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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-02-18 15:27:38 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-02-18 15:25:32 +0000
commitb38d0ac85cd50dea00cf97e01c086dea4ac4ebc5 (patch)
tree819ed5225df9948097c1d00991682c1c4a709df1 /examples
parentc9690153248f1cc8842e97472721bd22e411ada8 (diff)
Make shadow mapping functional on ES 3
To preserve our sanity we will only support ES 3.x, not 2.0 + GL_OES_depth_texture + EXT_shadow_samplers. This way we can provide version 300 es shaders and do not have to introduce yet another filter and technique. Change-Id: Ib5c826d6540b4848f0cb4629e5311150169a9697 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/shadow-map-qml/AdsEffect.qml38
-rw-r--r--examples/shadow-map-qml/shaders/es3/ads.frag95
-rw-r--r--examples/shadow-map-qml/shaders/es3/ads.vert66
-rw-r--r--examples/shadow-map-qml/shaders/es3/shadowmap.frag43
-rw-r--r--examples/shadow-map-qml/shaders/es3/shadowmap.vert46
-rw-r--r--examples/shadow-map-qml/shadow-map-qml.qrc4
6 files changed, 292 insertions, 0 deletions
diff --git a/examples/shadow-map-qml/AdsEffect.qml b/examples/shadow-map-qml/AdsEffect.qml
index 7df656168..1ddc58f3b 100644
--- a/examples/shadow-map-qml/AdsEffect.qml
+++ b/examples/shadow-map-qml/AdsEffect.qml
@@ -105,6 +105,44 @@ Effect {
// no special render state set => use the default set of states
}
]
+ },
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.ES
+ majorVersion: 3
+ minorVersion: 0
+ }
+
+ renderPasses: [
+ RenderPass {
+ annotations: [ Annotation { name: "pass"; value: "shadowmap" } ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/es3/shadowmap.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/es3/shadowmap.frag")
+ }
+
+ renderStates: [
+ PolygonOffset { factor: 4; units: 4 },
+ DepthTest { func: DepthTest.Less }
+ ]
+ },
+
+ RenderPass {
+ annotations: [ Annotation { name : "pass"; value : "forward" } ]
+
+ bindings: [
+ ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }
+ ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/es3/ads.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/es3/ads.frag")
+ }
+ }
+ ]
}
]
}
diff --git a/examples/shadow-map-qml/shaders/es3/ads.frag b/examples/shadow-map-qml/shaders/es3/ads.frag
new file mode 100644
index 000000000..30977cf1e
--- /dev/null
+++ b/examples/shadow-map-qml/shaders/es3/ads.frag
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 300 es
+
+precision highp float;
+
+uniform mat4 viewMatrix;
+
+uniform vec3 lightPosition;
+uniform vec3 lightIntensity;
+
+uniform vec3 ka; // Ambient reflectivity
+uniform vec3 kd; // Diffuse reflectivity
+uniform vec3 ks; // Specular reflectivity
+uniform float shininess; // Specular shininess factor
+
+uniform sampler2DShadow shadowMapTexture;
+
+in vec4 positionInLightSpace;
+
+in vec3 position;
+in vec3 normal;
+
+out vec4 fragColor;
+
+vec3 dsModel(const in vec3 pos, const in vec3 n)
+{
+ // Calculate the vector from the light to the fragment
+ vec3 s = normalize(vec3(viewMatrix * vec4(lightPosition, 1.0)) - pos);
+
+ // Calculate the vector from the fragment to the eye position
+ // (origin since this is in "eye" or "camera" space)
+ vec3 v = normalize(-pos);
+
+ // Reflect the light beam using the normal at this fragment
+ vec3 r = reflect(-s, n);
+
+ // Calculate the diffuse component
+ float diffuse = max(dot(s, n), 0.0);
+
+ // Calculate the specular component
+ float specular = 0.0;
+ if (dot(s, n) > 0.0)
+ specular = pow(max(dot(r, v), 0.0), shininess);
+
+ // Combine the diffuse and specular contributions (ambient is taken into account by the caller)
+ return lightIntensity * (kd * diffuse + ks * specular);
+}
+
+void main()
+{
+ float shadowMapSample = textureProj(shadowMapTexture, positionInLightSpace);
+
+ vec3 ambient = lightIntensity * ka;
+
+ vec3 result = ambient;
+ if (shadowMapSample > 0.0)
+ result += dsModel(position, normalize(normal));
+
+ fragColor = vec4(result, 1.0);
+}
diff --git a/examples/shadow-map-qml/shaders/es3/ads.vert b/examples/shadow-map-qml/shaders/es3/ads.vert
new file mode 100644
index 000000000..c304fbaad
--- /dev/null
+++ b/examples/shadow-map-qml/shaders/es3/ads.vert
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 300 es
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+
+out vec4 positionInLightSpace;
+out vec3 position;
+out vec3 normal;
+
+uniform mat4 lightViewProjection;
+uniform mat4 modelMatrix;
+uniform mat4 modelView;
+uniform mat3 modelViewNormal;
+uniform mat4 mvp;
+
+void main()
+{
+ // positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+ const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0,
+ 0.0, 0.5, 0.0, 0.0,
+ 0.0, 0.0, 0.5, 0.0,
+ 0.5, 0.5, 0.5, 1.0);
+
+ positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}
diff --git a/examples/shadow-map-qml/shaders/es3/shadowmap.frag b/examples/shadow-map-qml/shaders/es3/shadowmap.frag
new file mode 100644
index 000000000..22fe0431b
--- /dev/null
+++ b/examples/shadow-map-qml/shaders/es3/shadowmap.frag
@@ -0,0 +1,43 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 300 es
+
+precision highp float;
+
+void main()
+{
+}
diff --git a/examples/shadow-map-qml/shaders/es3/shadowmap.vert b/examples/shadow-map-qml/shaders/es3/shadowmap.vert
new file mode 100644
index 000000000..1fe6b3724
--- /dev/null
+++ b/examples/shadow-map-qml/shaders/es3/shadowmap.vert
@@ -0,0 +1,46 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 300 es
+
+in vec3 vertexPosition;
+
+uniform mat4 mvp;
+
+void main()
+{
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}
diff --git a/examples/shadow-map-qml/shadow-map-qml.qrc b/examples/shadow-map-qml/shadow-map-qml.qrc
index 821f84483..9aa6e2c73 100644
--- a/examples/shadow-map-qml/shadow-map-qml.qrc
+++ b/examples/shadow-map-qml/shadow-map-qml.qrc
@@ -14,6 +14,10 @@
<file>shaders/ads.vert</file>
<file>shaders/shadowmap.frag</file>
<file>shaders/shadowmap.vert</file>
+ <file>shaders/es3/ads.frag</file>
+ <file>shaders/es3/ads.vert</file>
+ <file>shaders/es3/shadowmap.frag</file>
+ <file>shaders/es3/shadowmap.vert</file>
</qresource>
</RCC>