summaryrefslogtreecommitdiffstats
path: root/examples
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire.ecortex@kdab.com>2014-11-10 10:50:41 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-11-14 17:45:26 +0100
commited2210ba57c4010f8a3ad2451421f32b2627a6ca (patch)
tree61f2a7e0d437b00a1e218501546926bb4021404a /examples
parent78717e7038f179b9af25d933474346326dfe6032 (diff)
keyboardinput-qml example
This will help test the keyboard inputs as the QInputsAspect gets completed over time. Change-Id: I8f8fe5dcd0ccf4c83f75297c2dcb95bb9e9eddb7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/examples.pro3
-rw-r--r--examples/keyboardinput-qml/keyboardinput-qml.pro11
-rw-r--r--examples/keyboardinput-qml/keyboardinput-qml.qrc5
-rw-r--r--examples/keyboardinput-qml/main.cpp67
-rw-r--r--examples/keyboardinput-qml/main.qml157
5 files changed, 242 insertions, 1 deletions
diff --git a/examples/examples.pro b/examples/examples.pro
index a12457f3c..6f8e1533b 100644
--- a/examples/examples.pro
+++ b/examples/examples.pro
@@ -20,7 +20,8 @@ SUBDIRS += \
deferred-renderer-cpp \
shadow-map-qml \
bigscene-cpp \
- materials
+ materials \
+ keyboardinput-qml
# TODO Port the old examples to new APIs
#SUBDIRS += qt3d
diff --git a/examples/keyboardinput-qml/keyboardinput-qml.pro b/examples/keyboardinput-qml/keyboardinput-qml.pro
new file mode 100644
index 000000000..29e821655
--- /dev/null
+++ b/examples/keyboardinput-qml/keyboardinput-qml.pro
@@ -0,0 +1,11 @@
+TEMPLATE = app
+QT += 3dcore 3drenderer 3dquick 3dinput quick qml
+
+SOURCES += \
+ main.cpp
+
+RESOURCES += \
+ keyboardinput-qml.qrc
+
+OTHER_FILES += \
+ main.qml
diff --git a/examples/keyboardinput-qml/keyboardinput-qml.qrc b/examples/keyboardinput-qml/keyboardinput-qml.qrc
new file mode 100644
index 000000000..5f6483ac3
--- /dev/null
+++ b/examples/keyboardinput-qml/keyboardinput-qml.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/keyboardinput-qml/main.cpp b/examples/keyboardinput-qml/main.cpp
new file mode 100644
index 000000000..616cb8d7b
--- /dev/null
+++ b/examples/keyboardinput-qml/main.cpp
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DQuick/quickwindow.h>
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DInput/qinputaspect.h>
+
+#include <QGuiApplication>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ Qt3D::Quick::QuickWindow view;
+ Qt3D::Quick::QQmlAspectEngine engine;
+
+ engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("window"), QVariant::fromValue(&view));
+ engine.aspectEngine()->setData(data);
+ engine.setSource(QUrl("qrc:/main.qml"));
+
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/keyboardinput-qml/main.qml b/examples/keyboardinput-qml/main.qml
new file mode 100644
index 000000000..8c83f3fa1
--- /dev/null
+++ b/examples/keyboardinput-qml/main.qml
@@ -0,0 +1,157 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+
+Entity {
+ id: root
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration { controlledCamera: camera }
+
+ components: FrameGraph {
+ activeFrameGraph: Viewport {
+ id: viewport
+ rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left
+ clearColor: Qt.rgba(0.2, 0.2, 0.2, 1)
+
+ CameraSelector {
+ id : cameraSelector
+ camera: camera
+
+ ClearBuffer {
+ buffers : ClearBuffer.ColorDepthBuffer
+ }
+ }
+ }
+ }
+
+ Effect {
+ id: colorDiffuseEffect
+ parameters: [
+ Parameter { name: "ambient"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) },
+ Parameter { name: "diffuse"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) },
+ Parameter { name: "specular"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) },
+ Parameter { name: "shininess"; value: root.shininess }
+ ]
+ }
+
+ SphereMesh {
+ id: sphereMesh
+ }
+
+ KeyboardController {
+ id: keyboardController
+ }
+
+ Entity {
+ id: sphere1
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ dx: -5
+ }
+ Scale {
+ scale: sphere2.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+
+ Entity {
+ id: sphere2
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ dx: 0
+ }
+ Scale {
+ scale: sphere2.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+
+ Entity {
+ id: sphere3
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ dx: 5
+ }
+ Scale {
+ scale: sphere2.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+}