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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-10 13:16:21 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-10 13:46:31 +0000
commit3b699444951a5467249c36f47bd3489591971569 (patch)
tree88b42d8a4c179188e58292501f1e02db3043002e /examples
parent5e94c15ddc89779c6da7ae919985688173a4d20d (diff)
Reduce specular reflectivity defaults
0.95 -> 0.01 to prevent eye-poppingly white specular highlights. Change-Id: I3e765bad13afe991053932e73cea13b95c950c1c Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/qt3d/bigscene-cpp/entity.cpp4
-rw-r--r--examples/qt3d/lights/main.qml1
2 files changed, 1 insertions, 4 deletions
diff --git a/examples/qt3d/bigscene-cpp/entity.cpp b/examples/qt3d/bigscene-cpp/entity.cpp
index f42f6a18b..7a13a6fb7 100644
--- a/examples/qt3d/bigscene-cpp/entity.cpp
+++ b/examples/qt3d/bigscene-cpp/entity.cpp
@@ -52,10 +52,6 @@ Entity::Entity(Qt3DCore::QNode *parent)
m_mesh->setRadius(2.5f);
m_mesh->setLength(5.0f);
- m_material->setAmbient(Qt::black);
- m_material->setSpecular(Qt::white);
- m_material->setShininess(150.0f);
-
addComponent(m_mesh);
addComponent(m_transform);
addComponent(m_material);
diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml
index 7f103002f..99bc1147d 100644
--- a/examples/qt3d/lights/main.qml
+++ b/examples/qt3d/lights/main.qml
@@ -157,6 +157,7 @@ Entity
components: [
PhongMaterial {
diffuse: "white"
+ shininess: 50
},
Mesh {
source: "assets/obj/toyplane.obj"