diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2014-10-20 09:48:26 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2014-10-22 10:45:34 +0200 |
commit | 4be6e50f1af5520a989246035d3ed0ba6ab1bfd0 (patch) | |
tree | eb9384ace93f79137b4d10c37bc84eb18f4ae48a /examples | |
parent | 62f9d57d8e4e9dc77f3eceb9f9c8413998143ca5 (diff) |
QParameterMapper: renamed to QParameterMapping
Change-Id: I2137a22bdf35979ef300820a613db7d7bdc647e0
Task-number: QTBUG-41535
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/playground-qml/main.qml | 14 | ||||
-rw-r--r-- | examples/rollerball/AdsEffect.qml | 6 | ||||
-rw-r--r-- | examples/shadow-map-qml/AdsEffect.qml | 6 | ||||
-rw-r--r-- | examples/tessellation-modes/TessellatedWireframeEffect.qml | 10 | ||||
-rw-r--r-- | examples/wireframe/WireframeEffect.qml | 6 |
5 files changed, 21 insertions, 21 deletions
diff --git a/examples/playground-qml/main.qml b/examples/playground-qml/main.qml index 80f26ce8f..4dc15f18a 100644 --- a/examples/playground-qml/main.qml +++ b/examples/playground-qml/main.qml @@ -265,9 +265,9 @@ Entity { RenderPass { annotations : [Annotation {name : "Name"; value : "TextureLighting" }] bindings : [ // Add only the bindings needed for a shader - ParameterMapper {parameterName: "vertexTexCoord"; shaderVariableName: "texCoord0"; bindingType: ParameterMapper.Attribute}, - ParameterMapper {parameterName: "tex"; shaderVariableName: "texture"; bindingType: ParameterMapper.Uniform}, - ParameterMapper {parameterName: "modelViewProjection"; shaderVariableName: "customMvp"; bindingType: ParameterMapper.StandardUniform} + ParameterMapping {parameterName: "vertexTexCoord"; shaderVariableName: "texCoord0"; bindingType: ParameterMapping.Attribute}, + ParameterMapping {parameterName: "tex"; shaderVariableName: "texture"; bindingType: ParameterMapping.Uniform}, + ParameterMapping {parameterName: "modelViewProjection"; shaderVariableName: "customMvp"; bindingType: ParameterMapping.StandardUniform} ] shaderProgram : ShaderProgram { @@ -495,10 +495,10 @@ Entity { RenderPass { annotations : [] bindings : [ // Add only the bindings needed for a shader - ParameterMapper {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform}, - ParameterMapper {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform}, - ParameterMapper {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterMapper.Uniform}, - ParameterMapper {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterMapper.Uniform} + ParameterMapping {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform}, + ParameterMapping {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform}, + ParameterMapping {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterMapping.Uniform}, + ParameterMapping {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterMapping.Uniform} ] shaderProgram : ShaderProgram { id : diffuseShader diff --git a/examples/rollerball/AdsEffect.qml b/examples/rollerball/AdsEffect.qml index fba98d591..aa7c265af 100644 --- a/examples/rollerball/AdsEffect.qml +++ b/examples/rollerball/AdsEffect.qml @@ -92,9 +92,9 @@ Effect { // ka uniform name in the shader to a property called ambient bindings: [ // Uniforms (those provided by the user) - ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform } + ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform } ] shaderProgram: ShaderProgram { diff --git a/examples/shadow-map-qml/AdsEffect.qml b/examples/shadow-map-qml/AdsEffect.qml index f718b23f9..342deafe4 100644 --- a/examples/shadow-map-qml/AdsEffect.qml +++ b/examples/shadow-map-qml/AdsEffect.qml @@ -104,9 +104,9 @@ Effect { // ka uniform name in the shader to a property called ambient bindings: [ // Uniforms (those provided by the user) - ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform } + ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform } ] shaderProgram: ShaderProgram { diff --git a/examples/tessellation-modes/TessellatedWireframeEffect.qml b/examples/tessellation-modes/TessellatedWireframeEffect.qml index 731fe3917..d8908ee1d 100644 --- a/examples/tessellation-modes/TessellatedWireframeEffect.qml +++ b/examples/tessellation-modes/TessellatedWireframeEffect.qml @@ -90,14 +90,14 @@ Effect { RenderPass { bindings: [ - ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform }, + ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }, // TODO: Support uniform arrays. We want to be able to do (or something similar) and map vectors or lists of values // through to the uniforms - ParameterMapper { parameterName: "innerTessLevel"; shaderVariableName: "inner[0]"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "outerTessLevel"; shaderVariableName: "outer[0]"; bindingType: ParameterMapper.Uniform } + ParameterMapping { parameterName: "innerTessLevel"; shaderVariableName: "inner[0]"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "outerTessLevel"; shaderVariableName: "outer[0]"; bindingType: ParameterMapping.Uniform } ] shaderProgram: ShaderProgram { diff --git a/examples/wireframe/WireframeEffect.qml b/examples/wireframe/WireframeEffect.qml index a6502eb29..e4b8578dc 100644 --- a/examples/wireframe/WireframeEffect.qml +++ b/examples/wireframe/WireframeEffect.qml @@ -96,9 +96,9 @@ Effect { // ka uniform name in the shader to a property called ambient bindings: [ // Uniforms (those provided by the user) - ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform }, - ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform } + ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform }, + ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform } ] shaderProgram: ShaderProgram { |