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authorPaul Lemire <paul.lemire@kdab.com>2014-03-20 11:58:03 +0100
committerPaul Lemire <paul.lemire@kdab.com>2014-03-21 08:42:30 +0100
commitd54d7c8771b7c03aaf53e60d6746b51805fce5d9 (patch)
tree94ec9c6c33d2078c8e53374c29d5ca1d409c3c0b /src/3rdparty/assimp/code/BlenderScene.h
parent2f369d6272c803988e8f482f3e3c87a7d7141727 (diff)
Moved Assimp to src/3rdparty
Change-Id: Ic813285c2ee6a36d0e8e6dc6807d6d55f7ec1df4 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/3rdparty/assimp/code/BlenderScene.h')
-rw-r--r--src/3rdparty/assimp/code/BlenderScene.h683
1 files changed, 683 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/code/BlenderScene.h b/src/3rdparty/assimp/code/BlenderScene.h
new file mode 100644
index 000000000..5cfb7092f
--- /dev/null
+++ b/src/3rdparty/assimp/code/BlenderScene.h
@@ -0,0 +1,683 @@
+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderScene.h
+ * @brief Intermediate representation of a BLEND scene.
+ */
+#ifndef INCLUDED_AI_BLEND_SCENE_H
+#define INCLUDED_AI_BLEND_SCENE_H
+
+namespace Assimp {
+ namespace Blender {
+
+// Minor parts of this file are extracts from blender data structures,
+// declared in the ./source/blender/makesdna directory.
+// Stuff that is not used by Assimp is commented.
+
+
+// NOTE
+// this file serves as input data to the `./scripts/genblenddna.py`
+// script. This script generates the actual binding code to read a
+// blender file with a possibly different DNA into our structures.
+// Only `struct` declarations are considered and the following
+// rules must be obeyed in order for the script to work properly:
+//
+// * C++ style comments only
+//
+// * Structures may include the primitive types char, int, short,
+// float, double. Signedness specifiers are not allowed on
+// integers. Enum types are allowed, but they must have been
+// defined in this header.
+//
+// * Structures may aggregate other structures, unless not defined
+// in this header.
+//
+// * Pointers to other structures or primitive types are allowed.
+// No references or double pointers or arrays of pointers.
+// A pointer to a T is written as boost::shared_ptr, while a
+// pointer to an array of elements is written as boost::
+// shared_array.
+//
+// * Arrays can have maximally two-dimensions. Any non-pointer
+// type can form them.
+//
+// * Multiple fields can be declare in a single line (i.e `int a,b;`)
+// provided they are neither pointers nor arrays.
+//
+// * One of WARN, FAIL can be appended to the declaration (
+// prior to the semiolon to specifiy the error handling policy if
+// this field is missing in the input DNA). If none of those
+// is specified the default policy is to subtitute a default
+// value for the field.
+//
+
+#define WARN // warn if field is missing, substitute default value
+#define FAIL // fail the import if the field does not exist
+
+struct Object;
+struct MTex;
+
+#define AI_BLEND_MESH_MAX_VERTS 2000000000L
+
+// -------------------------------------------------------------------------------
+struct ID : ElemBase {
+
+ char name[24] WARN;
+ short flag;
+};
+
+// -------------------------------------------------------------------------------
+struct ListBase : ElemBase {
+
+ boost::shared_ptr<ElemBase> first;
+ boost::shared_ptr<ElemBase> last;
+};
+
+
+// -------------------------------------------------------------------------------
+struct PackedFile : ElemBase {
+ int size WARN;
+ int seek WARN;
+ boost::shared_ptr< FileOffset > data WARN;
+};
+
+// -------------------------------------------------------------------------------
+struct GroupObject : ElemBase {
+
+ boost::shared_ptr<GroupObject> prev,next FAIL;
+ boost::shared_ptr<Object> ob;
+};
+
+// -------------------------------------------------------------------------------
+struct Group : ElemBase {
+ ID id FAIL;
+ int layer;
+
+ boost::shared_ptr<GroupObject> gobject;
+};
+
+// -------------------------------------------------------------------------------
+struct World : ElemBase {
+ ID id FAIL;
+
+};
+
+// -------------------------------------------------------------------------------
+struct MVert : ElemBase {
+ float co[3] FAIL;
+ float no[3] FAIL;
+ char flag;
+ int mat_nr WARN;
+ int bweight;
+};
+
+// -------------------------------------------------------------------------------
+struct MEdge : ElemBase {
+ int v1, v2 FAIL;
+ char crease, bweight;
+ short flag;
+};
+
+// -------------------------------------------------------------------------------
+struct MCol : ElemBase {
+ char r,g,b,a FAIL;
+};
+
+// -------------------------------------------------------------------------------
+struct MFace : ElemBase {
+ int v1,v2,v3,v4 FAIL;
+ int mat_nr FAIL;
+ char flag;
+};
+
+// -------------------------------------------------------------------------------
+struct TFace : ElemBase {
+ float uv[4][2] FAIL;
+ int col[4] FAIL;
+ char flag;
+ short mode;
+ short tile;
+ short unwrap;
+};
+
+// -------------------------------------------------------------------------------
+struct MTFace : ElemBase {
+
+ float uv[4][2] FAIL;
+ char flag;
+ short mode;
+ short tile;
+ short unwrap;
+
+ // boost::shared_ptr<Image> tpage;
+};
+
+// -------------------------------------------------------------------------------
+struct MDeformWeight : ElemBase {
+ int def_nr FAIL;
+ float weight FAIL;
+};
+
+// -------------------------------------------------------------------------------
+struct MDeformVert : ElemBase {
+
+ vector<MDeformWeight> dw WARN;
+ int totweight;
+};
+
+// -------------------------------------------------------------------------------
+struct Material : ElemBase {
+ ID id FAIL;
+
+ float r,g,b WARN;
+ float specr,specg,specb WARN;
+ float ambir,ambig,ambib WARN;
+ float mirr,mirg,mirb;
+ float emit WARN;
+ float alpha WARN;
+ float ref;
+ float translucency;
+ float roughness;
+ float darkness;
+ float refrac;
+
+ boost::shared_ptr<Group> group;
+
+ short diff_shader WARN;
+ short spec_shader WARN;
+
+ boost::shared_ptr<MTex> mtex[18];
+};
+
+// -------------------------------------------------------------------------------
+struct Mesh : ElemBase {
+ ID id FAIL;
+
+ int totface FAIL;
+ int totedge FAIL;
+ int totvert FAIL;
+
+ short subdiv;
+ short subdivr;
+ short subsurftype;
+ short smoothresh;
+
+ vector<MFace> mface FAIL;
+ vector<MTFace> mtface;
+ vector<TFace> tface;
+ vector<MVert> mvert FAIL;
+ vector<MEdge> medge WARN;
+ vector<MDeformVert> dvert;
+ vector<MCol> mcol;
+
+ vector< boost::shared_ptr<Material> > mat FAIL;
+};
+
+// -------------------------------------------------------------------------------
+struct Library : ElemBase {
+ ID id FAIL;
+
+ char name[240] WARN;
+ char filename[240] FAIL;
+ boost::shared_ptr<Library> parent WARN;
+};
+
+// -------------------------------------------------------------------------------
+struct Camera : ElemBase {
+ enum Type {
+ Type_PERSP = 0
+ ,Type_ORTHO = 1
+ };
+
+ ID id FAIL;
+
+ // struct AnimData *adt;
+
+ Type type,flag WARN;
+ float angle WARN;
+ //float passepartalpha, angle;
+ //float clipsta, clipend;
+ //float lens, ortho_scale, drawsize;
+ //float shiftx, shifty;
+
+ //float YF_dofdist, YF_aperture;
+ //short YF_bkhtype, YF_bkhbias;
+ //float YF_bkhrot;
+};
+
+
+// -------------------------------------------------------------------------------
+struct Lamp : ElemBase {
+
+ enum FalloffType {
+ FalloffType_Constant = 0x0
+ ,FalloffType_InvLinear = 0x1
+ ,FalloffType_InvSquare = 0x2
+ //,FalloffType_Curve = 0x3
+ //,FalloffType_Sliders = 0x4
+ };
+
+ enum Type {
+ Type_Local = 0x0
+ ,Type_Sun = 0x1
+ ,Type_Spot = 0x2
+ ,Type_Hemi = 0x3
+ ,Type_Area = 0x4
+ //,Type_YFPhoton = 0x5
+ };
+
+ ID id FAIL;
+ //AnimData *adt;
+
+ Type type FAIL;
+ short flags;
+
+ //int mode;
+
+ short colormodel, totex;
+ float r,g,b,k WARN;
+ //float shdwr, shdwg, shdwb;
+
+ float energy, dist, spotsize, spotblend;
+ //float haint;
+
+ float att1, att2;
+ //struct CurveMapping *curfalloff;
+ FalloffType falloff_type;
+
+ //float clipsta, clipend, shadspotsize;
+ //float bias, soft, compressthresh;
+ //short bufsize, samp, buffers, filtertype;
+ //char bufflag, buftype;
+
+ //short ray_samp, ray_sampy, ray_sampz;
+ //short ray_samp_type;
+ //short area_shape;
+ //float area_size, area_sizey, area_sizez;
+ //float adapt_thresh;
+ //short ray_samp_method;
+
+ //short texact, shadhalostep;
+
+ //short sun_effect_type;
+ //short skyblendtype;
+ //float horizon_brightness;
+ //float spread;
+ float sun_brightness;
+ //float sun_size;
+ //float backscattered_light;
+ //float sun_intensity;
+ //float atm_turbidity;
+ //float atm_inscattering_factor;
+ //float atm_extinction_factor;
+ //float atm_distance_factor;
+ //float skyblendfac;
+ //float sky_exposure;
+ //short sky_colorspace;
+
+ // int YF_numphotons, YF_numsearch;
+ // short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
+ // float YF_causticblur, YF_ltradius;
+
+ // float YF_glowint, YF_glowofs;
+ // short YF_glowtype, YF_pad2;
+
+ //struct Ipo *ipo;
+ //struct MTex *mtex[18];
+ // short pr_texture;
+
+ //struct PreviewImage *preview;
+};
+
+// -------------------------------------------------------------------------------
+struct ModifierData : ElemBase {
+ enum ModifierType {
+ eModifierType_None = 0,
+ eModifierType_Subsurf,
+ eModifierType_Lattice,
+ eModifierType_Curve,
+ eModifierType_Build,
+ eModifierType_Mirror,
+ eModifierType_Decimate,
+ eModifierType_Wave,
+ eModifierType_Armature,
+ eModifierType_Hook,
+ eModifierType_Softbody,
+ eModifierType_Boolean,
+ eModifierType_Array,
+ eModifierType_EdgeSplit,
+ eModifierType_Displace,
+ eModifierType_UVProject,
+ eModifierType_Smooth,
+ eModifierType_Cast,
+ eModifierType_MeshDeform,
+ eModifierType_ParticleSystem,
+ eModifierType_ParticleInstance,
+ eModifierType_Explode,
+ eModifierType_Cloth,
+ eModifierType_Collision,
+ eModifierType_Bevel,
+ eModifierType_Shrinkwrap,
+ eModifierType_Fluidsim,
+ eModifierType_Mask,
+ eModifierType_SimpleDeform,
+ eModifierType_Multires,
+ eModifierType_Surface,
+ eModifierType_Smoke,
+ eModifierType_ShapeKey
+ };
+
+ boost::shared_ptr<ElemBase> next WARN;
+ boost::shared_ptr<ElemBase> prev WARN;
+
+ int type, mode;
+ char name[32];
+};
+
+// -------------------------------------------------------------------------------
+struct SubsurfModifierData : ElemBase {
+
+ enum Type {
+
+ TYPE_CatmullClarke = 0x0,
+ TYPE_Simple = 0x1
+ };
+
+ enum Flags {
+ // some ommitted
+ FLAGS_SubsurfUV =1<<3
+ };
+
+ ModifierData modifier FAIL;
+ short subdivType WARN;
+ short levels FAIL;
+ short renderLevels ;
+ short flags;
+};
+
+// -------------------------------------------------------------------------------
+struct MirrorModifierData : ElemBase {
+
+ enum Flags {
+ Flags_CLIPPING =1<<0,
+ Flags_MIRROR_U =1<<1,
+ Flags_MIRROR_V =1<<2,
+ Flags_AXIS_X =1<<3,
+ Flags_AXIS_Y =1<<4,
+ Flags_AXIS_Z =1<<5,
+ Flags_VGROUP =1<<6
+ };
+
+ ModifierData modifier FAIL;
+
+ short axis, flag;
+ float tolerance;
+ boost::shared_ptr<Object> mirror_ob;
+};
+
+// -------------------------------------------------------------------------------
+struct Object : ElemBase {
+ ID id FAIL;
+
+ enum Type {
+ Type_EMPTY = 0
+ ,Type_MESH = 1
+ ,Type_CURVE = 2
+ ,Type_SURF = 3
+ ,Type_FONT = 4
+ ,Type_MBALL = 5
+
+ ,Type_LAMP = 10
+ ,Type_CAMERA = 11
+
+ ,Type_WAVE = 21
+ ,Type_LATTICE = 22
+ };
+
+ Type type FAIL;
+ float obmat[4][4] WARN;
+ float parentinv[4][4] WARN;
+ char parsubstr[32] WARN;
+
+ boost::shared_ptr<Object> parent WARN;
+ boost::shared_ptr<Object> track WARN;
+
+ boost::shared_ptr<Object> proxy,proxy_from,proxy_group WARN;
+ boost::shared_ptr<Group> dup_group WARN;
+ boost::shared_ptr<ElemBase> data FAIL;
+
+ ListBase modifiers;
+};
+
+
+// -------------------------------------------------------------------------------
+struct Base : ElemBase {
+ boost::shared_ptr<Base> prev WARN;
+ boost::shared_ptr<Base> next WARN;
+ boost::shared_ptr<Object> object WARN;
+};
+
+// -------------------------------------------------------------------------------
+struct Scene : ElemBase {
+ ID id FAIL;
+
+ boost::shared_ptr<Object> camera WARN;
+ boost::shared_ptr<World> world WARN;
+ boost::shared_ptr<Base> basact WARN;
+
+ ListBase base;
+};
+
+
+// -------------------------------------------------------------------------------
+struct Image : ElemBase {
+ ID id FAIL;
+
+ char name[240] WARN;
+
+ //struct anim *anim;
+
+ short ok, flag;
+ short source, type, pad, pad1;
+ int lastframe;
+
+ short tpageflag, totbind;
+ short xrep, yrep;
+ short twsta, twend;
+ //unsigned int bindcode;
+ //unsigned int *repbind;
+
+ boost::shared_ptr<PackedFile> packedfile;
+ //struct PreviewImage * preview;
+
+ float lastupdate;
+ int lastused;
+ short animspeed;
+
+ short gen_x, gen_y, gen_type;
+};
+
+// -------------------------------------------------------------------------------
+struct Tex : ElemBase {
+
+ // actually, the only texture type we support is Type_IMAGE
+ enum Type {
+ Type_CLOUDS = 1
+ ,Type_WOOD = 2
+ ,Type_MARBLE = 3
+ ,Type_MAGIC = 4
+ ,Type_BLEND = 5
+ ,Type_STUCCI = 6
+ ,Type_NOISE = 7
+ ,Type_IMAGE = 8
+ ,Type_PLUGIN = 9
+ ,Type_ENVMAP = 10
+ ,Type_MUSGRAVE = 11
+ ,Type_VORONOI = 12
+ ,Type_DISTNOISE = 13
+ ,Type_POINTDENSITY = 14
+ ,Type_VOXELDATA = 15
+ };
+
+ ID id FAIL;
+ // AnimData *adt;
+
+ //float noisesize, turbul;
+ //float bright, contrast, rfac, gfac, bfac;
+ //float filtersize;
+
+ //float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
+ //float dist_amount, ns_outscale;
+
+ //float vn_w1;
+ //float vn_w2;
+ //float vn_w3;
+ //float vn_w4;
+ //float vn_mexp;
+ //short vn_distm, vn_coltype;
+
+ //short noisedepth, noisetype;
+ //short noisebasis, noisebasis2;
+
+ //short imaflag, flag;
+ Type type FAIL;
+ //short stype;
+
+ //float cropxmin, cropymin, cropxmax, cropymax;
+ //int texfilter;
+ //int afmax;
+ //short xrepeat, yrepeat;
+ //short extend;
+
+ //short fie_ima;
+ //int len;
+ //int frames, offset, sfra;
+
+ //float checkerdist, nabla;
+ //float norfac;
+
+ //ImageUser iuser;
+
+ //bNodeTree *nodetree;
+ //Ipo *ipo;
+ boost::shared_ptr<Image> ima WARN;
+ //PluginTex *plugin;
+ //ColorBand *coba;
+ //EnvMap *env;
+ //PreviewImage * preview;
+ //PointDensity *pd;
+ //VoxelData *vd;
+
+ //char use_nodes;
+};
+
+// -------------------------------------------------------------------------------
+struct MTex : ElemBase {
+
+ enum Projection {
+ Proj_N = 0
+ ,Proj_X = 1
+ ,Proj_Y = 2
+ ,Proj_Z = 3
+ };
+
+ enum Flag {
+ Flag_RGBTOINT = 0x1
+ ,Flag_STENCIL = 0x2
+ ,Flag_NEGATIVE = 0x4
+ ,Flag_ALPHAMIX = 0x8
+ ,Flag_VIEWSPACE = 0x10
+ };
+
+ enum BlendType {
+ BlendType_BLEND = 0
+ ,BlendType_MUL = 1
+ ,BlendType_ADD = 2
+ ,BlendType_SUB = 3
+ ,BlendType_DIV = 4
+ ,BlendType_DARK = 5
+ ,BlendType_DIFF = 6
+ ,BlendType_LIGHT = 7
+ ,BlendType_SCREEN = 8
+ ,BlendType_OVERLAY = 9
+ ,BlendType_BLEND_HUE = 10
+ ,BlendType_BLEND_SAT = 11
+ ,BlendType_BLEND_VAL = 12
+ ,BlendType_BLEND_COLOR = 13
+ };
+
+ // short texco, mapto, maptoneg;
+
+ BlendType blendtype;
+ boost::shared_ptr<Object> object;
+ boost::shared_ptr<Tex> tex;
+ char uvname[32];
+
+ Projection projx,projy,projz;
+ char mapping;
+ float ofs[3], size[3], rot;
+
+ int texflag;
+ short colormodel, pmapto, pmaptoneg;
+ //short normapspace, which_output;
+ //char brush_map_mode;
+ float r,g,b,k WARN;
+ //float def_var, rt;
+
+ //float colfac, varfac;
+
+ //float norfac, dispfac, warpfac;
+ float colspecfac, mirrfac, alphafac;
+ float difffac, specfac, emitfac, hardfac;
+ //float raymirrfac, translfac, ambfac;
+ //float colemitfac, colreflfac, coltransfac;
+ //float densfac, scatterfac, reflfac;
+
+ //float timefac, lengthfac, clumpfac;
+ //float kinkfac, roughfac, padensfac;
+ //float lifefac, sizefac, ivelfac, pvelfac;
+ //float shadowfac;
+ //float zenupfac, zendownfac, blendfac;
+};
+
+
+ }
+}
+#endif