diff options
author | Robert Brock <robert.brock@kdab.com> | 2016-05-09 09:27:23 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-15 13:44:34 +0000 |
commit | e0c32ec2552c13975b191ced99176a15c51c8193 (patch) | |
tree | 8e13ba6ea284db545dcaa9a9a68eaec82d869178 /examples | |
parent | 0d12f150dbf90063f45f9a4a6c05d00f3b5dad01 (diff) |
Moved custom-mesh-cpp example to manual test
Part of an examples cleanup
Change-Id: I80d7a41ade520c9253cb7e6d93ea40cef816d531
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/qt3d/custom-mesh-cpp/custom-mesh-cpp.pro | 8 | ||||
-rw-r--r-- | examples/qt3d/custom-mesh-cpp/main.cpp | 253 | ||||
-rw-r--r-- | examples/qt3d/qt3d.pro | 1 |
3 files changed, 0 insertions, 262 deletions
diff --git a/examples/qt3d/custom-mesh-cpp/custom-mesh-cpp.pro b/examples/qt3d/custom-mesh-cpp/custom-mesh-cpp.pro deleted file mode 100644 index abbb3b771..000000000 --- a/examples/qt3d/custom-mesh-cpp/custom-mesh-cpp.pro +++ /dev/null @@ -1,8 +0,0 @@ -!include( ../examples.pri ) { - error( "Couldn't find the examples.pri file!" ) -} - -QT += 3dcore 3drender 3dinput 3dextras - -SOURCES += \ - main.cpp diff --git a/examples/qt3d/custom-mesh-cpp/main.cpp b/examples/qt3d/custom-mesh-cpp/main.cpp deleted file mode 100644 index 1544f3d01..000000000 --- a/examples/qt3d/custom-mesh-cpp/main.cpp +++ /dev/null @@ -1,253 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include <QGuiApplication> - -#include <Qt3DCore/QEntity> -#include <Qt3DRender/QCamera> -#include <Qt3DRender/QCameraLens> -#include <Qt3DCore/QTransform> -#include <Qt3DCore/QAspectEngine> - -#include <Qt3DInput/QInputAspect> - -#include <Qt3DRender/QRenderStateSet> -#include <Qt3DRender/QRenderAspect> -#include <Qt3DExtras/QForwardRenderer> -#include <Qt3DExtras/QPerVertexColorMaterial> - -#include <Qt3DRender/QGeometryRenderer> -#include <Qt3DRender/QGeometry> -#include <Qt3DRender/QAttribute> -#include <Qt3DRender/QBuffer> - -#include <QPropertyAnimation> -#include <Qt3DExtras/qt3dwindow.h> -#include <Qt3DExtras/qorbitcameracontroller.h> - -int main(int argc, char* argv[]) -{ - QGuiApplication app(argc, argv); - Qt3DExtras::Qt3DWindow view; - view.defaultFramegraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0)); - - // Root entity - Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); - - // Camera - Qt3DRender::QCamera *cameraEntity = view.camera(); - - cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); - cameraEntity->setPosition(QVector3D(0, 0, 40.0f)); - cameraEntity->setUpVector(QVector3D(0, 1, 0)); - cameraEntity->setViewCenter(QVector3D(0, 0, 0)); - - // For camera controls - Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity); - camController->setCamera(cameraEntity); - - // Material - Qt3DRender::QMaterial *material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity); - - // Torus - Qt3DCore::QEntity *customMeshEntity = new Qt3DCore::QEntity(rootEntity); - - // Transform - Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; - transform->setScale(8.0f); - - // Custom Mesh (TetraHedron) - Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; - Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); - - Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry); - Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, customGeometry); - - // vec3 for position - // vec3 for colors - // vec3 for normals - - /* 2 - /|\ - / | \ - / /3\ \ - 0/___\ 1 - */ - - // 4 distinct vertices - QByteArray vertexBufferData; - vertexBufferData.resize(4 * (3 + 3 + 3) * sizeof(float)); - - // Vertices - QVector3D v0(-1.0f, 0.0f, -1.0f); - QVector3D v1(1.0f, 0.0f, -1.0f); - QVector3D v2(0.0f, 1.0f, 0.0f); - QVector3D v3(0.0f, 0.0f, 1.0f); - - // Faces Normals - QVector3D n023 = QVector3D::normal(v0, v2, v3); - QVector3D n012 = QVector3D::normal(v0, v1, v2); - QVector3D n310 = QVector3D::normal(v3, v1, v0); - QVector3D n132 = QVector3D::normal(v1, v3, v2); - - // Vector Normals - QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); - QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); - QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); - QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); - - // Colors - QVector3D red(1.0f, 0.0f, 0.0f); - QVector3D green(0.0f, 1.0f, 0.0f); - QVector3D blue(0.0f, 0.0f, 1.0f); - QVector3D white(1.0f, 1.0f, 1.0f); - - QVector<QVector3D> vertices = QVector<QVector3D>() - << v0 << n0 << red - << v1 << n1 << blue - << v2 << n2 << green - << v3 << n3 << white; - - float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); - int idx = 0; - - Q_FOREACH (const QVector3D &v, vertices) { - rawVertexArray[idx++] = v.x(); - rawVertexArray[idx++] = v.y(); - rawVertexArray[idx++] = v.z(); - } - - // Indices (12) - QByteArray indexBufferData; - indexBufferData.resize(4 * 3 * sizeof(ushort)); - ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); - - // Front - rawIndexArray[0] = 0; - rawIndexArray[1] = 1; - rawIndexArray[2] = 2; - // Bottom - rawIndexArray[3] = 3; - rawIndexArray[4] = 1; - rawIndexArray[5] = 0; - // Left - rawIndexArray[6] = 0; - rawIndexArray[7] = 2; - rawIndexArray[8] = 3; - // Right - rawIndexArray[9] = 1; - rawIndexArray[10] = 3; - rawIndexArray[11] = 2; - - vertexDataBuffer->setData(vertexBufferData); - indexDataBuffer->setData(indexBufferData); - - // Attributes - Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); - positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); - positionAttribute->setBuffer(vertexDataBuffer); - positionAttribute->setDataType(Qt3DRender::QAttribute::Float); - positionAttribute->setDataSize(3); - positionAttribute->setByteOffset(0); - positionAttribute->setByteStride(9 * sizeof(float)); - positionAttribute->setCount(4); - positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); - - Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); - normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); - normalAttribute->setBuffer(vertexDataBuffer); - normalAttribute->setDataType(Qt3DRender::QAttribute::Float); - normalAttribute->setDataSize(3); - normalAttribute->setByteOffset(3 * sizeof(float)); - normalAttribute->setByteStride(9 * sizeof(float)); - normalAttribute->setCount(4); - normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); - - Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); - colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); - colorAttribute->setBuffer(vertexDataBuffer); - colorAttribute->setDataType(Qt3DRender::QAttribute::Float); - colorAttribute->setDataSize(3); - colorAttribute->setByteOffset(6 * sizeof(float)); - colorAttribute->setByteStride(9 * sizeof(float)); - colorAttribute->setCount(4); - colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); - - Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); - indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); - indexAttribute->setBuffer(indexDataBuffer); - indexAttribute->setDataType(Qt3DRender::QAttribute::UnsignedShort); - indexAttribute->setDataSize(1); - indexAttribute->setByteOffset(0); - indexAttribute->setByteStride(0); - indexAttribute->setCount(12); - - customGeometry->addAttribute(positionAttribute); - customGeometry->addAttribute(normalAttribute); - customGeometry->addAttribute(colorAttribute); - customGeometry->addAttribute(indexAttribute); - - customMeshRenderer->setInstanceCount(1); - customMeshRenderer->setIndexOffset(0); - customMeshRenderer->setFirstInstance(0); - customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); - customMeshRenderer->setGeometry(customGeometry); - // 4 faces of 3 points - customMeshRenderer->setVertexCount(12); - - customMeshEntity->addComponent(customMeshRenderer); - customMeshEntity->addComponent(transform); - customMeshEntity->addComponent(material); - - view.setRootEntity(rootEntity); - view.show(); - - return app.exec(); -} diff --git a/examples/qt3d/qt3d.pro b/examples/qt3d/qt3d.pro index 6c1ee4668..b37f31b67 100644 --- a/examples/qt3d/qt3d.pro +++ b/examples/qt3d/qt3d.pro @@ -30,7 +30,6 @@ SUBDIRS += \ transparency-qml-scene3d \ scene3d-loader \ mouseinput-qml \ - custom-mesh-cpp \ custom-mesh-qml \ instanced-arrays-qml \ picking-qml \ |