deferred-renderer-cpp/finaleffect.h b/examples/deferred-renderer-cpp/finaleffect.h
index 639a297c7..79d06b6af 100644
--- a/examples/deferred-renderer-cpp/finaleffect.h
+++ b/examples/deferred-renderer-cpp/finaleffect.h
@@ -50,14 +50,14 @@ class FinalEffect : public Qt3D::QEffect
public:
explicit FinalEffect(Qt3D::QNode *parent = 0);
- QList<Qt3D::QCriterion *> passCriteria() const;
+ QList<Qt3D::QAnnotation *> passCriteria() const;
private :
Qt3D::QTechnique *m_gl3Technique;
Qt3D::QTechnique *m_gl2Technique;
Qt3D::QRenderPass *m_gl2Pass;
Qt3D::QRenderPass *m_gl3Pass;
- Qt3D::QCriterion *m_passCriterion;
+ Qt3D::QAnnotation *m_passCriterion;
};
#endif // FINALEFFECT_H
diff --git a/examples/deferred-renderer-cpp/sceneeffect.cpp b/examples/deferred-renderer-cpp/sceneeffect.cpp
index 1b2682ec1..f67c070e7 100644
--- a/examples/deferred-renderer-cpp/sceneeffect.cpp
+++ b/examples/deferred-renderer-cpp/sceneeffect.cpp
@@ -50,7 +50,7 @@ SceneEffect::SceneEffect(Qt3D::QNode *parent)
, m_gl2Technique(new Qt3D::QTechnique())
, m_gl2Pass(new Qt3D::QRenderPass())
, m_gl3Pass(new Qt3D::QRenderPass())
- , m_passCriterion(new Qt3D::QCriterion(this))
+ , m_passCriterion(new Qt3D::QAnnotation(this))
{
m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
@@ -87,7 +87,7 @@ SceneEffect::SceneEffect(Qt3D::QNode *parent)
addTechnique(m_gl2Technique);
}
-QList<Qt3D::QCriterion *> SceneEffect::passCriteria() const
+QList<Qt3D::QAnnotation *> SceneEffect::passCriteria() const
{
- return QList<Qt3D::QCriterion *>() << m_passCriterion;
+ return QList<Qt3D::QAnnotation *>() << m_passCriterion;
}
diff --git a/examples/deferred-renderer-cpp/sceneeffect.h b/examples/deferred-renderer-cpp/sceneeffect.h
index dd07dabb9..37b98cfdf 100644
--- a/examples/deferred-renderer-cpp/sceneeffect.h
+++ b/examples/deferred-renderer-cpp/sceneeffect.h
@@ -50,14 +50,14 @@ class SceneEffect : public Qt3D::QEffect
public:
explicit SceneEffect(Qt3D::QNode *parent = 0);
- QList<Qt3D::QCriterion *> passCriteria() const;
+ QList<Qt3D::QAnnotation *> passCriteria() const;
private:
Qt3D::QTechnique *m_gl3Technique;
Qt3D::QTechnique *m_gl2Technique;
Qt3D::QRenderPass *m_gl2Pass;
Qt3D::QRenderPass *m_gl3Pass;
- Qt3D::QCriterion *m_passCriterion;
+ Qt3D::QAnnotation *m_passCriterion;
};
#endif // SCENEEFFECT_H
diff --git a/examples/deferred-renderer-qml/DeferredRenderer.qml b/examples/deferred-renderer-qml/DeferredRenderer.qml
index 559c2ee53..810f0dce9 100644
--- a/examples/deferred-renderer-qml/DeferredRenderer.qml
+++ b/examples/deferred-renderer-qml/DeferredRenderer.qml
@@ -59,7 +59,7 @@ Viewport {
RenderPassFilter {
id : geometryPass
- criteria : Criterion { name : "pass"; value : "geometry" }
+ criteria : Annotation { name : "pass"; value : "geometry" }
CameraSelector {
id : sceneCameraSelector
@@ -77,7 +77,7 @@ Viewport {
RenderPassFilter {
id : finalPass
- criteria : Criterion { name : "pass"; value : "final" }
+ criteria : Annotation { name : "pass"; value : "final" }
}
}
diff --git a/examples/deferred-renderer-qml/FinalEffect.qml b/examples/deferred-renderer-qml/FinalEffect.qml
index 9c5df1199..b2d45e0d7 100644
--- a/examples/deferred-renderer-qml/FinalEffect.qml
+++ b/examples/deferred-renderer-qml/FinalEffect.qml
@@ -48,7 +48,7 @@ Effect {
Technique {
openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 }
renderPasses : RenderPass {
- criteria : Criterion { name : "pass"; value : "final" }
+ criteria : Annotation { name : "pass"; value : "final" }
shaderProgram : ShaderProgram {
id : finalShaderGL3
vertexShaderCode:
@@ -106,7 +106,7 @@ Effect {
Technique {
openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.None; minorVersion : 0; majorVersion : 2 }
renderPasses : RenderPass {
- criteria : Criterion { name : "pass"; value : "final" }
+ criteria : Annotation { name : "pass"; value : "final" }
shaderProgram : ShaderProgram {
id : finalShaderGL2
vertexShaderCode:
diff --git a/examples/deferred-renderer-qml/SceneEffect.qml b/examples/deferred-renderer-qml/SceneEffect.qml
index 527422dfc..88cfa4873 100644
--- a/examples/deferred-renderer-qml/SceneEffect.qml
+++ b/examples/deferred-renderer-qml/SceneEffect.qml
@@ -49,7 +49,7 @@ Effect {
Technique {
openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 }
renderPasses : RenderPass {
- criteria : Criterion { name : "pass"; value : "geometry" }
+ criteria : Annotation { name : "pass"; value : "geometry" }
shaderProgram : ShaderProgram {
id : sceneShaderGL3
vertexShaderCode:
@@ -100,7 +100,7 @@ Effect {
Technique {
openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 0; majorVersion : 2 }
renderPasses : RenderPass {
- criteria : Criterion { name : "pass"; value : "geometry" }
+ criteria : Annotation { name : "pass"; value : "geometry" }
shaderProgram : ShaderProgram {
id : sceneShaderGL2
vertexShaderCode:
diff --git a/examples/playground-qml/ForwardRenderer.qml b/examples/playground-qml/ForwardRenderer.qml
index 04568cb1d..fe8b187a1 100644
--- a/examples/playground-qml/ForwardRenderer.qml
+++ b/examples/playground-qml/ForwardRenderer.qml
@@ -62,8 +62,8 @@ TechniqueFilter {
property alias colorAttachmentTexture : defaultColorAttachment.texture
criteria : [
- Criterion { name : "RenderingStyle"; value : "forward";},
- Criterion { name : "Enabled"; value : true;}
+ Annotation { name : "RenderingStyle"; value : "forward";},
+ Annotation { name : "Enabled"; value : true;}
]
ClearBuffer {
@@ -84,7 +84,7 @@ TechniqueFilter {
LayerFilter {
id : layerFilter
objectName : "layerFilter"
- RenderPassFilter { criteria : [Criterion {name : "Name"; value : "TextureLighting";}] }
+ RenderPassFilter { criteria : [Annotation {name : "Name"; value : "TextureLighting";}] }
}
}
}
@@ -108,10 +108,10 @@ TechniqueFilter {
}
]
}
- RenderPassFilter { criteria : [Criterion {name : "Name"; value : "Texture";}] }
- RenderPassFilter { criteria : [Criterion {name : "Name"; value : "Lighting";}] }
+ RenderPassFilter { criteria : [Annotation {name : "Name"; value : "Texture";}] }
+ RenderPassFilter { criteria : [Annotation {name : "Name"; value : "Lighting";}] }
}
- RenderPassFilter { criteria : [Criterion {name : "Name"; value : "Final";}] }
+ RenderPassFilter { criteria : [Annotation {name : "Name"; value : "Final";}] }
}
}
}
diff --git a/examples/playground-qml/main.qml b/examples/playground-qml/main.qml
index 4074ba7c3..8eaffb330 100644
--- a/examples/playground-qml/main.qml
+++ b/examples/playground-qml/main.qml
@@ -257,13 +257,13 @@ Entity {
techniques : [
Technique {
criteria : [
- Criterion { name : "RenderingStyle"; value : "forward"},
- Criterion { name : "Enabled"; value : true}
+ Annotation { name : "RenderingStyle"; value : "forward"},
+ Annotation { name : "Enabled"; value : true}
]
openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 }
renderPasses : [
RenderPass {
- criteria : [Criterion {name : "Name"; value : "TextureLighting" }]
+ criteria : [Annotation {name : "Name"; value : "TextureLighting" }]
bindings : [ // Add only the bindings needed for a shader
ParameterMapper {parameterName: "vertexTexCoord"; shaderVariableName: "texCoord0"; bindingType: ParameterMapper.Attribute},
ParameterMapper {parameterName: "tex"; shaderVariableName: "texture"; bindingType: ParameterMapper.Uniform},
@@ -326,7 +326,7 @@ Entity {
}
},
RenderPass {
- criteria : [Criterion {name : "Name"; value : "Texture" }]
+ criteria : [Annotation {name : "Name"; value : "Texture" }]
shaderProgram : ShaderProgram {
vertexShaderCode : "
#version 140
@@ -356,7 +356,7 @@ Entity {
}
},
RenderPass {
- criteria : [Criterion {name : "Name"; value : "Lighting" }]
+ criteria : [Annotation {name : "Name"; value : "Lighting" }]
renderStates : [BlendState {srcRGB: BlendState.One; dstRGB : BlendState.One},
BlendEquation {mode: BlendEquation.FuncAdd},
CullFace { mode : CullFace.Back },
@@ -413,7 +413,7 @@ Entity {
}
},
RenderPass {
- criteria : Criterion {name : "Name"; value : "Final" }
+ criteria : Annotation {name : "Name"; value : "Final" }
shaderProgram : ShaderProgram {
vertexShaderCode: "
#version 140
@@ -485,8 +485,8 @@ Entity {
Technique {
openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 }
criteria : [
- Criterion { name : "RenderingStyle"; value : "forward"},
- Criterion { name : "Enabled"; value : timer.test; onValueChanged: console.log("VALUE " + value)}
+ Annotation { name : "RenderingStyle"; value : "forward"},
+ Annotation { name : "Enabled"; value : timer.test; onValueChanged: console.log("VALUE " + value)}
]
parameters : [Parameter { name : "lightPos"; value : Qt.vector4d(10.0, 10.0, 0.0, 1.0);}]
diff --git a/examples/rollerball/AdsEffect.qml b/examples/rollerball/AdsEffect.qml
index 56000811e..d4c10d132 100644
--- a/examples/rollerball/AdsEffect.qml
+++ b/examples/rollerball/AdsEffect.qml
@@ -76,7 +76,7 @@ Effect {
minorVersion: 1
}
- criteria: [ Criterion { name : "renderingStyle"; value : "forward" } ]
+ criteria: [ Annotation { name : "renderingStyle"; value : "forward" } ]
parameters: [
Parameter { name: "lightPosition"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) },
diff --git a/examples/rollerball/ForwardRenderer.qml b/examples/rollerball/ForwardRenderer.qml
index 7a100bf4d..ac8365f85 100644
--- a/examples/rollerball/ForwardRenderer.qml
+++ b/examples/rollerball/ForwardRenderer.qml
@@ -50,7 +50,7 @@ TechniqueFilter {
property alias camera: cameraSelector.camera
// Select the forward rendering Technique of any used Effect
- criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ]
+ criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ]
// Use the whole viewport
Viewport {
diff --git a/examples/shadow-map-qml/AdsEffect.qml b/examples/shadow-map-qml/AdsEffect.qml
index c57645ddf..7bf1b577d 100644
--- a/examples/shadow-map-qml/AdsEffect.qml
+++ b/examples/shadow-map-qml/AdsEffect.qml
@@ -82,7 +82,7 @@ Effect {
renderPasses: [
RenderPass {
- criteria: [ Criterion { name: "pass"; value: "shadowmap" } ]
+ criteria: [ Annotation { name: "pass"; value: "shadowmap" } ]
shaderProgram: ShaderProgram {
vertexShaderSourceFile: ":/shaders/shadowmap.vert"
@@ -96,7 +96,7 @@ Effect {
},
RenderPass {
- criteria: [ Criterion { name : "pass"; value : "forward" } ]
+ criteria: [ Annotation { name : "pass"; value : "forward" } ]
// The bindings property allows us to map from names of parameters (uniforms or vertex attributes)
// within a shader to more friendly names in QML. By default the parameter names are exposed from
diff --git a/examples/shadow-map-qml/ShadowMapFrameGraph.qml b/examples/shadow-map-qml/ShadowMapFrameGraph.qml
index b3f2c5d9a..7164c0ffc 100644
--- a/examples/shadow-map-qml/ShadowMapFrameGraph.qml
+++ b/examples/shadow-map-qml/ShadowMapFrameGraph.qml
@@ -62,7 +62,7 @@ FrameGraph {
clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
RenderPassFilter {
- criteria: [ Criterion { name: "pass"; value: "shadowmap" } ]
+ criteria: [ Annotation { name: "pass"; value: "shadowmap" } ]
RenderTargetSelector {
target: RenderTarget {
@@ -96,7 +96,7 @@ FrameGraph {
}
RenderPassFilter {
- criteria: [ Criterion { name: "pass"; value: "forward" } ]
+ criteria: [ Annotation { name: "pass"; value: "forward" } ]
ClearBuffer {
buffers: ClearBuffer.ColorDepthBuffer
diff --git a/examples/tessellation-modes/ForwardRenderer.qml b/examples/tessellation-modes/ForwardRenderer.qml
index 7a100bf4d..ac8365f85 100644
--- a/examples/tessellation-modes/ForwardRenderer.qml
+++ b/examples/tessellation-modes/ForwardRenderer.qml
@@ -50,7 +50,7 @@ TechniqueFilter {
property alias camera: cameraSelector.camera
// Select the forward rendering Technique of any used Effect
- criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ]
+ criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ]
// Use the whole viewport
Viewport {
diff --git a/examples/tessellation-modes/TessellatedWireframeEffect.qml b/examples/tessellation-modes/TessellatedWireframeEffect.qml
index 6ef82580e..eb33bbb44 100644
--- a/examples/tessellation-modes/TessellatedWireframeEffect.qml
+++ b/examples/tessellation-modes/TessellatedWireframeEffect.qml
@@ -76,7 +76,7 @@ Effect {
minorVersion: 0
}
- criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ]
+ criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ]
parameters: [
Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) },
diff --git a/examples/torus-qml/ForwardRenderer.qml b/examples/torus-qml/ForwardRenderer.qml
index e2d1537b3..160850d71 100644
--- a/examples/torus-qml/ForwardRenderer.qml
+++ b/examples/torus-qml/ForwardRenderer.qml
@@ -56,7 +56,7 @@ TechniqueFilter {
property alias camera: cameraSelector.camera
criteria : [
- Criterion { name : "RenderingStyle"; value : "forward"}
+ Annotation { name : "RenderingStyle"; value : "forward"}
]
Viewport {
diff --git a/examples/wireframe/ForwardRenderer.qml b/examples/wireframe/ForwardRenderer.qml
index 7a100bf4d..ac8365f85 100644
--- a/examples/wireframe/ForwardRenderer.qml
+++ b/examples/wireframe/ForwardRenderer.qml
@@ -50,7 +50,7 @@ TechniqueFilter {
property alias camera: cameraSelector.camera
// Select the forward rendering Technique of any used Effect
- criteria: [ Criterion { name: "renderingStyle"; value: "forward" } ]
+ criteria: [ Annotation { name: "renderingStyle"; value: "forward" } ]
// Use the whole viewport
Viewport {
diff --git a/examples/wireframe/WireframeEffect.qml b/examples/wireframe/WireframeEffect.qml
index 2b31aa603..4ad5b63fb 100644
--- a/examples/wireframe/WireframeEffect.qml
+++ b/examples/wireframe/WireframeEffect.qml
@@ -76,7 +76,7 @@ Effect {
minorVersion: 1
}
- criteria: [ Criterion { name : "renderingStyle"; value : "forward" } ]
+ criteria: [ Annotation { name : "renderingStyle"; value : "forward" } ]
parameters: [
Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) },