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author | Paul Lemire <paul.lemire@kdab.com> | 2016-08-19 08:47:50 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-08-26 06:00:14 +0000 |
commit | 1bc63ffce04bb07a490a2eb09272b1866e1a9585 (patch) | |
tree | f8d7c3840e486c79cd4a8cc1c1753c5b777045d0 /examples | |
parent | 8dd937319e68b619dc6a3416c5c3d902949ed1fe (diff) |
QAbstractTexture::CubeMapFace: add a new entry AllFaces
When rendering a cube map to an FBO, we may want to specify that we want to
render to all the faces rather than a single one. This is indeed possible with
a geometry shader and using gl_Layer. For such a case we need to be able to
specify that in the QRenderTargetOutput face property.
Note: gl_Layer can also be used with texture arrays but a neat api to specify
which layers to use on QRenderTargetOuput seems a bit more tricky in that case.
Change-Id: I6abf8667fd0905d78c22ef8d5f1f792a5973bbbe
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'examples')
0 files changed, 0 insertions, 0 deletions