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authorSean Harmer <sean.harmer@kdab.com>2015-07-02 10:43:28 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-07-04 11:22:52 +0000
commite5aea8e17dc6562933587d543b6a6aee5e6236af (patch)
tree22d82d7e26f69419cf0dcc605a79a4a4a0cce9ad /examples
parentb0148f11dc87e455e8e0e711eb9950824fae9da9 (diff)
Don't saturate with too much ambient
Change-Id: I7a400f75a945b16d78da885ffc576c82f836a076 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/qt3d/bigscene-cpp/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/bigscene-cpp/main.cpp b/examples/qt3d/bigscene-cpp/main.cpp
index ec99f9bc9..082c0779f 100644
--- a/examples/qt3d/bigscene-cpp/main.cpp
+++ b/examples/qt3d/bigscene-cpp/main.cpp
@@ -113,7 +113,7 @@ int main(int ac, char **av)
const float angle = M_PI * 2.0f * i * det * 10.;
material->setDiffuse(QColor(qFabs(qCos(angle)) * 255, 204, 75));
- material->setAmbient(Qt::gray);
+ material->setAmbient(Qt::black);
material->setSpecular(Qt::white);
material->setShininess(150.0f);