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authorPaul Lemire <paul.lemire@kdab.com>2014-06-27 09:31:11 +0200
committerPaul Lemire <paul.lemire@kdab.com>2014-07-17 10:14:00 +0200
commit09687cfaade1e3baa693f02861722ea860f3c716 (patch)
tree4d1084ee95ec45e880739ddf709ae32fe73d3caa /src/3rdparty/assimp/code/BlenderLoader.cpp
parent22829fba69a36e447a14dcd59149164d482b3fe3 (diff)
Upgrade to Assimp 3.1.1
https://github.com/assimp/assimp/releases/tag/v3.1.1 This commit imports assimp 3.1.1, including CHANGES, CREDITS, LICENSE, README, Readme.md, and code, contrib, include directories. contrib/zlib, contrib/cppunit-1.12.1/, contrib/cppunit_note.txt were excluded in this change. assimp.pri was also updated. revision.h was generated from revision.h.in. Change-Id: I7c0597eae9eee7f06a1170968b5fef6fd46b6f0d Reviewed-by: Liang Qi <liang.qi@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/3rdparty/assimp/code/BlenderLoader.cpp')
-rw-r--r--src/3rdparty/assimp/code/BlenderLoader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/3rdparty/assimp/code/BlenderLoader.cpp b/src/3rdparty/assimp/code/BlenderLoader.cpp
index 0b5c71333..8f9b85b26 100644
--- a/src/3rdparty/assimp/code/BlenderLoader.cpp
+++ b/src/3rdparty/assimp/code/BlenderLoader.cpp
@@ -999,7 +999,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
// ------------------------------------------------------------------------------------------------
-aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* /*camera*/, ConversionData& /*conv_data*/)
+aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* camera, ConversionData& /*conv_data*/)
{
ScopeGuard<aiCamera> out(new aiCamera());
out->mName = obj->id.name+2;
@@ -1010,7 +1010,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
}
// ------------------------------------------------------------------------------------------------
-aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
+aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* lamp, ConversionData& conv_data)
{
ScopeGuard<aiLight> out(new aiLight());
out->mName = obj->id.name+2;