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authorPaul Lemire <paul.lemire@kdab.com>2014-10-20 09:48:26 +0200
committerPaul Lemire <paul.lemire@kdab.com>2014-10-22 10:45:34 +0200
commit4be6e50f1af5520a989246035d3ed0ba6ab1bfd0 (patch)
treeeb9384ace93f79137b4d10c37bc84eb18f4ae48a /examples
parent62f9d57d8e4e9dc77f3eceb9f9c8413998143ca5 (diff)
QParameterMapper: renamed to QParameterMapping
Change-Id: I2137a22bdf35979ef300820a613db7d7bdc647e0 Task-number: QTBUG-41535 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/playground-qml/main.qml14
-rw-r--r--examples/rollerball/AdsEffect.qml6
-rw-r--r--examples/shadow-map-qml/AdsEffect.qml6
-rw-r--r--examples/tessellation-modes/TessellatedWireframeEffect.qml10
-rw-r--r--examples/wireframe/WireframeEffect.qml6
5 files changed, 21 insertions, 21 deletions
diff --git a/examples/playground-qml/main.qml b/examples/playground-qml/main.qml
index 80f26ce8f..4dc15f18a 100644
--- a/examples/playground-qml/main.qml
+++ b/examples/playground-qml/main.qml
@@ -265,9 +265,9 @@ Entity {
RenderPass {
annotations : [Annotation {name : "Name"; value : "TextureLighting" }]
bindings : [ // Add only the bindings needed for a shader
- ParameterMapper {parameterName: "vertexTexCoord"; shaderVariableName: "texCoord0"; bindingType: ParameterMapper.Attribute},
- ParameterMapper {parameterName: "tex"; shaderVariableName: "texture"; bindingType: ParameterMapper.Uniform},
- ParameterMapper {parameterName: "modelViewProjection"; shaderVariableName: "customMvp"; bindingType: ParameterMapper.StandardUniform}
+ ParameterMapping {parameterName: "vertexTexCoord"; shaderVariableName: "texCoord0"; bindingType: ParameterMapping.Attribute},
+ ParameterMapping {parameterName: "tex"; shaderVariableName: "texture"; bindingType: ParameterMapping.Uniform},
+ ParameterMapping {parameterName: "modelViewProjection"; shaderVariableName: "customMvp"; bindingType: ParameterMapping.StandardUniform}
]
shaderProgram : ShaderProgram {
@@ -495,10 +495,10 @@ Entity {
RenderPass {
annotations : []
bindings : [ // Add only the bindings needed for a shader
- ParameterMapper {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform},
- ParameterMapper {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform},
- ParameterMapper {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterMapper.Uniform},
- ParameterMapper {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterMapper.Uniform}
+ ParameterMapping {parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform},
+ ParameterMapping {parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform},
+ ParameterMapping {parameterName: "lightPos"; shaderVariableName: "lightPosition"; bindingType: ParameterMapping.Uniform},
+ ParameterMapping {parameterName: "lightIntensity"; shaderVariableName: "lightIntensity"; bindingType: ParameterMapping.Uniform}
]
shaderProgram : ShaderProgram {
id : diffuseShader
diff --git a/examples/rollerball/AdsEffect.qml b/examples/rollerball/AdsEffect.qml
index fba98d591..aa7c265af 100644
--- a/examples/rollerball/AdsEffect.qml
+++ b/examples/rollerball/AdsEffect.qml
@@ -92,9 +92,9 @@ Effect {
// ka uniform name in the shader to a property called ambient
bindings: [
// Uniforms (those provided by the user)
- ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform }
+ ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }
]
shaderProgram: ShaderProgram {
diff --git a/examples/shadow-map-qml/AdsEffect.qml b/examples/shadow-map-qml/AdsEffect.qml
index f718b23f9..342deafe4 100644
--- a/examples/shadow-map-qml/AdsEffect.qml
+++ b/examples/shadow-map-qml/AdsEffect.qml
@@ -104,9 +104,9 @@ Effect {
// ka uniform name in the shader to a property called ambient
bindings: [
// Uniforms (those provided by the user)
- ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform }
+ ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }
]
shaderProgram: ShaderProgram {
diff --git a/examples/tessellation-modes/TessellatedWireframeEffect.qml b/examples/tessellation-modes/TessellatedWireframeEffect.qml
index 731fe3917..d8908ee1d 100644
--- a/examples/tessellation-modes/TessellatedWireframeEffect.qml
+++ b/examples/tessellation-modes/TessellatedWireframeEffect.qml
@@ -90,14 +90,14 @@ Effect {
RenderPass {
bindings: [
- ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform },
+ ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform },
// TODO: Support uniform arrays. We want to be able to do (or something similar) and map vectors or lists of values
// through to the uniforms
- ParameterMapper { parameterName: "innerTessLevel"; shaderVariableName: "inner[0]"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "outerTessLevel"; shaderVariableName: "outer[0]"; bindingType: ParameterMapper.Uniform }
+ ParameterMapping { parameterName: "innerTessLevel"; shaderVariableName: "inner[0]"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "outerTessLevel"; shaderVariableName: "outer[0]"; bindingType: ParameterMapping.Uniform }
]
shaderProgram: ShaderProgram {
diff --git a/examples/wireframe/WireframeEffect.qml b/examples/wireframe/WireframeEffect.qml
index a6502eb29..e4b8578dc 100644
--- a/examples/wireframe/WireframeEffect.qml
+++ b/examples/wireframe/WireframeEffect.qml
@@ -96,9 +96,9 @@ Effect {
// ka uniform name in the shader to a property called ambient
bindings: [
// Uniforms (those provided by the user)
- ParameterMapper { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapper.Uniform },
- ParameterMapper { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapper.Uniform }
+ ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }
]
shaderProgram: ShaderProgram {