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authorMauro Persano <mauro.persano@kdab.com>2020-02-21 18:13:38 -0300
committerMauro Persano <mauro.persano@kdab.com>2020-02-21 18:38:38 -0300
commit597c9df33c2c8a9e91e3ad1de48b1200ebca6586 (patch)
treebca7baa4f14ead67a96bd9557e2cf4646953efa6 /examples
parentb769deaf57645f533cccb352722ea7b79475a2ea (diff)
No need to register input aspect in basicshapes-cpp example
This is already done in Qt3DExtras::Qt3DWindow. Change-Id: Idf742b93fdc0d8d4226284d6d949758a07921dd5 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/qt3d/basicshapes-cpp/main.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/examples/qt3d/basicshapes-cpp/main.cpp b/examples/qt3d/basicshapes-cpp/main.cpp
index fffb83a20..a347e9fb2 100644
--- a/examples/qt3d/basicshapes-cpp/main.cpp
+++ b/examples/qt3d/basicshapes-cpp/main.cpp
@@ -63,8 +63,6 @@
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>
-#include <Qt3DInput/QInputAspect>
-
#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
@@ -103,9 +101,6 @@ int main(int argc, char **argv)
widget->setWindowTitle(QStringLiteral("Basic shapes"));
- Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
- view->registerAspect(input);
-
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();