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authorPaul Lemire <paul.lemire@kdab.com>2016-02-22 19:55:50 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-02-22 21:17:48 +0000
commit672d101cf445bc90fc565c10d469f288e543ad00 (patch)
tree754ceb14d162d79abfc6e3e2d4968987206e3d7b /examples
parent082c247cf859a145847ffe440b2e16994e0bf71a (diff)
QNodeList -> QNodeVector
Change-Id: Ib968afbdfa95c6210c1a05b3e92e48f64a842799 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/qt3d/assimp-cpp/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/assimp-cpp/main.cpp b/examples/qt3d/assimp-cpp/main.cpp
index 067023e36..88d5cf644 100644
--- a/examples/qt3d/assimp-cpp/main.cpp
+++ b/examples/qt3d/assimp-cpp/main.cpp
@@ -102,7 +102,7 @@ void SceneWalker::onStatusChanged()
void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth)
{
- Qt3DCore::QNodeList nodes = e->childNodes();
+ Qt3DCore::QNodeVector nodes = e->childNodes();
for (int i = 0; i < nodes.count(); ++i) {
Qt3DCore::QNode *node = nodes[i];
Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(node);