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author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2014-10-04 01:07:30 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-10-04 13:02:12 +0200 |
commit | 45c2adc1789f0080d9eba5fd7ef53251d2be0490 (patch) | |
tree | 822bc85122b10628c6836301a1234aba3b3e1aa5 /examples | |
parent | 4c38388aa6f6154873c68c598f94cd0559e38732 (diff) |
Give a fixed size to the FBO in the shadow map example
Change-Id: I3a45ce1c49ef58f6a6bfa2120ab21020e3f7c214
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/shadow-map-qml/ShadowMapFrameGraph.qml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shadow-map-qml/ShadowMapFrameGraph.qml b/examples/shadow-map-qml/ShadowMapFrameGraph.qml index 4df07822c..b3f2c5d9a 100644 --- a/examples/shadow-map-qml/ShadowMapFrameGraph.qml +++ b/examples/shadow-map-qml/ShadowMapFrameGraph.qml @@ -73,8 +73,8 @@ FrameGraph { texture: Texture { id: depthTexture target: Texture.Target2D - width: _window.width - height: _window.height + width: 1024 + height: 1024 format: Texture.D32 generateMipMaps: false magnificationFilter: Texture.Nearest |